"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"A primitive though not hostile group of natives. A deadly storm that we now believe is linked to the plane of air. And a long dead plague that killed the colony." Entropy 002 thinks for a moment. "The building can be recovered and repopulated though someone with a good knowledge of the plane of air may need to renew some deal to keep the storm away. The natives could supply local food. A survey may find something worth mining on the planet. I didn't notice any local flora or fauna of interest but we saw very little of the planet."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"Do we want to stay here overnight to rest? Remember the storm was very dangerous on the way here."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Mysticism: 1d20 + 8 ⇒ (12) + 8 = 20 "Plausible. There may be more records around. Paraphernalia for a ritual to make contact." Entropy 002 starts casting Detect Magic in the rooms we enter. And keeps an eye out for possible proof of Goggles' theory. perception: 1d20 + 8 ⇒ (4) + 8 = 12
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
medicine: 1d20 + 5 ⇒ (5) + 5 = 10 "Grim. Recording his attempts and failure to cure the plague. All the doctor could do at the end was ease their suffering. And her own." I think we are healed but if not this is a good time to use what supplies we have.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"As good a place as any. Let's investigate." Entropy 002 waits until everyone is ready then moves into the hallway.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Funny story. I used to play D&D 5.0 at my local store similar setup to PFS but with less rules. One day the GM's girlfriend plays and is playing a rogue. She scouts ahead, Finds a valuable gem, and takes it without telling the party. The GM let her keep it. I quit playing 5.0 after that. Actually all of the GMs and many players were fudging what rules there were so it was the straw that broke the camels back. Luckily PFS and SFS just give you the credits/gold at the end. Usually anyway. A couple of early PFS scenarios screw you out of gold if you don't randomly go out of your way to find loot. Having gotten a few minutes rest and hearing that it probably won't die of some horrible plague Entropy 002 checks the SE door for traps. perception: 1d20 + 8 ⇒ (8) + 8 = 16
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 shows great concern. "Could the plague still be active?"
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy rubs some of it's bruises. "I recommend we take a break. See if there is anything here of value. Then investigate the rest of the base." Taking a 10 minute rest and spending 1 RP to regain my stamina.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Will save DC 14: 1d20 + 6 ⇒ (18) + 6 = 24 -2. "Battle of the minds it is." Entropy Guarded Steps away from the wind creature and uses it's last level 1 spell to mind thrust the exiled Wofu. Mind Thrust DC 15 Will for half: 2d10 ⇒ (7, 7) = 14
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 has a gun in one hand and nothing in the other so no aoo. Mysticism: 1d20 + 8 ⇒ (2) + 8 = 10 "Maybe if he goes down these... things will leave us alone." Entropy 002 will guarded step back and mind thrust DC 15 Will for half: 2d10 ⇒ (9, 8) = 17 on the Wofu.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Here are the relevant rules about armor. If the armor is the wrong size or for a different body shape it can be adjusted with an engineering check DC 10 +2x the armor level. Though no mention is made of how long that takes to do. Donning armor requires 4 rounds for light armor and 16 rounds for heavy armor with the time being reduced to half that for lvl 8+ and a quarter of that for 16+. You can don armor hastily in half the time but the armor check penalty is one higher, the max dex bonus is one lower, and the EAC/KAC is one lower. Normally you have clothes on under your armor, In fact there is an argument for owning Second Skin light armor to sleep in in case of sudden vacuum. Whoever is here gave us 10 minutes to rest. They might give you 2 minutes to switch armor.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
I think only Devi can use the armor. And none of us are proficient with the heavy weapon.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"It attacked us and we defended ourselves. I presume Devi killed it because it would pose a threat to other ships." Entropy 002 will pull it's pistol and start checking lockers. perception if needed.: 1d20 + 8 ⇒ (9) + 8 = 17 After a few moments Entropy 002 pauses and parses what was said. "Wait, You thought there was a way to become a massive space fish? Is that what they were doing here? Genetic engineering?"
