Hiruma Kai wrote:
Emaul wrote:
In my campaign I have a 5th level Operative ghost. That has a Stealth +21 to trick attack (5 ranks-+3 Class Skill- +4 Dex- +3 Skill Focus- +2 Operatives Edge- + 4 ghost to trick attack) It trick attacks almost every round and does an extra 3D8 of damage. While a soldier with the best gun it can shoot for its level X-gen gun, tactical Does a d12.
I need to know what I am missing. How can anyone say the Operative is weak.
The X-gen gun, tactical is automatic. You have the option of doing a 60 foot cone AoE with it, which is why it does about as much damage as a 1st level Reaction cannon (1d10). Assuming the Soldier took bullet barrage for an additional +2 Insight damage, and you've got 3 targets in the cone, you're doing 3d12+21 (40.5) one turn, then reloading and standard attacking for 1d12+7 (13.5) the next. Average damage over 2 rounds is 27. Depending on Soldier type, this could be higher.
An operative trick attacking gets one attack dealing 1d6 + 3d8 + 2 = 19 average damage each round.
To be honest, I don't like the automatic weapons because of how much ammo they eat, but if the enemy bunches up, it can really punish them. A 60 foot cone is pretty huge when you think about it.
I probably would have grabbed a Corona Artillery Laser with 2d8+5 vs EAC and taken Sharpshooter and Laser accuracy and just full attack each round. +12 to hit, +2 vs enemies in cover, -3 to full attacks, and vs EAC at 2d8+5 each shot is pretty darn good. Against enemies in cover, the Soldier has the same odds of hitting as the operative's single trick attack. 4d8+10 averages to 28, which is nearly 50% more than the operative's average 19.
Thanks this will stop my crying soldier from crying. lol