#6 - Prosperity: Thanks to an excellent contract, a newly discovered trade secret, or just the luck of being in the right profession at the right time, your business is booming. You gain a +1 bonus on all Day Job checks. In addition, a DC 45 Day Job check now earns you 200 gp, and a DC 50 Day Job check earns you 300 gp.
1. If I roll any of 18, 19, or 20 I have a threat of a crit, I must roll again and succeed in hitting against the opponent's AC to qualify for the x2 damage. The x2 damage is not a single damage roll x2, but two separate rolls calculated using all modifiers.
As an example: roll an 18, resulting in a crit threat. Roll again and get 15 which hits. Roll 1d6, add my strength modifier for damage, do the same again and add the two results to get total damage.
2. Also, a straight 20 does not mean an automatic hit with a crit range weapon, correct?
OK, as background I am an avid pc and boardgamer. Its been a couple of decades since I have RPGd. I have done a couple rounds of hour long D&D battles at GenCon but thats it.
For a few years I have been interested in getting back in and have been intrigued by Pathfinder. I have signed up for a couple of PFS sessions at GenCon and have been reading and researching trying to get myself ready.
My gaming group plays boardgames so I don't think I'll get another chance to play outside GenCon sessions each year. Besides that I don't have the time to pick it up regularly. I am looking to have a great experience, build a character, even if it is slowly over the years. I may only ever be playing lower level characters (below 10 or even 5).
Here are my questions:
1. I realize that there are many different kinds of players with different styles, skills, etc. I have been thinking about an archer rogue build. I have read several posts/blogs about how to optimize characters individually or with aspects/actions of other characters as well as critiques of these options. I am interested in a good, solid build, but as much as that want the flavor of the role, etc. I want to be capable and not be a liability to the party. Some of the criticisms go on about having to have multiple sneak attacks, etc - and that the character is worthless or a afilure if you can't get this or that right. I just don't know how big a deal that really is - is it a fatal error to play something like that or even a more vanilla character? I realize that I may not end up with the perfect 15 level progression build but how bad is that - does that mean that I really will have a bad experience or limit my party? I want to play a rogue, I want to be able to fight and do some damage, I don't want to die right away. I'd like to be a great archer but also will try melee sneaks as well. I don't really want to be a tank or a mage.
2. I plan on doing my homework and being prepared. All in I will probably have 40+ hours of reading and prep in before I sit down to play. Is there any reason I shouln't sit down ... or that I should only sign up for an intro game rather than one of the more interesting to me PFS level 1-3 or level 1-5 scenarios? I plan on factoring my knowledge into my character and play - sort of the unexpected hero, highly skilled but thrown into a situation they aren't used to, without the bestiary knowledge, etc ... forced to react.
3. At GenCon, for several of the scenarios there are spots for 48 people - how many people typically make up a party?