Olvan

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Thank you!


Darksol the Painbringer wrote:
Arklore wrote:
Tender Tendrils wrote:

The way heroic recovery works in-universe is that something lucky happens to prevent death - it is worth noting in the case of fall damage that the world record in the real world for surviving a fall without a parachute is 10,160 meters (that's 33,330 feet), so it isn't as impossible to survive as you think.

A good GM will narrate how the character using the hero points hit trees on the way down or was rescued by divine intervention or whatever.

Ya gotta love the physics of terminal velocity and there are instances of survival at lower heights with both static line and free-fall parachuting to include personally knowing a guy who jumped, had a complete chute malfunction at 800 AGL but was lucking enough to land in a muddy bog and live. Granted...he was severely messed up with dozens of fractures but made a full recovery and was able to walk, run and jump/parachute again.

The RAW is pretty fair on this subject and I want to recall a few scenarios expand on this when it is situationally dependent.

The most interesting thing is how terminal velocity changed between editions.

In PF1, you took 1D6 damage per 10 feet fallen, to a maximum of 20D6 at 200 feet, falling at an undefined rate. In this game, you reach terminal velocity almost immediately, since falls are resolved immediately. Or rather, it was GM FIAT territory.

In PF2, you take damage equal to half the distance, a minimum of 5 feet 1 inch, and a maximum of 1,500 feet, ranging from 2 to 750. The rate of falling, in feet, is 150+(500 x Y-1), where Y is the number of rounds you spend falling. Meaning you would reach terminal velocity after approximately 16.75 seconds of straight falling.

Even more interesting is that terminal velocity is identical and equally pulling to all creatures. A dragon falling from 1,500+ feet reaches terminal velocity at the same rate and time a humanoid does, even though they are vastly different in weight.

So, is the character's body still there after the fall or not? That's the question, not if it dies or not. Is the body destroyed?

Thanks for all the answers guys!


Gisher wrote:
There is no spoon.

What do you mean? XD


Hello everyone! Question: According to Heroic Recovery rules in the Core Rulebook, someone can throw my level 1 character's body from 1500 feet high and after hitting the bottom and suffering 750 pts of damage, I can just spend all my hero points and stabilize to 0 hit points? So, my body is indestructable?
Likewise, my level 1 character can receive the fire breath from 8 Elder dragons around her (for instance), and suffer X pts of damage and do the same, just one hero point (if that's all I have) and puff, all is healed to 0 and stable? Am I wrong or the body of PCs is indestructible?


Thank you all for your response!


The enemy wizard casts a Flaming Sphere at our fighter from a distance of 20 feet, the spell is resolved as usual (the fighter rolls Reflex, gets success and takes no damage this time). During the fighter's turn he decides to stay where he is in the same space as the Flaming Sphere. The evil wizard sustains the Flaming Sphere (causing the fighter to make a new Reflex save, he rolls and gets success and takes no damage) and then the enemy wizard casts Invisibility spell on herself. (Core Rulebook Pf2, 347)
In the fighter's turn he stays in the same space as the Flaming Sphere. Finally, the enemy wizard's turn starts and she sustains the Flaming Sphere once more (the fighter rolls Reflex, gets success and takes no damage this time) then she strides twice to escape the fight.
Question, ¿does the sustaining of the Flaming Sphere is considered a "hostile action" thus ending the wizard's Invisibility?


Thank you both, you were very helpful.


My party faces an encounter with a Gibbering Mouther. It has the following power:

Gibbering (auditory, aura, emotion, enchantment, incapacitation, mental, occult) Each creature that begins its turn within 60 feet of a gibbering mouther must attempt a DC 19 Will save. On a failure, they are confused for 1 round. On a success, they are temporarily immune for 1 minute. (Taken from the Bestiary, PF2e)

They each Succeed on the save and become immune for 1 minute.

A second Gibbering Mouther appears in the room in the 2nd round of the encounter, the first Gibbering Mouther is still alive.
Question: Are the Pcs immune to the Gibbering of the second creature as well since they passed the save against the first creature or they have to save again???


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Samurai wrote:
Handy Haversack of Hillarity wrote:
Yeah You'll have to wait for the Drow elf as core race flame war. I'll be right their with you for that one.
That would just be copying D&D 5E, where Drow proudly reside along with the half-human Rosemary's babies called Tieflings… :)

I thought the whole idea behind the Cavern Elf ancestry was to introduce a Drowish elf anyone can play without the _evil_ tag.