We all know there are massive problems with the alignment system. Late last night, in a fit of inspiration, I had an idea that could help improve this broken aspect of the game. Right now the biggest issue is that the system is wrought with mealy-mouthed and ill defined terms (what is good? what is evil? what is lawful? what is chaotic?). My suggested fix is to give the two axises of alignment real, palpable meaning.
Lawful-Chaotic becomes Idealistic-Pragmatic. This axis gives definition to how your character personally approaches problems/dilemmas. Does he strive to live up to a set of morals/code in all cases? Idealistic. Does he do what he needs to to get the job done regardless of the consequences? Pragmatic.
Good-Evil becomes Heroic-Antiheroic. This axis gives definition to how your character is perceived by others. Is he heralded as a shining exemplar when he enters town? Heroic. Do civilians cross the street when they see you coming? Antiheroic.
I really think this system would work well, especially because it doesn't carry alot of the baggage of the old terms (ex. I'm chaotic so I have to act SO RANDOM LOL). Also none of the alignment restricted classes would need a redefinition (paladins would still be heroic-idealistic, monks would still be idealistic, etc.)