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First off - thank you for the advice.

The players don't feel like combat is taking too long, in fact they keep arguing that the combats are shorter since the enemies die faster.

I think having each subsequent monster aid the first, and requiring a move action to direct each creature after the first might make things faster as long as the players were pre-rolling their attacks.

Thanks again -

Blaze


I have a party that loves to summon monsters. In our last combat there were 10 summoned creatures running around the combat at the end of the fight.

I don't mind that the spell is powerful - I'm not looking for ways to nerf the spell or reduce its effectiveness. I'm looking for ways to speed up combat.

I hate that the players spend so much time rolling dice and moving their monsters around. It just feels like it takes too long.

Please - give me a way to speed up our combats.


My players are finishing up the Skinsaw Murders and have collected several rather unpleasant magic items. They don't want to use them or sell the items to someone who would use them. I don't want them missing out on the gold from selling the items - nor do I want to change the items to be less unsavory. But I feel like I'm cheating them if I don't give them something.

Any suggestions on ways to handle the situation?

Blaze


My players are working their way through the Rise of the Runelords Adventure path and have started to come across several rather unpleasant magic items. They don't want to use them or sell the items to someone who would use them.

I don't want them missing out on the gold from selling the items - nor do I want to change the items to be less unsavory.

Any suggestions on ways to handle the situation?

Blaze