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Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland moves through the chilly air as if born to the cold. He instinctively sticks to lees and breaks in the city, approaching the hut as sneakily as he can. Stealth: 1d20 + 14 ⇒ (1) + 14 = 15
Fiske, as always, rides at his shoulder, a living, purring stole. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Gather round, listen closely, and I will fill you all in on what we've learned thus far. Remember, the Ice Queen is our enemy here, and we believe she is the root cause for all the frigid weather across the world. I'm not sure just how far her influence travels, but our homeland was suddenly beset by a snowstorm and cold weather, in the middle of Summer." Erland settles in, with Fiske curled up in his lap. He idly strokes the cat's fur as he speaks, his voice low and even as he tells the story of how they've come thus far. "Now, we have traveled from Taldor, where it should be sunny and warm, fighting evil fey, monstrous ice creatures, and the like all along. Even the walking dead have opposed us as we try to stem the tide of Winter from Irrisen. Thus far, we have slain a winter witch apprentice and been inducted into the service of Grandmother Winter herself, Baba Yaga. Her Black Riders were supposed to travel the world and prepare Irrisen for a transition in leadership, but they were ambushed and killed. The one we encountered charged us with defeating Queen Elvana and returning Irrisen to its proper status, and that brought us here." His eyes flash a bit as he thinks over their battles and the dangers the group has faced, still petting his familiar. "You know of our battles here in the city, against the trolls and dragon and all. Now, we have managed to clear a pathway to the hut of Grandmother Winter herself, and only the gods know what kind of madness awaits us within. The people must resist the Jadwiga, they cannot be allowed to complete their plan to freeze Golarion and plunge the entire world into an eternal winter." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland can use the pearl of power 1st lvl, and will 'buy' the scroll of see invisibility from the party loots. He'll also hold onto those potions of lesser restoration unless anyone wants to keep them themselves. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Sorry, I'm alive . Been dealing with some family and work issues, but hopefully all is on the upwards trend. I tried to see if we had a bunch of loot to use but I couldn't find the posts. Did we ever deal with the dragon hoard and rest of the tower treasure? I can't recall. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Arrows, crossbow bolts, daggers and the like. Maybe a new morningstar or short spear or something to stab with? Does anyone know of a way to make someone more vulnerable to the elements? I can use some ice magic if they're not winter creatures, or if we make someone burn more the alchemical fires will go a bit longer " ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "I agree, we will need fire, cold iron materials, and magic to see through their enchantments. I cannot use fire magic, but alchemical goods and non magical stuff, that I can do just fine. Beyond that, there's really no telling what kind of traps, monsters, and other shenanigans are awaiting us inside. The Grandmother Witch is a cunning and tricksy old woman, after all." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Seeing the fey woman go down with an arrow in her chest, Erland offers a hand to Rurik, then looks around. Still blinking the afterimages of the flying fey's blindness out of his eyes, he surveys the battlefield with a frown. "That was messy and horrible. At least we managed to stave off any more deaths. Ok, new guys who drank those crazy women's wine, come over here and I can patch you up." He uses his healing hex on the wounded woodsmen, then assists in gathering up any treasure left behind. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Did I hear Rurik going down? Where is he?" Erland, still unable to see, begins moving towards Ruriks last known position. He remains in the air, hoping no more flying enemies remain. Move 30', can't really do anything til next round. I don't recall, has Erland used his healing hex on Rurik today? ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland rubs his eyes and tries to regain his sight. Unable to see, he draws out his raven's head morningstar and casts a spell to enhance his durability in combat. "I can't see, still. I can only hope its a temporary condition. Fiske, let me know if they are close!"" Move action: draw morningstar. Standard action: cast bear's endurance. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland does not panic as his sight flees. He breathes in deeply and tries to remember where everyone was just a the fae stole his eyes. "I can't see! The fae blinded me." He slips the icicle wand back into it's sheath and uses his innate magic to comprehend any language.
