|Eric The Pipe|
|1 person marked this as a favorite.|
I like the idea behind E6, but I find the stagnation of the character to be boring (I have the same problem with only 20 levels in a class). The character goes up 6 levels, then just stops, gaining some feats after that. The most they can hope for is a dm that is willing to turn the higher level abilities into feats. So, I came up with an alternate idea, of sorts...
It is a combination of E6, Gestalt and Dual-Classing (from second addition). Multiclassing under the current rules is out. But, when the Character hits 6th (or what ever max level the DM is using, for E8 etc.) they can start over in another class. HP, Skill points, BAB and Saving throws work like Gestalt, they are replaced with the higher value from previous levels. The XP to gain the next level would be the equivalent to what is needed to get to the new level in the class +1. (So 2nd level xp for the first level, and 7th level xp for the 6th level in the class)
An example: The 6th level wizard dual-classes into a fighter. The wizard does not get a +1 bab at 1st level, but the fighter does, so the characters BAB increases by 1. But when the character becomes a second level fighter, the wizard side already gives a +1 BAB, so the BAB is not increased. The bonuses replace, not stack, with the original bonuses of that level for the character, like a gestalt character.
This would continue to provide the same spell level limitations, BAB limitations and all the other limitations of e6.
One of the problems is Hit Points. Most people don't keep track of the Hit point amount they gain at each level. An easy alternate is to add two hit points per hit die increase. So the wizard in the above example would gain four hit points, increasing the max to 10.
Feats would still occur every other level, and ability score adjustment would also increase at 4th (realize that after the first time, it takes 6 levels to increase a score, not 4).
Special abilities would build up, but the power levels would still be lower powered. The number of skills would increase only horizontally, not vertically, and only when a class with higher skill points is taken. And the highest power magic items would still be incredibly limited.
Just a thought. Any input is welcome. :)