Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas looks back for help from his allies but doesn't see anyone close enough. he isn't able to move out of the way as he gets clubbed and sees nothing but stars... his magical sword winks out of existence. Stabilize check
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Need some help over here! Elyas calls, suddenly finding himself alone against the chieftan who is now able to see again. the magical sword continues to attack
He then hacks at the Korred again with his own sword
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 the spectral sword continues to hit the Korred leader.
Elyas feels that the team has things more of less handled with the newcomer and moves to help their recent ally deal with Halk. Magic longsword: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas starts moving towards Halk. he doesn't get very close, but casts another spell, creating a spiritual weapon behind the korred leader that swings at him spiritual weapon: 1d20 + 7 ⇒ (8) + 7 = 15
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 initiative: 1d20 + 0 ⇒ (18) + 0 = 18 Elyas will fire off a spell, blasting an area with holy light. unfortunately it is only large enough to hit Halk and will not reach anyone else.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Level 6 Cleric VP: 1d8 ⇒ 4 +1 FCB
+1 BAB
1 more 2nd and 3rd level spell slot
Background skills:
no other class features this level
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 yeah i agree, definitely prefer to just go on hold for a while and come back to it. these games go for so long on the forum that we should all still be here when you get back
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 earlier:
Elyas goes along with Lajara's suggestion, knowing they will have a better chance with the aid they have been offered.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 right behind you Elyas responds. he readies his weapon and will cast Magic Weapon on his sword before they go up the stairs.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas shakes his head No I don't think they will be a problem. there are more than enough of us to deal with them, and they did not look for a fight. We should not kill when it is not absolutely needed, especially when we are seeking allies.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 "Let us prepare for the fight against Halk. we'll get this man back to the loft and then make ready. How is everyone doing? Any injuries still need attention? Elyas checks over everyone, then is ready to move on. the faster we can deal with this threat the better, then on to the other fort.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas frowns as the ranger explains the situation "A dragon.... that's not good. we have not seen any sign of a dragon yet, but it is good to know that there is one out there. we are in no shape to fight one yet, we need to make sure we don't draw enough attention to be worth throwing a dragon at us just yet. knowledge local (untrained): 1d20 + 1 ⇒ (10) + 1 = 11
Thank you for the information. you are welcome to join us, we could always use another ally, especially one who knows the area. We will do our best to find the rest of your rangers as we work towards taking this region back
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas focuses on helping the halfling with some healing while the others ask the questions.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 heal: 1d20 + 10 ⇒ (12) + 10 = 22
Assuming that the injuries are the kind that can be helped with his spells, Elyas will replace a casting of Bless with a CLW. he will cast it on the Halfling. depending on if it needs to be a VP or WP cast, if it is VP then he will heal CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas moves in to attack with his longsword longsword, PA: 1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9 but his attack is clumsy and does nothing
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas waits for one of the ones who speaks the language to take the lead, but holds his weapon and shield ready. the four of them should be able to handle one more korred, right?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas will follow behind, ready to cast a spell to support once fighting breaks out. his sword is at the ready
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas looks to the others
If not, he asks the redcap for directions, then promises they will signal for her by waving a piece of cloth from the balcony.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 We will help you take the tower, but first we need to see if any of our rangers have survived. please help us find where they were being kept, and then we can go after the first Drinker
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas holds his hands out in a peaceful movement you are right, both sides need to have something to offer. please give me a minute to discuss this wih my companions and we will give you our answer. Elyas motions ot the others to ddiscuss things a little ways apart from the redcap our priorty should be the rangers, definitely. we could afford to let them keep the tower, but will they cause us more trouble in the future if we leave them a whole fort?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Were there any of the human rangers left alive when captives were taken, or were they all gone already when you arrived? Elyas asks the fey While we would appreciate the help in dealing with the First Drinker, what reason would we have to turn the tower over to you when he is dead instead of killing you as well? we have faced tougher threats than a few nomes in disgusting blood hats.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas moves in expecting a fight when he sees a redcap, but is taken aback a bit when it speaks to them Hello Deara. My name is Elyas, my party and I came here to meet with the Rangers that once owned this fort. can you tell me what happened here? who are you, and who is the first drinker?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas nods at the suggestion we encountered it once already and it backed down when confronted with a holy symbol. we should make sure it actually left thouh. I would hate to be attacked form behind by a crazy little scythe-weilding psycho when were in the middle of something else Elyas prepares for the day, casting a light spell on his belt to allow others in the stable to see clearly.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 you have managed to survive here during not one but two takeovers? well done! hopefully the third takeover will be successful, with your help. we had a hard fight against the orreds when we first arrived, and are not in full fighting shape to deal with whatever else is here. A rest is in order, then we will finish off the stragglers that don't flee in the meantime. your suggestion of the stables sounds good to me. do you know what other creatures are here that we will encounter?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas holds his sword downward, but still ready as he addresses the newcomer. I could ask you the same question. are you with the fey? or the rangers? we are survivors of the hobgoblin raids in this area. our homes were destroyed or captured, and we are searching for allies to help us fight back against the invaders
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 that... elyas says, poking the dead husk with his sword was disgusting.... perhaps we should not continue poking around in this place until we are more rested. this place is not nearly as abandoned as it appeared. what do you all think? should we camp in the courtyard, or leave and hope that we do not find it re-fortified in the morning?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas has nothing that will affect a swarm, and is too far from the monster to hit it. he retreats from the swarm and prepares to charge the skinstitch next round. for now he goes into total defense
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas pulls out his last vial of alchemist fire and hurls it at the swarm
if that hits it should be on the corner of the swarm where it will splash the golem too he looks out at the courtyard and yells
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Fall back, draw it into the courtyard. we need our allies for this. Elyas calls to the other two. He moves towards the double doors with the big table between him and the construct, and tries to open the door. it looks pretty dried out, fire might work well. I don't have any of course...
