Chief Sootscale

Ergalian Chief's page

17 posts. Alias of Rocan.


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Male Lizardmen Woodland Skirmisher 2

No problem, I'm all set if you plan to restart this thing any time DM, let me know if you do.


Male Lizardmen Woodland Skirmisher 2

Take your time, I'll be checking in regularly to see if there are any updates. Posting however will probably happen as soon as we have another update.


Male Lizardmen Woodland Skirmisher 2

Winter again:

Saliss wakes up from her dream and vision. She listens to the sounds around her. That's weird, this doesn't sound like the great lodge of Nystan
She smells the air, dusty and old, this place reminded her of something. The smell of history, reverance and herbs ran into her nose.
I have been her before, when I was young, my father... he had died... we came here to...
She bursts into tears when rembering that time. She knew she was inside the Ancestor's Lodge, her father's remains were put here as well, he was one of the great hunters before Nystan's rise to chieftain, and as such he was honoured here.

How did I get here? I don't remember walking here with someone.
She feels around until she touches a rolled up piece of cloth, feeling a pot if warpaint close by. Something was painted upon the cloth only recently.
She remembered her meditation dreams, she could see her father for the first time ever, she knew it was him because of his voice. He led her down a path towards a large bog where a Giant snake lay coiled up. Once they came close, the snake rose up from the bog and hissed in Draconic.

"The Ergalians have passed my first tests Saliss. For this I reward you with the place of rare medicinal herbs. Take them, grow them, you will surely need them in later years."

As quickly as the snake coiled up in the bog again, so too did the vision end. Saliss later found her way back to the chieftain's lodge, along the arm of one of the mothers in the village. There she told Nystan the story of her dream and the sort of map she had drawn while she was meditating.
Nystan took a close look at the map and recognized the finding place of these herbs. He and a small party rretrieved a batch of these special medicinal herbs, hopefully able to cultivate a few of them in each house, leaving the rest to grow in their natural surroundings.


Male Lizardmen Woodland Skirmisher 2

Spring:
Nystan confers with Saliss on how to approach this situation. Nystan's first thought is to isolate all the hunters that are infected and give them treatment for this sickness.
Saliss disagreed, her premonitions and visions showed her the Swamp God had planned this as a test of the Ergalian people. Though it was not clear on what kind of test this was, health, skill or wisdom? Saliss didn't know.

Nystan followed his gut feeling on this, isolating the hunters from each other by large cage like structures. Asking each of the hunters where they hunted and what they came into contact with. The ones that were still approachable and clear of mind told Nystan where they were went I take it you have a place in mind where the sickness came from.

Nystan gathers a small group of healers and herbalists, asking for a few of them to accompany him into the area to search for the source and hopefully a cure or remedy for it. Telling the other healers and herbalists to provide care and nourishment for the sickened hunters.

Summer:
Nystan heard of the dire news very quickly, the swamp had risen far above its normal limits and some of the most outern huts and buildings were having problems with flooded homes and interiors.

"These houses should be higher or more elevated for when the time comes when an event like this happens again. We will all help the ones that were struck this time, next time it could be us."

His speech made some of the tribesfolk grunt, others nodded agreeingly or vouched to help those in need.
Though the flood was only a part of the problems this season, this cooperation between everyone made sure that they could face the bigger one accordingly.

Nystan and other hunters noticed the movement of the drakes from their normal territories, at night some even cam very close to the village. In the coming days and weeks the drakes moved even closer, attacking unaware villagers during the day. Nystan and Saliss both agreed on installing guard watches and an alarm call for a drake attack. Nystan himself stands watch during the twilight hours at dawn and dusk, hoping to at least bring one of the beasts down as a warning to the others, hanging it's skeleton over the Ancestor's Lodge as a tribute to the Ancestors and the Swamp God.

Fall:
The unexpected bounty is cause for joy amongst the tribe, they believe it is finally their reward for their perseverance throughout the year. Though festivities are held for some nights of the week, the remaining 'leisure time' of some is spend elsewehere. Nystan asks the tanners to make a script for the healers and herbalists to write some runic marks on it, detailing their findings on the strange sickness. Also asking the hunters to make some pictures detailing the animals of the surrounding area.

Winter:
Did Saliss start as a level 2 as well? if so is she now a level 3 character? And do you want a character sheet for her as well on my profile page?


Male Lizardmen Woodland Skirmisher 2

+1 as well


Male Lizardmen Woodland Skirmisher 2

When spring arrives, Nystan is slightly over a month the Ergalian Chief, again. His morning rituals, like some other villagers, consists of visiting the Szartha Loguss to talk to the ancestors about his plans for the day or for his reign.
He is going to hunt again, since his election to chief again of his tribe he had not had much of a chance to hunt besides the young drake he killed single-handedly, a feat not seen that often even by a hunting party.
Nystan knew the creatures were not as active during the colder winter period, especially in the morning. That's when he struck the creature from afar with his bow and killed it even before it came too close to him.

His prayers and wishes to the ancestors or his people were usually not answered directly, this time however when he wished for wisdom during his reign, one of the urns fell from the shelves. Broken on the ground, a sudden gust of wind gathered the ashes and blew it outside. Nystan followed the dust cloud towards a small hut, on the outskirts of the village.
There he found a young Lizardmen girl, sitting in a chair, eyes closed and murmuring in a strange voice. "You are ssstrong Nyssstan, but wissse you are not yet. I will help you with that, help you contain it for the good of your people. The ressst you mussst do yoursssself."
Then the girl opened her eyes, she was blind, asking who was there.

