Emeric Kessel
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Alright, I’ve taken the time to read through seven pages of ideas and concepts on how to make this work. In my opinion, it can’t. There are too many ‘divine bruisers’ already. Paladin, Inquisitor, Cleric (with a proper build and spell selection) already make this nice too cramped. Instead, I think we need to look at more of a divine assassin/spy
I think that we should consider making this something new.
So here are my thoughts:
Name: Rename it as Warpriest just isn’t going to cut it.
Saves: Good Ref, Good Will, Poor Fort
BAB: Leave it as ¾ BAB
Spell Progression: 4th or 6th
Skill Points: 4/6 + Int
Skills: Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Intimidate, Knowledge (Arcana), Knowledge (Religion), Knowledge (Local), Linguistics, Perception, Perform, Profession, Sense Motive, Slight of Hand, Spellcraft, Stealth, Swim, Use Magic Device
Proficiencies: Light and Medium Armor, Light Shields, Simple and Martial Weapon Proficiency + Deity’s Favored Weapon.
Sacred Weapon and Armor – I think they don’t last long enough as they’re currently written. I think a minute per application and level + 3 + Cha mod minutes per day. I also think that they should be able to change the abilities of their weapon/armor by taking a full round action to change the abilities. Also I think that limiting it to a single weapon is a bit harsh. I would be inclined to say he’s limited to his Deity’s favored weapon at first level but at every five levels can add a weapon to that list and once chosen cannot be changed. For PFS this would mean that a character will have two extra weapons of the character’s choosing by the time the character retires (one at 5th and one at 10th).
Feats: As far as the feats go, I’d repeat what Paizo did for the Ranger. Give them a list of feats they can choose from at a given level then add to it at keystone levels. This way it limits what feats can be chosen. But I’d keep them more or less agility based feats with some metamagic thrown in for good measure.
Spellcasting: I think that WoTC showed the best way to handle this with the 3.5 Warmage. Just give a dedicated spell list. You knew the whole thing and didn’t have to study or memorize. I’d personally arrange the spell list so that you have a smattering of utility spells, buffs, healing spells, and single target damage spells. Or give them the ability to memorize a smaller number of spells per level but let them cast more times per day.
Not a full fix by any means but just my two cents for what it may or may not be worth.
