Nefreet wrote: The immediate dilemma I see is that your snake does not yet have the BAB for Improved Natural Attack (+4). I knew I missed something... Staring at numbers for too long xD So I'll replace that one by either Combat Reflexes of Power Attack (not sure whether the last one will be an overkill with het 4th-lvl advancement in mind, then again, I kind of want this character to be suited for the bonekeep challenge)Quote: The maneuver trick is not needed to make your snake grab, but your snake only grabs on a successful bite. If you're finding it hard for your snake to hit an opponent's AC, having the maneuver trick is useful because your CMB is always going to be higher than your Attack bonus. Let's keep it in there just in case. Thanks :) Lorewalker wrote:
A wand and hoping for an acane caster in the party it is. The Nagaji will be built with cha 10 and int 9, so UMD will be a too huge investment of the 'little' amount of skill points to be usefull anytime soon. I use Mage Armor for so many of my casters, stupid I didn't think of that option for the Animal Companion. Somehow my thoughts said no to the possibility. xD
As I have a Nagaji Divine Hunter to be built at lvl 3 (gm & pregen credit) I was very happy to find this tread about companions. Though I do have a few questions I would like to see answered as this is my first PFS-legal built of an AC. Let me first present you the (hopefully correct) build I have till now. Presenting: Sesha, the cuddler:
CONSTRICTOR SNAKE N Medium Celestial animal Init +4; Senses darkvision 60 ft, low-light vision, scent; Perception +5 DEFENSE AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural) hp 16 (3d8+3) Fort +4, Ref +7, Will +2 SR 8 Resist cold 5, acid 5, electricity 5 OFFENSE Speed 20 ft., climb 20 ft., swim 20 ft. Melee bite +5 (1d4+4 plus grab) Special Attacks smite evil STATISTICS Str 16, Dex 18, Con 13, Int 1, Wis 12, Cha 2 Base Atk +2; CMB +5 (+9 on grapple); CMD 19 Feats Improved Natural Attack, Blind-Fight Skills Climb +15, Stealth +8, Swim +11 Tricks Attack x2, Sneak, Heel, Maneuver (grapple) SPECIAL ABILITIES Smite evil 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+3) against evil foes; smite persists until target is dead or the celestial creature rests). I am the most confused about the tricks, Sesha can learn 5 (3 from int and 2 bonus), so I want to invest 2 in the Attack trick, 1 in stealth (mostly roleplay reasons) and then I have 2 left... Do I need the Maneuver (grapple) for her grab ability or not? As far as I could find you need it to make the snake grapple, but this is part of the attack itself so it kind of confused me...
And I am really doubting whether there is something I forgot/misunderstood/miscalculated etc... Also, is there a way to improve the armor of snakes besides the feat?
I have to add my thanks and 'wows' and all other expressions of being impressed and greatly thankfull to this discussion ;) Strange Aeons is going to be my third try to run an AP and hopefully this one will finish (first two tries were both for Second Darkness, first in an pbp in which half the party dissapeared after a few months leaving too few to continue. Second try was in a group with people not used to prewritten Ap's and thus feeling too much pushed into a certain direction, in combination with life happening leaving me to little time to prepare as an GM with very little experience) I am really excited to start tomorrow (using roll20) But I'm also really afraid for the health of my party... 4 players, average HP is 8.5. One of which is an human eldritch scrapper aberrant sorcerer based upon the fast learner/improved improvisation featline. Second: halfling with childlike feat vigilante serial killer convinced to be a human child. Third; human cleric of desna with the motto: you don't have to outrun your enemy, just your party. And last: an elf sleuth investigator who is forgetful (they all have drawbacks) and who has con as dumpstat... I'm very eager to know how long they will survive...At least I am allowed to kill them all to start with, before I have to try not to kill them too fast, mhuhaha.... I really love the starting dream, and the feel of the whole AP in general. And I'm definitely going to steal some stuff mentioned in this topic :)
That explains it. Already thought it could be some error, but just wanted to be sure about it, so I knew I did not make a mistake myself while reporting. Nice to know that I don't have to take notice of that error as I probably will run the quests more often. :) (So many fresh souls out there to lure into the world of Pathfinder...)
As I'm pretty new to GM'ing for society I wondered how the GM credit for silverhex and Phantom phenomena works...
Tom S 820 wrote: Magic item for INT feat actors trait to make thing class skills and feat like cosmotalitan will help. You lose a lot of power when level full cast class for more than a level. I know, I looked it up and still felt more to go a few levels bard. For me it is not about the power, but about the rpg part. It just suits well for my character :) For example, right now she is irritating everyone when using the flute, later she can use it to inspire courage.
Hi everyone, I've tried to search on the messageboard whether this question has been asked before, I couldn't find it so I'll ask it myself: To introduce: Recently we started a campaign in which I have a young, spontaneous, halfling sorcerer(celestial). (Roleplay out of combat is a huge part of our game btw). Just to illustrate her: in a forest she is looking more for fancy flowers than to where the group is going or any dangers which are ahead. Like I said, she is spontaneous. (A bit extreme).
Sorcerers and Bard use the same ability for their spells, does this mean she only gets bonus spells once or for both? I guess both, but I'm not sure. Also, they both know spells, and have partly the same spell list...Does this mean she knows spells as bard or as sorcerer? Or does she just know the spells independent of her class and can she cast spells she learned as bard using her sorcerer spell slots? (and vica versa)For the spells that are on both lists, I mean. I guess she just knows spells as bard and can only cast them as bard(or knows spells as sorcerer so only can cast them as sorcerer)...But it can never harm to ask, can it? Btw, I know it probably sounds strange to combine these classes, but the choice was made with the roleplay in mind. Oh and I plan her to be sorcerer 15/ bard 5. |