
Equoowe |

Make the game too "good", and what happens is that too many people say the game is "broken" or "not fun", and they won't play it long enough to get good enough to gain mastery over the AI. There are just too many options in the gaming universe for people to play instead of a game that frustrates them and makes them feel stupid.
if you make players feel like they ccan win even after wiping out they'll keep playing even if its really hard
Conversely, if the opponents are humans, this issue goes away. Being beaten by a real person who is better than you is far less of a problem. This is why multiplayer FPS games are so insanely popular - getting headshot by a 12 year old is a different experience than being headshot by an AI.
people keep playing because they think they can still win even if winning to them is just getting a bunch of kills like in a FPS
so many times while pvping if i felt i couldn't win i would just log off, if the other team is scissor and I'm paper i'll either try to avoid them or just log off
There is a tricky inverse function at work too. The harder you have to work to solve a theme park puzzle, the less acceptable it is to die trying. If you have to get 20 people together, wearing the correct gear, with the right character skills and abilities, and they have to follow a pre-arranged script of actions to win, those people will quit in disgust if after all the work required the game throws them a curve-ball and TPKs them. The "reward" of some new shiny loot simply isn't enough to overcome the easy-to-exit situation into other games.
while raiding it wow for me it was less acceptable to die on the easy stuff then the hardest fights in the game, i stopped raiding because i was sick of wiping on the easy stuff because of bad players (then that guild disbanded and most players quit because the core group was sick of the same thing)
this is all from the point of view of someone who plays most games really competitive, most of what i said wouldn't really apply to a lot of people