The girl, Saliss, was just 17 years of age, born blind, but with prophetic powers. Nystan offered her a stay in his large lodge as his advisor, she agreed almost immediately.
-------------------------------------------

In the summertime, Saliss spoke to Nystan about his wish of wisdom for his people. "To acquire wisdom Nystan, we must find a way to contain and preserve it throughout our generations. Look to the swamp and forest for anything that can hold our scriptures for a long time."

This is the first step into discovering Writing, finding a source that can be scriptured upon and will not easily decay, probably tree bark.

Nystan spent the rest of the summer hunting with a party for new poison for their arrows and spears, hunting the Giant Frogs of the swamp. It required a hunting party as ever, a Giant Frog alone is a dangerous prey for a lone hunter, being eaten whole is not something you want to do. All the while Nystan was also looking for different things to apply their runic scripture on. He collected reeds, tree bark, animal skins to use as a message board for their scriptures.
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At the end of summer and autumn, many lizardmen stayed at home, this was the time that the drakes would come and hunt for the winter. Often enough this has meant that one or two careless villagers were lost as they travelled outside or a drake came through the village. Only once did they fight and repel an adult drake from the village, that was in the second year of Nystan's reign as chief. Sadly he lost his best friend Merinn to a tail swipe of the beast, he got crushed as he slammed into the stone pillar in the centre of the village.
This year though only a young drake showed himself but quickly left as he saw the lizardmen shouting and screaming at it with their weapons held high.
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In the winter, Nystan prepared himself for the Leader Hunt again, he was determined to be the best yet again, hoping to continue his preservation of wisdom as Saliss called it. Their combined efforts has led them to picture many of the runic scriptures onto the tree bark or animals skins through the use of hot stones, carving the runes in to the bark of skin. Runes for 'Hunt', 'Frog', 'Drake' and 'Danger' were easy, though Nystan and Saliss soon found out that not every word in their language had a runic symbol. They had to think and work on that for a while before it becomes a success.

I always saw drakes as flying creatures, but I think I can see them as large ampibian lizards as well.


Male Lizardmen Woodland Skirmisher 2

Ready and no questions as well.


Male Lizardmen Woodland Skirmisher 2

If the Shuma'i want Writing first and the Ergalians Medicine first, there should be no problem I think. Medicine has my first choice, Writing second, so I'll let Shuma'i decide what she wants first.


Male Lizardmen Woodland Skirmisher 2

Seasonal would be fine by me, as long as some major events can be RP-ed if it is appropriate.
For instance sickness spreading might be a normal event, but the leader searching for the one known cure might be a major event that could deserve some RP action.

I'm all set to go, but could you answer my earlier question about Medicine advancement?
Could I in addition to healing salves/liquids also extract poisons from plants as Medicine is an advancement of Herbalism and plant lore.


Male Lizardmen Woodland Skirmisher 2

I agree with just the description until we discover map-making, though I'm fairly certain many of us will advance to that pretty soon, one way or another.
Sea-faring, stargazing, writing and book-binding (me) are all advancements that can lead to the need or invention of maps for that civilization.

Okay So rocket-propelled turtles are out of the question, how about wyvern riders or attack frogs? For example Giant Frogs that grab opponents and try to swallow them whole.

Also if I get Medicine as an advancement, do I also get the ability to extract poisons and healing salves/liquids out of plants?
At the moment they know a few things of wound binding and plant lore and use poison from animals for the hunt.


Male Lizardmen Woodland Skirmisher 2

wow a lot of posts overnight.

I'd think the Ergalians would have Written Language or Medicine first, being I envision them later printing books and such to preserve knowledge and old stories.
Medicine speaks for itself in an environment full of diseases and poisonous creatures, the Ergalians already have a basic grap of healing (Adept Witch Doctor racial trait) and I can see that being developed in these environments.
Probably Medicine first, Writing second

Animal Husbandry would come later (Wyvern Riders :), Alligator Beastmasters) and even later Agriculture, they don't have the room to build large fields, living in swampy and jungle/forest like terrain, they need to cut that down or fill up the swamp first.


Male Lizardmen Woodland Skirmisher 2

Can we debate over our advancements? How many do we get besides the basics?

Is it okay for me to have Basic fletching, Herbalism and Runic Script


Male Lizardmen Woodland Skirmisher 2

Netherlands GMT+1, for me goes the same thing as Azuran, I check it way too often.

Some days I might be late with posting, but I will check it when I get home.


Male Lizardmen Woodland Skirmisher 2

My tribe would also use some sort of Draconic, but would sound very different from the Azurans.

More with a hiss and S and Z syllables in it, slow and clear during normal conversations.
During hunting parties or danger they will make some higher pitched sounds, but that is more like a code than a real language.


Male Lizardmen Woodland Skirmisher 2

Agreed on that. I'm also posting as a general Chief than a race or a specific chief, also expecting that he does not have eternal life.


Male Lizardmen Woodland Skirmisher 2

I immediately thought after "The Land of Many Names" of 'The Land Before Time'. But you are right it has a nice ring to it.

The Rising Lands?


Male Lizardmen Woodland Skirmisher 2

Who knows what will happen if we discover Space Flight?

Earth/Ground in each of our own languages sounds good, however I agree with the Azurans that a dragon and/or god or dragon god would know the original and intent name of the planet.

In the Ergalian tribe the name would likely be Ta-Tal

@Shrodingerscat Thank you for the invite, happy to be here