move action stow wand, standard action use tongues hex ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Seeing the small creature pop out, blast Ingrit, then fade back, Erland directs his attention that way. He steps away from the flying peryton monster and draws out a bit of spider silk and gum arabic, chanting in Skald briefly. The silk flies out in a blob, exploding into sticky webbing, covering the undergrowth and treed where the plant monster retreated. "Hopefully it'll get stuck in there, and then I can torch the webs!" 5' step away from peryton, casting web (DC 17 reflex) so the outside circumference is right at the edge of the trees. I hope the plant critter didn't move more than 40' in from the edge of the trees. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland levels his wand at Joliphetta and makes a gesture with his wrist. Shards of ice erupt from the ground beneath her feet like spear points. DC 14 reflex save for half of 2d6 ⇒ (1, 3) = 4 piercing and 2d6 ⇒ (2, 3) = 5 cold damage. Fail = prone as well. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Stab AoO: 1d20 + 5 ⇒ (20) + 5 = 25 to hit for slashing magical: 1d4 + 2 ⇒ (1) + 2 = 3 +1 cold Confirm?: 1d20 + 5 ⇒ (8) + 5 = 13 for 1d4 + 2 ⇒ (4) + 2 = 6 additional Erland dashes his hand into his potion rack and downs a vial. His form begins to shrink and morph. Drink potion of reduce person. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Amending earlier post. Erland points his wand at Mari and flicks the tip up with a snapping motion. Giant icicles like spears shoot up from the ground d beneath the raging fey. Cold: 2d6 ⇒ (5, 1) = 6 and Piercing: 2d6 ⇒ (1, 5) = 6 damage, plus DC 14 Ref for half, tripped on a fail. "You have signed your own death warrants, fey. There was no need to engage in such violence, but not your lives are forfeit. " ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland points and throws a bit of shiny mica towards the prone peryton, Mari, and Girl #2, causing a burst of glittering sparkles to surround them and coat them in gold. Casting glitterdust, DC 17 will or be blinded. 10' radius burst. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "The flying monster is a peryton. Imagine the nastiest qualities of those predators it showcases and add in a vicious man's intellect, and you're about there. I'll try to hex it before it can do much harm." Learned special attacks, defenses, and immunities. Erland draws a bit of sand from his pouch and flicks it towards the peryton, whispering the words to trigger his slumber hex. He then flies to the SW, getting behind Wapiti as he draws his icicle wand/dagger. DC 18 will save vs slumber, please. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() A cold breeze whips around Erlands feet, blowing his cloak and hair from below. "Treachery and betrayal, oh what a surprise. These fey are Baccae and will dri k your blood as soon as that wine. Slay them quickly." Using flight hex as surprise action. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "His name is Fiske, and he loves to eat fish. If you have a bit, I'm sure he'll nibble it out of your palm." Erland smiles at the woman nit keeps his attention towards Rurik. He trusts Fiske will let him know anything sketchy going on. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "That sounds reasonable. We should make sure anyone who wants to get out of this cursed place can do so. Perhaps they have some intelligence to share about the pipers or the hut itself?" Erland looks at Rurik and wishes he had some resistance magic or warming spells prepared. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "I wish I had some magic to help out, but fire spells simply don't come to me, and I never picked up the trick I've read about that wizards do. The one where you can clean and dirty, dry or dampen, all those simple little tricks. Sorry." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Erland moves to get a good angle and levels his hand at the piper, calling forth an actinic blue arc of lightning to strike straight through the fey. "I hope this works!" Casting lightning bolt at an angle to avoid Wapiti and Anandrien, DC 18 ref for half of Elec: 6d6 ⇒ (1, 1, 1, 4, 4, 6) = 17 damage. Dunno if i can get both targets in line. If not preference is the piper. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "I mean, yeah, I guess so. I hate to have to attack the relatively peaceful fey like this, but if they are intent on bringing the Hut into the First World, they must be stopped. As for the people, if they're talking and acting relatively normally, they might be just trapped folks looking to make do." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Fly: 1d20 + 11 ⇒ (7) + 11 = 18 to hover (DC 15) Erland remains upright while the others have their ground pulled out from under them, then reaches over and touches Domitian on the shoulder, enchanting the warrior to fly as well. "Go get him, lad! If you have cold iron, probably best to use that." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Sorry, piper, that hut is important to the future of Irrisen and the rest of Golarion. As for the rest of this glade, I don't really care one way or another, but the hur certainly cannot be allowed to leave to the First World." Erland uses his flight hex and hovers just above the earth. Heeding Ingrits warning. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() Seeing the man in obvious pain and distress, Erland helps to set his leg, splint it, and then use his healing hex to alleviate the worst of the damage. Heal: 1d20 + 5 ⇒ (6) + 5 = 11 heal Healing Hex: 2d8 + 6 ⇒ (3, 6) + 6 = 15 HP healed "Good luck, and be careful out there. There's no telling what kind of situation is beyond the thorns right now." "At least we could do some good today, right?" ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Seems like more of an impediment to runners than a real killer trap. Perhaps they were expecting folks to charge in an be aggressive? Seems like the way around here, especially among the jadwiga." Erland carefully steps where instructed, and keeps a close eye on the foes while Anandrien disables the deadfall. ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "Like most fey creatures, bargains can be just as tricky as direct combat. If it is ordered to guard this area, our ability to pass will depend on the exact wording of those orders. If it took up residence here on its own, your guess is as good as mine." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "That is a fey creature known as a Dawn Piper. They are quite potent and capable of altering reality around themselves with use of music and emotional control. On their home plane, they would be all but unkillable, but we should stand a chance here. Be careful about getting close, it can blind or deafen you with a glance, and use a sonic attack similar to a dragon's breath." Erland takes a look at the wintry themed pool of inverted rain and snowflakes, and gestures towards its flute. "Its most potent attacks require it to use an instrument of some kind. If we can remove that tool, it won't be able to use the nastier tricks it has up its sleeves." ![]()
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min
![]() "A suitable end for a reign of terror, locked in ice. A huge pyre of righteous fire to remove the frozen taint of the Jadwiga from this land. " Erland appears quite serious and contemplative as the group lays a significant blow against the ruling powers here in Irrisen.
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