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Working on a swabby...


Dreaming Warforged's swabby here. Let me know if you have questions or comments.


The character is still under construction but I'm working on a Totem Spiritualist.

The character would take the Ilizmagorti Native trait.

The basic concept is that he is the son of a Red Mantis assassin who suffered a disgraceful death (from Red Mantis point of view): she died while giving birth to my character.

She grew up on the isle and everyone around her expected her to join the Red Mantis to honor her mother. While she was trained from a very tender age, for some reason she simply could not pass the tests to gain entrance to formal education as a Mantis.

In a last effort to change things her father tried binding her mother's spirit to her through an occult ritual, but that didn't quite work the way he had planned. While it opened the character up to the spirit world her mother's soul had passed on years before and he failed in his intent.

She simply could not handle the sudden appearance of all those spirits around her within the city. The connection at that time was so strong she'd feel it whenever anyone died. Scared of the spirits and ashamed that she could not do what her father expected her to she fled into the jungle.

Through sheer luck and tenacity she survived and eventually arrived on the Dinosaur Graveyard, deep in Mediogalti's mainland. Though the spirits there were primal in nature they were also calm as dinosaurs came there to die whereas those within the city of Ilizmagorti were often violently ripped out of their lives and left screaming.

She stayed there for several years, learning to control her abilities and that relatively quiet environment. After many years she returned in hopes of facing her father and showing him her new found powers. She quickly discovered that her father had fled the isle shortly after she ran away. He could not handle the both losing his wife and his daughter, had sought solace in alcohol and then had picked fights with the wrong people.

Soon after she also left the isle, looking for her father. She quickly discovered she was followed by goons hired by a loanshark that was looking for her father. She quickly overwhelmed them with her strange abilities, and with the help of the spectral dinosaur that had bonded with her.

She never found her father, though she did discover he signed up for a ship heading for distant Arcadia. She didn't follow him and instead made her name as a pirate in the Shackles


Right, so I had my stat block all nicely formatted with bolding, then I went to save it and the website lost it. I tried to make it look as readable as I could, and if selected I would go back and fix it up all pretty.

T.L. Grey, Vivisectionist, working title: The Ship's Doctor.


2 people marked this as a favorite.

@T.L. Grey

I was bored. Here's some formatting if you want it.

Stats:

The Ship's Doctor
CG Alchemist (Vivisectionist) 6
Medium humanoid (human)
Init +6; Senses: Perception +10

-=-

Defense

AC 20 (touch 15, ff 16, +1 Deflection)
HP 48 (6d8 + 18)
Fort +8; Ref +10; Will +6
Special Defenses: Poison Resistance +4

-=-

Offense

Speed 30ft

Melee +1Dagger +9 (1d4+1/19-20) or +1Dagger/Mwk Dagger +7/+7 (1d4+1/1d4/19-20)

Ranged Light Crossbow +8 (1d8/19-20)

Special Attacks: Sneak Attack +3d6, Poison Use, Swift Poisoning

Alchemist Extracts Prepared (CL 6th; Concentration (?) +9)
..1st--Enlarge Person, Cure Light Wounds, Touch of the Sea, (open slotx2)
..2nd--Blur, Cure Moderate Wounds, Lesser Restoration, (open slot)
Mutagen Prepared: +4 Dexterity/-2 Wisdom, +2 Natural Armor, 60 minutes

-=-

Statistics

Str 10; Dex 18; Con 14; Int 14 (16); Wis 13; Cha 10

BAB +4; CMB +4; CMD 18

Feats: Weapon Finesse, Two-Weapon Fighting, Toughness, Brew Potion, Throw Anything, Iron Will

Skills: (6/level + FCB)
Craft (Alchemy) +15 (3 ranks)
Disable Device +10 (3 ranks)
Knowledge Arcana +8 (2 ranks)
Knowledge Nature +12 (6 ranks)
Perception +10 (6 ranks)
Profession (Sailor) +5 (1 rank)
Spellcraft +9 (3 ranks)
UMD +11 (5 ranks)
Bluff +5 (5 ranks)
Sense Motive +7 (2 ranks)
Swim +6 (6 ranks)
Diplomacy +6 (headband 6 ranks)

Languages: Common, Polyglot, Infernal

SQ: Alchemy (+6 craft alchemy, identify potions), discoveries (Infusion, Spontaneous Healing 30hp/day, Healing Touch), mutagen (+4/-2, +2 natural armor, 60 minutes), poison use, swift alchemy, swift poisoning, Cruel Anatomist

Traits: Pragmatic Activator (Magic), Ilizmagorti Native (Campaign), Reactionary (Combat)

Combat Gear: Acid Flask x3, Alchemist's fire, Potion of Cure Light Wounds (CL1) x2

Other gear: Headband of Vast Intelligence +2 (Diplomacy)(4000gp), Ring of Protection +1 (2000gp), Cloak of Resistance +1 (1000gp), +1 Mithral Chain Shirt (2,100gp), +1 Dagger (2,302gp), Mwk Dagger (302gp), Light Crossbow, 20 bolts, Alchemy Crafting kit, bedroll, blanket, rope 50ft, ink, inkpen, chalk x10, belt pouch, waterproof bag, waterskin, Thieves' tools, Healer's kit (10 uses), Surgeon's tools, Handy Haversack, 1871 gp 7sp

Formula Book
..1st--Deathwatch, Enlarge Person, Reduce Person, Cure Light Wounds, Touch of the Sea, Shield, Expeditious Retreat
..2nd--Blur, Cure Moderate Wounds, Lesser Restoration, Darkvision (from scroll, 150gp)

LPT: Always hit Ctl-a, Ctl-c before submitting. That's saved me so many times it's not even funny anymore lol


@Nissi - I show you have an extra skill point?

