Valdania

Eptin's page

20 posts. Alias of Nohwear.


Classes/Levels

A Mystic Nano Who Commands Beasts Armor 0 Might 9/9 Speed 10/10 Intellect 17/17 Edge M 0 S 0 I 1

About Eptin

Eptin
Mystical Nano who Controls Beasts
Tier 1
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POOLS
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Might 9
Speed 10
Intellect 17 (Edge: 1)
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COMBAT
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Attack Onslaught (short range, 4 damage); or Sisk (immediate range, 2 damage)
Armor 0
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SKILLS
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Specialized in identifying or understanding numenera
Inability in tasks involving charm, persuasion or deception
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ABILITIES
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Sense 'magic' (numenera)
Esoteries: Hedge Magic, Onslaught, Push
Practiced With Light Weapons
Can bear up to 3 cyphers
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PET
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Krisp (shanu)
Level: 2
TN: 6
Health: 6
Damage: 2
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EQUIPMENT
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visual displacement device
rejuvenator
reality spike
glass plate that shows what seems to be a live image of the moon, but from a closer vantage
metallic, pointed-toe boots designed to fit a horse or similar creature
Clothing
Sisk (light weapon)
Book about the Numenera
3 days pet food
4 shins
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REFERENCES
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Mechanical - Numenera Rulebook pg. 49
Nano - Numenera Rulebook pg. 32, Numenera Character Options pg. 10
Controls Beasts - Numenera Rulebook pg. 55

Background: Elevated by the Guild of the Perfect Rose, Eptin was implanted by a semi intelligent "rose" vine. During his travel he has acquired other plant and mold based implants. He has learn to use the spores to control beasts. The vine guides him and grant him most of his magic. Since expanding his collection the vine seems to be spending most of its time coordinating his various symbiots.

Appearence: A being of ambiguous gender. His hair almost seems to be made of grass. There is a rose like vine protruding from his chest which of rests above one of his shoulders. His pet shanu, Krisp is named after some writing of the ancients that he found. Krisp is a monkey like creature with moldy fur and thorn like claws.