Yeah, it has something to do with spending too much time editing the post. I'm pretty sure the pages here only keep track of you for 10 minutes or so, then forgets you're in the middle of editing a post, depending on volume. Hit me a few times as well before I started ctl-a, ctl-c-ing before submitting.
Rune GM wrote:
I agree with you on RAI and that's how I tell my players to use it, but RAW it doesn't give you an option to spit as part of the casting. Sweet, I'll definitely take it now. One note: it's not entirely useless with the two standard actions to get it going. You can cast it on your familiar and then have your familiar spit as its standard action, thus getting the spell off in one turn. However, I think that's a silly requirement for a spell that's in no way OP, so I let my players spit as part of the casting.
Rune GM wrote: What about adhesive spittle instead? Rune GM:
Yeah, I guess I could use that...I just hate that it requires 2 standard actions. If it weren't for carrying capacity, I would just carry a couple tanglefoot bags. May end up doing that anyway. I'll double-check, but I think those are pretty much a non-melee debuff witch's only real undead-friendly (or rather, unfriendly) options aside from mudball. I could take burning hands, but that ages even worse than adhesive spittle...grumble grumble...decisions, decisions.
I think I will do that with the sack. Put my less valuable/not combat useful items in there...yeah. Good suggestion, thanks.
Profile has been updated to reflect the crunch and fluff comments you made. See my notes below for changes. Rune GM: Crunch:
Fluff:
All right, I'm ready! Here's a short intro scene. Crunch and background info are in my profile. Intro:
Waves break against the bow of a clipper sailing south through the Varisian Gulf. A young woman stands in the crow's nest, shading her eyes and staring ahead as her perch sways back and forth. After a moment, she whistles sharply and a parrot flaps down to her shoulder. Elsbeth looks for another few moments, then turns her head and says, "Squall, go down and tell the captain 'land ho', would you?" The parrot squawks back, "Aye, on my way!" before flying down to the deck. Elsbeth glances towards Sandpoint one more time before climbing down the rope ladder. The captain would want to confirm with her that her "pet" parrot was telling the truth. An unfortunate side effect of not telling the crew more about Squall meant that she had to deal with them treating him as a simple animal, rather than a companion to trust. Ah well, she thought, better than the fear and mistrust I would get if I told them all of my abilities. She looked forward to seeing Ameiko at the Rusty Dragon and swapping stories with other travelers, who wouldn't care that her parrot was almost as intelligent as they were.
Oh, and a note on my "About Me" in my earlier post: all of my play has been F2F, but I'd really like to get into a PbP, the better roleplaying opportunities are really exciting for me.
I think I'm gonna submit Elsbeth here. I'll have to de-level her, and make a couple minor adjustments (remove campaign trait, language selection, adjust pirate-ey qualities, etc...), but I like her, and Sandpoint is a port so I think it works. About Me:
I've been playing Pathfinder regularly for 5 years or so, but have only been able to GM for the past couple years, so I really want to get a chance to play before I start getting GM fatigue XD Elsbeth's Role: Mainly a debuffer, as well as doing some decent battlefield control. Can also pick up some buffing spells if necessary (no one else in the party buffs). Can identify monsters and magic items pretty reliably, and Squall (parrot familiar) can do some scouting.
@T.L. Grey I was bored. Here's some formatting if you want it. Stats:
The Ship's Doctor CG Alchemist (Vivisectionist) 6 Medium humanoid (human) Init +6; Senses: Perception +10 -=- Defense AC 20 (touch 15, ff 16, +1 Deflection)
-=- Offense Speed 30ft Melee +1Dagger +9 (1d4+1/19-20) or +1Dagger/Mwk Dagger +7/+7 (1d4+1/1d4/19-20) Ranged Light Crossbow +8 (1d8/19-20) Special Attacks: Sneak Attack +3d6, Poison Use, Swift Poisoning Alchemist Extracts Prepared (CL 6th; Concentration (?) +9)
-=- Statistics Str 10; Dex 18; Con 14; Int 14 (16); Wis 13; Cha 10 BAB +4; CMB +4; CMD 18 Feats: Weapon Finesse, Two-Weapon Fighting, Toughness, Brew Potion, Throw Anything, Iron Will Skills: (6/level + FCB)
Languages: Common, Polyglot, Infernal SQ: Alchemy (+6 craft alchemy, identify potions), discoveries (Infusion, Spontaneous Healing 30hp/day, Healing Touch), mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, swift alchemy, swift poisoning, Cruel Anatomist Traits: Pragmatic Activator (Magic), Ilizmagorti Native (Campaign), Reactionary (Combat) Combat Gear: Acid Flask x3, Alchemist's fire, Potion of Cure Light Wounds (CL1) x2 Other gear: Headband of Vast Intelligence +2 (Diplomacy)(4000gp), Ring of Protection +1 (2000gp), Cloak of Resistance +1 (1000gp), +1 Mithral Chain Shirt (2,100gp), +1 Dagger (2,302gp), Mwk Dagger (302gp), Light Crossbow, 20 bolts, Alchemy Crafting kit, bedroll, blanket, rope 50ft, ink, inkpen, chalk x10, belt pouch, waterproof bag, waterskin, Thieves' tools, Healer's kit (10 uses), Surgeon's tools, Handy Haversack, 1871 gp 7sp Formula Book
LPT: Always hit Ctl-a, Ctl-c before submitting. That's saved me so many times it's not even funny anymore lol
@Allyo A lot of the skill unlocks are actually pretty awesome. Off the top of my head, I liked Acrobatics, Intimidate, and Stealth when I glanced through them. When they came out, I actually made a compiled list of what they all do so I could compare them without having 1000 d20pfsrd tabs open. Enjoy.
@DM Davy Jones 1) You are correct, sir, fixed. 2) Correct again, don't know how I did that; must have treated my INT as 22 and then added the skills from the headband or something. 3) I believe I'm actually okay here: Common and Elven from racial. Starting INT was 19 (bumped to 20 at level 4, but I don't think that gives me another language), so +4 bonus, and I have 4 additional languages selected. 4) The only difference I see there is Fly, and I don't know where that additional +3 is from. I'll add it to the character sheet, but out of curiosity, where are you getting that number (also I reformatted for easier reading of said numbers)? 5) Thanks! I don't have it, though I would strongly consider buying it if selected (I love reading backstory stuff). Changed my selected languages. As a sailor of the Isles, I feel Elsbeth would have selected useful languages.
This is ObsessiveWiz's submission, a half-elven witch. Party Role: Debuff/battlefield control, as well as some utility stuff. Can identify monsters and magic items, knows her way around a ship (profession(sailor)), and speaks several languages (some of which I'm not attached to, if GM has any recommendations). Crunch and background details are in profile. |