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"We are in no rush. We will guard the door." Entropy 002 will stand near the door and wait.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 does the same.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entrpy 002 will try to identify the creatures. Mysticism: 1d20 + 8 ⇒ (1) + 8 = 9 But memory is an imperfect thing. So it meets their hostility in kind. Entropy moves a bit then hurls one of the bits of ruble at the blue mist. Telekinetic Projectile vs KAC: 1d20 + 2 ⇒ (4) + 2 = 6
The spell says ranged attack so I presume I add my dex bonus. But maybe it is my Wisdom bonus? If it's dex it is worse then using a gun in most cases.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 stares at Naboh. "Can you not open the door? Or disable the gun?" Entropy 002 will then stand in front of the dragon's mouth blocking the laser. "Hurry."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 walks up to the camera and lifts it's hand. A symbol of the Starfinders lights up glowing brightly. "We are Starfinders. We were tasked with discovering the fate of the former inhabitants of this base."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Correct. Mystics heal HP and Envoys heal SP.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 blesses the aliens return home. Then examines the contents of the bag. "This seal is best used on Spider-Pig's gun. I'll use the ring for now." After looking at the gems: "Some minor trade options indeed. If they value these for appearance then we can cheaply manufacture many pretty things to trade them for supplies. If it is decided that the outpost be reactivated that is." Entropy 002 takes the opportunity to rest once we reach a safe spot.
Entropy 002 will enter after a couple of other party members.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"We need to get inside the base before the storm returns. Hopefully he will come with us." Entropy 002 spends a resolve point to heal everyone including the stranger for channel: 2d8 ⇒ (1, 8) = 9 hit points. "Hopefully his leg is better. Let's go."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy double moves. fort save: 1d20 + 0 ⇒ (17) + 0 = 17
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"I have no rope." Entropy 002 tries to climb that last 10 feet. acrobatics DC 12: 1d20 + 0 ⇒ (16) + 0 = 16 And luckily makes it. It then moves into the shelter. fort save: 1d20 + 0 + 5 ⇒ (20) + 0 + 5 = 25
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Derp. Didn't realize where I fell. Entropy would have moved to climb on the correct side of the pit so only climbed 10 ft.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 will stand up and begin the climb up. athletics DC 12: 1d20 + 0 ⇒ (20) + 0 = 20 Feeling a surge of strength Entropy 002 climbs 15 ft. fort save?: 1d20 + 0 ⇒ (14) + 0 = 14
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 will try to rush to the other side of the bridge. acrobatics DC?: 1d20 + 2 ⇒ (3) + 2 = 5
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Would survival help in any way? fort save #1: 1d20 + 0 ⇒ (2) + 0 = 2 "Ouch. I should be okay to go on." fort save #2: 1d20 + 0 ⇒ (19) + 0 = 19 fort save #3: 1d20 + 0 ⇒ (17) + 0 = 17 "I sense Pharasma is with me on this journey." After a moment: "Not literally of course. She has more important matters to tend to."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 takes a careful look at the maps. "We will stop here on the way back to tell you how we did. If more of our people fix the tiny village and decide to live there would you be open to trade? They will want food and could offer you many things in return."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 pulls up some charts on it's com unit and some stress relief toys. "I'm glad to see you deal with the fate of your guardian so well. It sounds like your people are dealing with issues of loss and abandonment. Not to mention shyness. Let's talk about it." profession counselor: 1d20 + 12 ⇒ (12) + 12 = 24 Entropy 002 isn't dressed for this but it keeps it's tools handy.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy uses it's comm unit to record some of the locals hoping they don't have some taboo against it. "Some friends sent people to live here long ago and lost contact with them. We have come to find out what happened to them. Now that we see you are here we want to find out more about you as well." diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"I have a spell for such occasions but they must allow me to cast it." sense motive: 1d20 + 2 ⇒ (11) + 2 = 13 Mysticism: 1d20 + 8 ⇒ (7) + 8 = 15 "I think you are both right. But since Lao Shu Po is an evil god of assassins and deceit we should be weary." Entropy will try to get across the idea that it wants to touch one of them in a non hostile manner to cast Share Language. culture: 1d20 + 5 ⇒ (9) + 5 = 14 Might need some help.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