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 with potentially 2 people going away, it would be good to bring in at least one more, especially if they are someone you now will be a good player from another game.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas hangs back, trying to remember anything he has read about things like this knolwedge arcana: 1d20 + 5 ⇒ (8) + 5 = 13
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 someone has been doing some cooking Elyas comments. wonder if that was the korreds we fought, or if there are more creatures in here? he advances behind Charles, sword drawn but held towards the ground
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 footprints here, heading further in. and some nice arrows if anyone can make use of them. Elyas bends down to look at the footprints closer.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas casts light on his sword and uses it to look around, keeping an eye open for traps before moving in to look at the metalic glint he sees. perception: 1d20 + 9 ⇒ (4) + 9 = 13
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas hangs back, careful not to touch the wire. I am not much use in disarming traps I'm afraid. can we avoid it?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 sure, let's move around the fort to the left and circle through it all before holing up for the night
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas sighs it's never the easy way is it? he backs away and motions for the others to follow "I told him to be gone by sundown. let's leave the tower and not fight him unless he forces our hand. he's scared, hopefully he doesn't try anything funny. enough deaths today, let's give him a chance
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas fiddles with his holy symbol, standing behind Carthas and Charles you mean like this one? Elyas steps forward to address the small fey, holding his symbol of Iomedae clearly visible. We have chased out the Korreds, and we are taking this fort back in the name of Iomedae. We do not want to fight you, but we will be taking back this fort. you have until sundown to finish your task and vacate this place or we will be forced to remove you.
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas is examining the oxen when he hears the scream. Did you hear that? someone is in trouble. we should check it out! did the scream sound human or would we think it was the korred getting hurt?
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Oh, I'm sorry Charles, I didn't see how badly they got you! Elyas converts Hold Person to Cure Moderate Wounds and casts it on Charles for VP
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 If we don't have any serious injuries, it may be best to explore a little more today, to make sure we are safe before resting. I have enough magic left for the day to carry on Elyas waits to hear opinions from the others, as he doesn't want to force anyone to continue if they feel they can't. but seeing how quickly the living Korreds fled he is fairly confident that the scattered survivors won't stand and fight against the full party if confronted today. if they regroup and come back tomorrow it might be a different story entirely
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Elyas watches the creatures flee, but does not move to chase. "They don't seem the type to stand and fight against long odds. hopefuly they are giving up on this fort. let's dig in here, see what's around and if they don't harry us any more, we can spend the night here to recover. he lets his sword and magical wolverine vanish. Gather round. who's wounded? once people gather around, Elyas will channel healing energy into the group
how are people looking? I have 3 more channels, can split them up between WP and VP as needed, and still have the ability to cast some cure spells. a bunch of them if we don't need any other spells for the day
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 fort save for the wolverine: 1d20 + 5 ⇒ (10) + 5 = 15 the wolverine shrugs off the stun Elyas moves up, then redirects his blade to the blue Korred
the wolverine continues to attack, but without a flanking buddy this time
Male Human Cleric 5| VP 0/25 W3/40 Threshold 14| AC 19/12/19| CMB +6| CMD 16| F +7| R +2| W +9| Init +0 Per +10|
Spells and Abilities:
Remaining: channel energy 5/5. Bit of luck 6/6 spells: L1 3/5 L 2 3/5 L3 3/4 Having at least scared off the korrid in the larger group Elyas takes a moment to breathe. injuries are starting to pile up, and Elyas isn't feeling great. he steps back a little bit and prays to Iomedae, a burst of holy light moving across his allies.
The wolverine continues attacking, clawing and biting at a Korrid. the sword continues to swing. wolverine claw: 1d20 + 4 ⇒ (2) + 4 = 6
wolverine claw: 1d20 + 4 ⇒ (11) + 4 = 15
spiritual weapon: 1d20 + 6 ⇒ (10) + 6 = 16
ouch, bad rolls on the channel... |