Tho Rimplethember

Eria's page

260 posts. Alias of Kevin Mack.


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Female Halfling Cleric 5

Eria keeps watch on the tunnel as Liandra works


Female Halfling Cleric 5
Tarren the Dungeon Master wrote:
Eria wrote:

"Well nothing ventured nothing gained." Eria begins to puch a crate onto the spike

Strength check

1d20 + 1

The crate slides halfway across the floor holes in which the spikes hide but, after a certain point, the spikes trigger lifting the box into the air on a bed of a dozen spikes. Another dozen spikes shoot down from the ceiling and when they meet the chest, it is splintered in dozens of places. The contents--wine long turned to vinegar--splashes everywhere.

DC 15 Reflex slave or be covered in harmless but smelly red wine vinegar.

Reflex

1d20 + 6 ⇒ (12) + 6 = 18

Eria leaps back away from the spikes and by good coincidence avoids the wine/Vinegar.


Female Halfling Cleric 5

"Well nothing ventured nothing gained." Eria begins to puch a crate onto the spike

Strength check

1d20 + 1 ⇒ (9) + 1 = 10


Female Halfling Cleric 5

Still here.


Female Halfling Cleric 5

Eria slowly climbs the rope (taking 10 for a result of 6)


Female Halfling Cleric 5

"So he may still be behind us then?" Eria thinks for a moment "I think we should continue on then he's after something here so if we can get to it first he'll have to come to us."


Female Halfling Cleric 5

"Just a sec" Eria looks for tracks

Survival

1d20 + 8 ⇒ (5) + 8 = 13


Female Halfling Cleric 5

Eria will try the door first.


Female Halfling Cleric 5

"Well standing around isent going to get us anywhere." Eria begins to cross the waterway


Female Halfling Cleric 5

"Uh you do realise we can still breathe underwater right?" Assuming it hasent been 2 hours


Female Halfling Cleric 5

"Not wanting to rush anyone or anything but the man we are after is getting away."


Female Halfling Cleric 5

Eria begins to head towards the east wall "Come on if we hurry we may still be able to head him off." she yells to the others.


Female Halfling Cleric 5

Eria continues to fire

Attack

1d20 + 11 ⇒ (17) + 11 = 28

Damage

1d6 + 2 ⇒ (5) + 2 = 7


Female Halfling Cleric 5

Eria suspecting the thing is trying to stop the group from seeing something will shoot at it

Attack

1d20 + 11 ⇒ (20) + 11 = 31

Confirm

1d20 + 11 ⇒ (1) + 11 = 12

Damage

1d6 + 2 ⇒ (2) + 2 = 4


Female Halfling Cleric 5

"Well wont kill him but could we not cut the ship loose let it float off and strand him?"


Female Halfling Cleric 5

Eria will fire at the nearest Mimic again

Attack

1d20 + 12 ⇒ (15) + 12 = 27

Damage

1d6 + 3 ⇒ (3) + 3 = 6


Female Halfling Cleric 5

Eria shoots an arrow into the nearest walking crate thing

Attack

1d20 + 12 ⇒ (2) + 12 = 14

Damage

1d6 + 3 ⇒ (3) + 3 = 6


Female Halfling Cleric 5

Not having anyway of seeing an invisible foe Eria instead opts to cast a spell that will aid her allies and at the same time hinder there enemies Casting Prayer all allies within 40 ft get +1 luck bonus to attacks, damage, saves and skill rolls whilst all enemies within 40 ft take -1 to the aforementioned rolls


Female Halfling Cleric 5

Eria will spend the turn heading down the ladder


Female Halfling Cleric 5

Init

1d20 + 4 ⇒ (19) + 4 = 23

Perception

1d20 + 7 ⇒ (20) + 7 = 27


Female Halfling Cleric 5

Sense motive

1d20 + 2 ⇒ (13) + 2 = 15

Once the others are down Eria begins to make her way down the ladder as well.


Female Halfling Cleric 5

Eria remains at the top to provide cover for anyone else that enters the hold


Female Halfling Cleric 5

Eria watches Galadar's strange behaviour for a moment before heading towards the hold entrance with the others.


Female Halfling Cleric 5

"But wouldent that drown him as well?"


Female Halfling Cleric 5

Eria hurries to follow Liandra.


