| Eric Generic |
Okay, so I posted a very ignorant, unacknowledged spell list variant for the Ranger, containing Cantrips and level 9 spells (yeah I probably should have checked the class one more time before making my list XD).
I've revised it now, and this spell list contains no Cantrips and goes up to 6 levels instead of the standard 4 for Rangers. These spells do not focus (except for like a few spells) on combat or nature manipulation, but on scouting ahead of the party and hunting down "targets," mostly favored enemies. Most of these spells do not have any affect on creatures that are not favored enemies, or the ranger and his/her companion, or are immediately "countered" by not being a favored enemy (see the asterisks below)
Ranger spell list (final?)
FIRST LEVEL
Detect Favored Enemy******
Longstrider
Endure Elements***
Detect Poison
Create Water
Mending
True Strike**
Featherfall
Detect Secret Doors
Deathwatch*
Hide from Favored Enemy****,******
Protection from Favored Enemy******
SECOND LEVEL
Arcane Mark
Find Traps
Delay Poison***
Acid Arrow
See Invisibility
Identify*
Misdirection**
Invisibility**
Darkvision***
Spider Climb***
THIRD LEVEL
Hold Favored Enemy******
Halt Favored Enemy******
Flame Arrow
Locate Object
Nondetection*,***
Haste
Arcane Sight
Clairaudience/Clairvoyance***
Water Breathing***
Water Walk***
FOURTH LEVEL
Glyph of Warding*
Fire Trap*
Detect Scrying***
Scrying**
Arcane Eye
Invisibility, Greater***
Air Walk***
FIFTH LEVEL
Prying Eyes
Seeing
False Vision****
Animal Growth***
Passwall***
SIXTH LEVEL
Scrying, Greater
Symbol of Stunning
Discern Location
True Seeing
Veil
Shadow Walk***
*May only target a favored enemy (or more than one favored enemy, but they all have to be of the same descriptor)
**Creatures that aren't favored enemies act as if this spell was never casted
***You may only target yourself and/or your animal companion with this spell
****This spell only works if a favored enemy is targeting you or your animal companion
******You may only select one of your types of Favored Enemies to target for this spell.
When it comes to spells/day progression, the ranger may cast 0 level 5 and 6 spells at 16th and 18th levels, respectively. By level 20, he can only cast 1 spell per spell levels after spell level 4. However, he still benefits from a high wisdom score as normal.
While some of these spells are obviously arcane and not divine, I'm just going to have to ask you to pretend that they're not arcane for the sake of simplicity. They'd have different names if needed (such as Divine Eye or Ranger's Eye for Arcane Eye) and they'd be the same in all ways except that any Arcane Focus would be a Divine Focus (if necessary for any spell on this list).
Okay, so I think that I'm a bit clearer now about exactly what this spell list variant is suppose to be. Any suggestions? Is it too much? Should this be in addition to the spells that the Ranger already gets? In my opinion, I think this may be a bit much, and I'm posting this on here so I can get this more balanced/whatever before I let my players cast these spells as a ranger in the campaign I'm about to start running.