I think SR is an unnecessary component of D&D and could be very easily removed or replaced. Here's why, and how... 1) Most creatures with SR shouldn't have it -- it's not really part of their schtick. It's just there to toughen them up. I say -- if you want tougher opponents, give them better stats; and if they are particularly resistant or immune to some things, give them appropriate immunities/resistances instead of blanket SR. 2) The remaining creatures should either simply be magic immune (a rare minority in my opinion), or should be noticibly harder to effect with magic. To accomplish this, give a small bonus to saves vs. magical effects (+2 to +4), and maybe grant them a kind of "magic evasion" -- full effect on a failed save, no effect on a successful save. [I personally don't even think this last bit is necessary, but it at least mimics the standard SR rules a bit more closely.] This way you remove the need for a redundant roll (the SR check in addition to a saving throw) but you get a similar result.
Similar question here. I am tossing Sandpoint into my homebrew campaign setting. I don't think I'm going to push Burnt Offerings right away, though. I was wondering if there are specific plans (in future products) for a couple of key locations in Sandpoint: Chopper's Island, and the Old Light. I know my players will be unable to resist the lure of these two locations. If they are not going to be developed further, I will get to work on developing those locations myself.
You can add me to the list of Pathfinder subscribers who has not gotten an e-mail and does not have a link to the PDF (and does not have the printed version). My shipping option is "Hold my GameMastery Modules to ship with my Pathfinder subscription -- Save on shipping and make sure my Pathfinder volumes are shipped as soon as possible." I took that to mean that Pathfinder never gets held, but GMm's do get held until the next Pathfinder is available. I guess I misunderstood, or something is wrong...
EricNoah wrote:
Just an update to say I haven't heard back from you or seen any action in my order history. Hope my e-mail didn't get blocked! :)
Gary Teter wrote:
Excellent - done!
Looking at Dungeon #125, it appears that the Faceless One arrived in town about 2 years ago, and "convinced" Dourstone to care a shaft from his mines into pre-existing (but long-lost) dungeons; these are the dungeons of the "Three Faces of Evil" adventure. I also don't see anything in the description of the Faceless One to indicate that he is particularly old. Hope that's helpful. |