Female Halfling Cleric 5

Init

1d20 + 4 ⇒ (4) + 4 = 8

Seeing the man try to escape Eria gives chase firing off a quick arrow as she does so

Attack

1d20 + 11 ⇒ (6) + 11 = 17

Damage

1d6 + 2 ⇒ (6) + 2 = 8


Female Halfling Cleric 5
Ewald Salodar wrote:

Ewald nods and finishes restringing his bow

"I suggest we ..stop him doing whatever he is doing"

"Uh he dosent seem to be doing much of anything."

Tarren please correct me if he is in fact quite clearly doing something


Female Halfling Cleric 5

"Oh right on it" Eria channels some healing energy over her and the others

Channel posotive energy

3d6 ⇒ (1, 4, 1) = 6

Once that is done Eria draws her bow again "I guess he must be the person were looking for?" she asks pointing at the man


Female Halfling Cleric 5

"Anyone here got a rope or shackles to tie him up with?"


Female Halfling Cleric 5

"Ask him where his boss is." Eria suggests


Female Halfling Cleric 5

Eria watches the entire situation unfold somewhat uneasily "Uh maybe we could just take him prisoner?" She suggests


Female Halfling Cleric 5

Eria continues to move towards Liandra and the hobgoblin.


Female Halfling Cleric 5
Tarren the Dungeon Master wrote:
Eria wrote:

Eria attempts to climb the doors

1d20 + 1

Perhaps Amanda forgot to mention the grease to Eria. Eria is now in the water.

Uh Amanda dismissed the grease spell.

Amanda Veiled wrote:

Amanda will gesture to the hobgoblin to swim to the end of the ramp and dismiss the Grease spell on the doors.

"Save your arrow, Eria, unless he actually makes it out of the water."


Female Halfling Cleric 5

Eria attempts to climb the doors

1d20 + 1 ⇒ (13) + 1 = 14


Female Halfling Cleric 5

Eria looks to Amanda not sure whether to help the waterlogged Hobgoblin or shoot him.


Female Halfling Cleric 5

Not wanting to interrupt Amanda's plan Eria keeps her bow ready waiting to take a clear shot at any enemies (taking a ready action)


Female Halfling Cleric 5

Eria will wait and see what the Hobgoblin does.


Female Halfling Cleric 5

Eria continues to circle round with the charmed Hobgoblin


Female Halfling Cleric 5

Eria follows beside the Hobgoblin Restringing her bow as she does so.


Female Halfling Cleric 5
Ewald Salodar wrote:

If you have water breathing up why were you swimming on top off the water. Walking along the bottom would have made more sense and would have kept you in total concealment.

No idea if the ramp went all the way to the bottom. Also would probably take longer.

(Assuming she reaches the ramp) Eria transforms her fist's into wood and attacks the nearest Hobgoblin

Attack

1d20 + 6 ⇒ (16) + 6 = 22

Damage

1d4 + 4 ⇒ (1) + 4 = 5


Female Halfling Cleric 5

Init

1d20 + 4 ⇒ (18) + 4 = 22

Eria swim towards the ramp with the lone hobgoblin

Swim

1d20 ⇒ 2

1d20 ⇒ 11


Female Halfling Cleric 5

Eria does her best to swim

Swim

1d20 ⇒ 19


Female Halfling Cleric 5

"You guys do realise that because of that spell I cast earlier we can all breathe underwater right?"


Female Halfling Cleric 5

Perception

1d20 + 7 ⇒ (3) + 7 = 10


Female Halfling Cleric 5

"Oh dont worry I should be able to get us off of here once we need to leave" Eria responds cheerfully despite the situation.


Female Halfling Cleric 5

Eria lets loose an arrow into the creature

Initative

1d20 + 4 ⇒ (10) + 4 = 14

Attack

1d20 + 11 ⇒ (15) + 11 = 26

Damage

1d6 + 2 ⇒ (6) + 2 = 8


Female Halfling Cleric 5

Eria clambers up drawing her bow as she does so.


Female Halfling Cleric 5

"Okay now lets get over there before the water rises again."


Female Halfling Cleric 5

Assuming the group heads for the right part of the cove Eria will as mentioned above tie the silver wire to the holy symbol and lower it down.


Female Halfling Cleric 5

"Hmm they said lower the holy symbol on silver wire five fanthoms at low tide."

Assuming it is low tide Eria will tie the silver wire to the holy symbol and begin to lower it down.

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