Claxon wrote:
I come to any proof exept the "common sence: arguement For me common sence is there is:
MEATSHED wrote: This is extremely odd to me because you listed the main benefit of poisoning ammo in your first post (pre poisoning a lot of it and being able to use it when needed) so why do bows and crossbows get to have that and weapon poisoning? It also opens up a lot of odd rule questions like if I attack with a poisoned bow with poisoned arrows do I get both poisons? You will get benifit only once and spend 2 doses. But I will remind you do this exept times you REALLY want to burn resources. (Same as you could spend your maggic missle to hunt few animal for dinner) As GM I would preffer you to use single option. BUT I could allow even more stronger option. To prepare few "quivers" of poisoned arrows. So you could pile them... For example by 3 and decide as "I spend 1 poison to poisoning those 3 arrows" after this them become "single ammunition slot". If you noncriticaly failure with a strike with arrow, then poison is left on other arrows from that pile. This is rulling that I could apply for my own games, but not expected that any other GM will allow me to use it like this.
Quote:
No > and it affects the target of the first Strike made using the poisoned item.You need USING item to strike, Not injure with it, not anything else. You need to USE it with you Strike Please send me any proof that while you shooting with a bow you don't use a bow. Also Please Read feat Sticky Poison. It DOESNT CARE what kind of weapon you use. Same as Poison doesn't mention any difference between Ranged or melee weapon, and nothing if forcing you to apply poison to weapon instead of ammunition. Just open you mind and accept that is you just somehow hate Bows and crossbows and players who want use Bows and Crossbows over throwing weapon. Because functionally there is 0 difference between range attack with Throwing weapon and Shooting. Do you see any balance from prohibit/restrict to use Crossbow with Reload 1/2 with poisoned arrow, same time as poisoned returning starknife/shuriken work SAME WAY as melee weapon. Or you just like to hate alchemist?
breithauptclan wrote:
There is no mentions that you can't benifit from poison ranger weapon, More over, there is a feat that makes blowgun stronger poison-deliver options. My POV
Your POV:
Do you see why your POV is overcomplicated?
breithauptclan wrote:
If Bow are poisoned then strike with using poisoned bow that deal piercing or slashing damage deliver poison. You not nith to strike with the weapon, you need make strike with weapon usage. Please provide link to statement where is runes transferring to ammunition. Anyway you still must provide a solution to feat Sticky Poison. Or you will just say to your player "Lol kek, that does nothing for you crossbow, sick to be you" While if you using poison the bow solution then Sticky Poison work SAME for all kind of weapon regardless of is it throwing, melee or ammunition-ranged. P.S. Anything about "But range", largest maps for combat that I seen is 40 by 40 inches, and you mostly never would shoot or cast from one corner to other. And most dungeons rarely has rooms larger then 12x12. And poison is NOT common strategy if you are not build your character to use poisons. So having extra +2 to hit on bow over Starknife is mostly never worth to so big nerfing the bows
breithauptclan wrote:
1. This is not intended as houserule but for clarification of RAW with links to the book. And in pre-errated books there only option is "poisoning weapon" and I think them errated that statement to allowing of prepare ammunition ahead of time (And you could check them mentioned thay want to increase usability of Poison in game not reduce it) 2. You could pick up weapon after attack and it cost single action and not cost huge value of money.Next:
Anyway I still doesn't see any proofs of Points:
HammerJack wrote: In your concept of poisoning the bow, where, exactly, do you picture the poison physically going in order to work that way? 0. This is game-mechanic that each table/PC could fluff as they wish. Main position of "poisoning bow" as opposed to "poison single piece of ammunition" 1. You attach vial with poison near arrow-head placement on weapon and drop few drops of venom on arrow right before shoot. If you criticaly miss or hit read this as "you spend all poison on this shoot".
Main reason for those ruling to make ranged weapon at least not worse then throwing weapon. Also If you read poison rules as "you must apply poison to singular piece of ammunition" then few class feats doesn't work or work poorely for exemple:
So according to rules • Bow(crossbow) is a weapon so you could apply poison to it (CRB 550) [An injury poison is activated by applying it to a weapon or ammunition, and it affects the target of the first Strike made using the poisoned item. ]
My POV to ruling is.
Reason:
But I meet idea that you can't poison ammunition-weapon or get anny benifit from it because "you hit with arrow not a bow" but I can't find anything that proof that POV.
Prone wording
MAP wording
Strike wording
Shove wording
https://youtu.be/__JQKeJUxSU
So does this mean that Shove and other athletic actions increase MAP but not apply that penalty to itself? You also anyway could ignore MAP by using assurance to those actions so I think this is not broken (and more fun) |