| Eris Kleiza |
OOOH! I love the Magaambyan archetypes and prestige class! I want to play Strength of Thousands someday when I get around to understanding 2e at all. I like them so much I'm happy just to see somebody else play one.
Alchemist bombs are pretty cool actually. I played a Grenadier Alchemist in a Skulls and Shackles campaign for a while. Bombs come in handy for mobs, swarms, weird things you don't want to touch, and softening up tough targets. At the level I got to they're very much a limited resource. The Grenadier at least gets abilities that let them sculpt the AoE very tightly very early. It was also fun to describe throwing them in ways that explained how they did what they did, like sliding one between a pirate's legs to hit the boot of the pirate behind him so it blows up in the crowd rather than on your friends.
I won't worry so much about the healing question then.
I think I will have to abandon Psychic, but that's fine. Single class games come along so much more often than gestalts that it won't hurt to leave that on the shelf for another time.
New Eris might upset the weirdness applecart some. I'm weighing an Aasimar Ranger-Inquisitor (probably no archetypes) versus an Elf Rogue 3/Lore Warden Fighter 17 - Cartographer/Natural Philosopher Investigator 20. As I mentioned before Psychic requires 2 mental stats and doesn't lend itself to skimping on Spell DCs. That makes it tough to gestalt with anything.
I was originally thinking I'd just amend the Eris's original backstory. But then I happened across Bacul Gruii , a settlement in Cordelon. I'm thinking New Eris will be from there.
This could become a plot hook for later if y'all would be interested in such a thing. That village needs to be set to right, and New Eris would need some help to do it.
Sound alright?