Commander Kyan Kain

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I understand you do not get an Attack of Opportunity when you stand from prone. But say you get knocked unconscious then the foe steps into your box. On your turn because you have the diehard feat you spend resolve points to stabilize and stay in the fight but you are in the foes box. if you get up does the foe get a attack of opportunity for you getting up in its box? But can you even get up in someone's box or do you have to crawl to another box? If so does the crawl provoke Attack of Opportunity.


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Hiruma Kai wrote:
Emaul wrote:

In my campaign I have a 5th level Operative ghost. That has a Stealth +21 to trick attack (5 ranks-+3 Class Skill- +4 Dex- +3 Skill Focus- +2 Operatives Edge- + 4 ghost to trick attack) It trick attacks almost every round and does an extra 3D8 of damage. While a soldier with the best gun it can shoot for its level X-gen gun, tactical Does a d12.

I need to know what I am missing. How can anyone say the Operative is weak.

The X-gen gun, tactical is automatic. You have the option of doing a 60 foot cone AoE with it, which is why it does about as much damage as a 1st level Reaction cannon (1d10). Assuming the Soldier took bullet barrage for an additional +2 Insight damage, and you've got 3 targets in the cone, you're doing 3d12+21 (40.5) one turn, then reloading and standard attacking for 1d12+7 (13.5) the next. Average damage over 2 rounds is 27. Depending on Soldier type, this could be higher.

An operative trick attacking gets one attack dealing 1d6 + 3d8 + 2 = 19 average damage each round.

To be honest, I don't like the automatic weapons because of how much ammo they eat, but if the enemy bunches up, it can really punish them. A 60 foot cone is pretty huge when you think about it.

I probably would have grabbed a Corona Artillery Laser with 2d8+5 vs EAC and taken Sharpshooter and Laser accuracy and just full attack each round. +12 to hit, +2 vs enemies in cover, -3 to full attacks, and vs EAC at 2d8+5 each shot is pretty darn good. Against enemies in cover, the Soldier has the same odds of hitting as the operative's single trick attack. 4d8+10 averages to 28, which is nearly 50% more than the operative's average 19.

Thanks this will stop my crying soldier from crying. lol


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In my campaign I have a 5th level Operative ghost. That has a Stealth +21 to trick attack (5 ranks-+3 Class Skill- +4 Dex- +3 Skill Focus- +2 Operatives Edge- + 4 ghost to trick attack) It trick attacks almost every round and does an extra 3D8 of damage. While a soldier with the best gun it can shoot for its level X-gen gun, tactical Does a d12.
I need to know what I am missing. How can anyone say the Operative is weak.


If you are in a one-man ship, do you act in every phase or just one.