Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Whichever one has the lower will/reflex saves - it also helps with not falling into pit traps :) And goblins are known for their abundant use of traps.
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald smiles broadly at the offer and gift, "Thank you Mr Proudstump, you're doubly gracious; we can use all the help we can get. If you guide us, you should head back before it gets too dangerous for you to make it safely home on your own." "If we can, we'll stop back by here when we're victorious and give you an update so you know the woods are safe again. It will also give us a chance to boast of our bravery," she winks and laughs.
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
I'd like to use the 'Whoever can use it best, ties going to whomever hasn't received something in a while, if no one wants it then we sell it and split the money.' method. Followed up with, 'If you're replacing something, you "hand me down" the item to anyone else in the party that can use it. If no one wants it, we sell it and divvy the money.' If anyone gets greedy and claims everything, we smack them on the nose with a rolled-up newspaper and make them sniff their own poo. :D We're adults, we can act that way even online. This way we keep the optimal distribution of items in use by the party, with items generally 'held in common' until they are not useful. If you purchase an item, it's yours to do with as you want. If you replace it with party loot, then you could sell it to whomever in the party wants it for what you'd sell it for (or a slight discount if you're being nice). This keeps personal money generally constant. It's a bit of an honor system here, because I won't remember every minor ring the party doles out :D This gets a bit complicated with things like a cure light wand or healing potions, but I'd suggest we agree to buy things like that out of party loot before divvying so they are communally held and there are no hard feelings with the priest buying charged items for communal consumption. And I'd suggest as soon as we get the money to, we buy a cure light wand. I'd suggest the front line fighter/tank gets the cloak - a single failed roll on a Will attack can charm/command/fear and then we'd be much more vulnerable. In general I'd suggest the highest resistance item goes to the tank(s) and they do 'hand me downs' to the rest of the party. Can you tell I've GMed for years and seen all manner of loot methods and the problems that arise with each? :D
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
To the party, Emerald laughs, "Next time in addition to goblin armies and The Big Bad Wolf, I'll add dopplegangers to my list of things that don't need to answer the door." Turning to Waltus she says, "Mr Proudstump, I'm very glad to meet you, the real you, I'm Emerald. We heard about a tribe of goblins near here that have been attacking caravans. From the one caravan they brutally slaughtered, they seized a shipment of fireworks." Gesturing to the party she continues, "We'd like to prevent the goblins from using the fireworks against anyone. The nice old man, Cletus or Chester or Fester, who gave us a ride out here said you're an expert on the area and could probably point us to them. We'd appreciate you telling us what you know about them, how to find them, and how not to get lost on the way to them." Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald, shocked and aghast at Waltus' transformation, begins to scream, but it quickly becomes inaudible to everyone else but 'That Which Used to be Waltus.' Ear-Piercing Scream (Fort DC 14) Failure: 1d6 ⇒ 5 sonic damage and dazed for 1 round, success is half damage and no dazing.
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald enters, looks around, and when Waltus offers food she says, "Thank you! Eggs would be delicious." She looks around hopefully for a broom, brush, or cleaning rag; assuming she finds one, she'll grab it, hold it up and ask, "I can clean up a bit while you make food, if that's alright with you." Not really waiting for a reply, she'll begin tidying and cleaning while she chats with him. While sweeping the floor, picking up and folding rumpled clothing, and tossing dirt and debris out the door, she'll say, "As I mentioned we're looking for the band of goblins that have been raiding caravans near here and we heard that they recently captured a large load of fireworks destined for a celebration at Sandpoint." "As you can imagine," she continues, rubbing vigorously at a particularly stubborn piece of filth, "goblins with fireworks and strong enough to take out well protected caravans are a danger to everyone." She stops and speaks in a very frank tone of voice to emphasis her point, "We thought we'd prevent them from harming anyone else," she pauses, "Ever again." Returning to cleaning, she adds, "Old Cletus or Fester or Chester, whatever his name was pointed us to you as an expert on this area and someone who might know where we could locate them. If you can tell us where they are, how to not get lost getting there, any dangers along the way you know of, and basically anything else you know about them, we'd greatly appreciate it." Diplomacy 1d20 + 14 ⇒ (20) + 14 = 34 wow! I bet he *really* likes me :) Rocking back on her heels from kneeling to clean the floor, she brushes a few wisps of hair away from her face and wipes some sweat off her brow with the back of her hand she says, "Whew! I haven't worked this hard cleaning since I... since I...," she giggles, "Since I learned how to do it magically..." Her musical laugh fills the cabin, she says a quick chant and begins to move her hand over things and where it passes, all dirt and grime disappear. "Sometimes I wonder about me," she mutters.