perception: 1d20 + 8 ⇒ (17) + 8 = 25 "The natives. They seem fascinated with the Ysoki."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
survival: 1d20 + 8 ⇒ (19) + 8 = 27 "Let us confirm that our suits are fully charged." Suit charged and environmental protection engaged Entropy 002 is ready to head out.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"Let us hope there are not more space fishes. As I believe you have fired our last missile." Entropy 002 does not fire more guns. It does check to see if there are records about the space fish in the computer.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"Understood Naboh. The space fish swims very quickly to avoid the guns." Envoy 002 fires the gyrolaser.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy hums. It sounds like a dirge. fire coilgun with the +1 bonus: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"Good shooting." Entropy 002 hopes the ship will be pointed at the beast and prepares to fire the coilgun. attack roll: 1d20 + 3 ⇒ (13) + 3 = 16
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Default since I am slightly better at shooting I should take the missile launcher. However this round I suggest Keskodai take the science position and "Mincey" take the missile launcher while Envoy 002 takes the coilgun. I think we add our pilots rank to the AC and TL making them 13 each. Lastly we should remember the computer has 3 +1s to hand out each turn. I suggest the pilot every turn, missile every turn until we run out of missiles, Then switch to whatever gun we hope to use. And this turn Science until we take damage then switch it to engineering. "I would rather not be digested by a space fish." Envoy will fire the coilgun if able.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
So we have
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
I used copy/paste from 2 of the pregens and then a lot of editing. Fixed the stats. So it is 1 rank +2 Dex for +3 total. With +5 to Diplomacy and a rank in both computers and piloting Keskodai is probably our captain.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Well we have the Pharasma healing priest part of the team covered. As for the ship I'm torn. Obvious answer is Pegasus since we are investigating. But the mission is tagged with starship combat so we know the Drake will be useful. As for Entropy 002's role on the ship manning the guns is pretty much it.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"Our armor will hopefully be sufficient. One more question. Has transportation been arranged?" Entropy 002 looks at it's companions. "We will be reestablishing contact with the locals. Are any of you trained in diplomatic relations?"
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy uses her com-unit to take notes. Recording Historia-7's comments and adding her thoughts on the Skyfire Legion. "The Skyfire Legion is an organization initially founded as a group of dragon-riders who defend Triaxus. Since their founding, they have expanded beyond their planet and now also provide some protection to the rest the Pact Worlds as well. Their role in the Pact Worlds has waxed and waned over the decades and centuries, as has their prestige."
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 nods at the newcomers. Then at the mention of it's name. culture check for skyfire legion: 1d20 + 5 ⇒ (5) + 5 = 10 "Has the Legion stated why they failed to reestablish contact when they first lost contact with the colony? And do we know why they colonized that planet?"
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
"I thought my Ysoki was fluent but I am unsure of what a tocker is." Looking at the drink Entropy says a short blessing over it. "Are you expecting undead in this mission?"
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Entropy 002 is an android priest of Pharasma. And don't worry about any healing, The Starfinder Society has good insurance. Entropy nods and sits quietly.
"Entropy 002" N android Pharasma priest mystic (healer) 1 | SP 6/6 HP 9/10 | RP 3/5 | EAC 13; KAC 14 | Fort +0 (+1); Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +2; low-light, darkvision 60ft | Speed 30ft | Healing Touch 1/1 | Spells: 1st 0/3 | Active conditions: None.
Edit: Realized I was using the wrong character number. Only change is faction # is #145373-704. You can remove D.A.L.E. from the characters. |