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Quick perception to see if anything looks untoward. Perception 1d20 + 2 ⇒ (5) + 2 = 7 to see if anything looks untoward. Oblivious to any danger she continues. Emerald walks up to the cottage, as he approaches, her familiar flies out of the trees and seems to fly into her back, turning into a very realistic tattoo right before she reaches the door. She knocks on the door, calling out in a clear, musical voice, "Hello! Is anyone home? We're looking for Warden Proudstump. Not in a bad 'tax collector' way, but in a good way," she laughs. "We're trying to hunt down the goblins that have raided caravans and stolen fireworks. If you're home we'd appreciate some guidance on where to locate them. Now, if it's not you home, but instead a pack of vile goblins or the Big Bad Wolf, then there's no need to answer the door, we'll be on our way," she laughs again. She whispers back over her shoulder at the party, "That is why we're here to meet him, right? My attention kinda wondered while we were going over the plans," she chuckles. Diplomacy 1d20 + 14 ⇒ (20) + 14 = 34
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
My perception and survival scores cannot compete with that :) Emerald wanders along following the others, enjoying the day, and looking at the wildlife.
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald too stays up drinking and sharing stories of her life on the road with her new companions. She's up early and eating breakfast, playing with her familiar, a beautiful thrush, feeding it and having a conversation with it in Elven about the upcoming events of the day - to watch out for goblins and fireworks amongst other things. "Good morning everyone!" she greets the people joining in for breakfast. "Do any of you speak Elven? By the way, I'd like you to meet my companion, Vara. The reason I ask about Elven is that she speaks it and I'd like her to meet the people she can be understood by in case we need to use her to convey messages between us. Also, in case I'm injured she'll be far more accurate than a collie in telling you where I am."
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald chimes in, "I dislike resorting to violence, but I don't see a way for us to handle this with diplomacy. I'm going a long too. Any idea why they had an entire load of fireworks? Where were they going with it?"
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Sense Motive: 1d20 + 2 ⇒ (10) + 2 = 12 Emerald fails to notice Dorvren's sudden uncomfortableness. After Engir's disquisition, she adds, "I like the word 'murder-make' the only modification to that plan I'd make, is that we also deal with the ones not hiding in holes as well."
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Emerald takes the proffered tankard and takes a deep drink, "Thank you, it sure feels nice to be back in town and seeing you again Ameiko." She listens to the talk about the goblins and gasps when she hears about the butchered caravan, her eyes narrow and she says, "I hope those weren't friends of mine or a caravan I've traveled with in the past." She takes a big gulp from her tankard as if trying to swallow her emotions, "These goblins must be prevented from harming anyone else ever again. And with fireworks at their disposal, they can cause tremendous amounts of mischief."
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
For the magical tattoos that represent my spells, my familiar, and my various abilities, they just show up. If you want to use the item creation feat 'Inscribe Magical Tattoo' to do the various tattoos it allows, you need the Craft (Tattoo) skill. Emerald strikes me as the kind of person who collects tattoos for various significant events in her life and having someone in the party who can do that besides herself would be great. (The whole 'doctor operating on themselves' issue comes into play doing your own tattoos.) Although, I doubt she'll ever go so far as to get Skill Focus in it. When she gains a level in Bard, she'll compose a song for you though :)
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Yes, Sense Motive is even more useful than any single one of Bluff/Diplomacy/Intimidate. Or be a Perception monster - that's the most useful skill there is (if you have it as a class skill).
Female Aasimar (Musetouched) Tattoed Sorcerer 1 (Starsoul Bloodline) (AC: 12 T: 12 FF: 10 | HP: 7/7 | F: +1 R: +1 W: +2 | Init: +2 | Per: +2 [Darkvision])
Woo! Thank you! It's good to be here - I've wondered about the Jade Regent AP and I'm looking forward to this one. I'm the only arcanist in the party - I was hoping to take a few levels of bard here and there as I advance, I hope that won't affect things, since I don't plan to be a 'pure' one class character - not a boomy mage, but a support/control mage. I hope that doesn't mess with your plans GM. I can always not do that if it harms the party, but her background is party of the wandering Varisian vagabond/caravan tradition and her race inherits a lot from performance based outsiders, I was hoping to explore that a bit. You don't need to worry about Diplomacy, I have a +14/15 to start :) No bluff or intimidate yet though.
I'd like to submit Emerald for consideration in your campaign. She's a Tattooed Sorcerer with the Starsoul bloodline. I know you wanted core races, but when I read about the Musetouched Aasimar I thought the background sounded perfect. "Musetouched are the most likely of their kind to be found adventuring throughout lands both civilized and remote. Imbued with an undeniable spirit of wanderlust, musetouched feel the constant urge to explore new places, meet new people, and ferret out evil and corruption wherever they lurk.
Wandering with caravans in Varisia sounded like a perfect fit. Her background story, description, and everything are in her profile. I'd love to be in this campaign, I've never done it or read it, so it'll be fun being surprised. |