@Loktar - You should also have more HP (I do average as 1 over half, just FYI, sorry for not being clear)

@Elodin - Everything looks fine.

@Jesse - Everything looks good except for gear which isn't there at the moment.

@Solian - By the "Dragon Blooded" trait do you mean "Blood of Dragons"? Also, which swordmaster's flair are you selecting?

@Elsbeth - I'm using Hero Lab myself so it totals for me; I've always played with "bonus" languages equal to intelligence bonus.

@Allyo - Thanks.

@Tika - You're at 19/20 ability points and you should have 39 hp. Technically the elven curve blade doesn't qualify for slashing grace but I'll allow it. Also you shoud have a total attack bonus of +9 for the curve blade.

@TL Grey - 1 more bonus language.

Let me know if I missed anyone!


@Elsbeth

Wow, thank you, that's very kind of you. And I will definitely keep that tip in mind, this is the second time I lost a good chunk of text so I think it'll do a lot of good for me :^)

@Davy Jones

So I see, thank you kindly, I've added Osiriani to the list.


DM Davy Jones wrote:

@Nissi - I show you have an extra skill point?

@Loktar - You should also have more HP (I do average as 1 over half, just FYI, sorry for not being clear)

@Elodin - Everything looks fine.

@Jesse - Everything looks good except for gear which isn't there at the moment.

@Solian - By the "Dragon Blooded" trait do you mean "Blood of Dragons"? Also, which swordmaster's flair are you selecting?

@Elsbeth - I'm using Hero Lab myself so it totals for me; I've always played with "bonus" languages equal to intelligence bonus.

@Allyo - Thanks.

@Tika - You're at 19/20 ability points and you should have 39 hp. Technically the elven curve blade doesn't qualify for slashing grace but I'll allow it. Also you shoud have a total attack bonus of +9 for the curve blade.

@TL Grey - 1 more bonus language.

Let me know if I missed anyone!

*waves*


The offending skill point has been consigned to the bilges.


@DM Davy Jones

Ah, ok. In that case, added 1 language for my natural +5 bonus, and 1 associated with the headband (like the way skills work). Let me know if there's anything else, or if you want me to do that last language differently!

@T.L. Grey

You're welcome!

Sovereign Court

@DM Davy Jones: Updated gear section for Bahrin Fenneaor.


@Solian - By the "Dragon Blooded" trait do you mean "Blood of Dragons"? Also, which swordmaster's flair are you selecting?

Yes the Blood of Dragons.. i'll fix and dammit I thought you got all four flairs.. hmmm... it's a bit pricey for 2.5k, but i'll go Blue Scarf.. I'll keep the other clothing items as is and just make them into flairs eventually...


@GM You missed me, though I had only posted background so far.

Here is what I have so far, though she's still under construction.


Mother of !!!!

Thank you. I have updated the sheet here .

I am considering going back to the boarding axe as having a two-handed weapon would negate a magus' sword and spell attacks. But then again, if she focused on enchanting the weapon and not attack with both the main and off hand, it would probably be worth it. So yea, let's go with that. She could be quite potent with enchanting a two handed weapon. Thanks for the indulgence.

Sovereign Court

@ DM Davy Jones,

My question on hit points? I assume everything is good then as you didn't mention me in the second list?


Hi GM, just making sure you saw my earlier *wave*. Two of us share the same alias. Easy to miss.


@GM: Would you allow he Master of Many Styles archetype with an Unchained version of a Monk? It modifies Bonus Feats, Flurry and Perfect Self, all of which exist in the UnChained version...


Don't forget Randall, as well.


Thought I got Randall, sorry! Were you able to level up to 6?

@Trevor, sorry I missed you - I have you missing 5 skill points from your fast learner feat; also your Knowledges should be at +9. Also I think you should have more gold, around 1074 gp.

@Arknight - that's fine, we shouldn't get to Perfect Body. I don't know why Hero Lab says no, but apparently when it was coding the archetype it differentiates between regular Perfect Self and Unchained Perfect Self.

OK, I think it's safe to close recruiting (Arknight if you can put your character up fast you're still good) - I'm getting feedback from my players and I'll have a decision once I hear back from them. Sorry for the delay but I've been putting in overtime at work and it cuts down on my review time for your sheets. Thanks for your patience.


Thanks for the feedback. I'll update my sheet first chance I get.


This is my concept, except for gear...

Mathurin Berkouchard:
Mathurin Berkouchard
Human (Arcadian) fighter (unarmed fighter) 2/unchained monk 4 (Pathfinder RPG Ultimate Combat 48, Pathfinder Unchained 14, Ultimate Combat 59)
LN Medium humanoid (human)
Init +7; Senses Perception +12
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +1 monk, +2 Wis)
hp 40 (6d10)
Fort +7, Ref +6, Will +3; +1 vs. exhausted, fatigued, staggered, or temporary penalties to ability scores, +2 vs. enchantments
Defensive Abilities evasion, harsh training
--------------------
Offense
--------------------
Speed 40 ft.
Melee unarmed strike +11/+6 (1d8+4)
Special Attacks stunning fist (4/day, DC 15)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 11, Int 12, Wis 14, Cha 10
Base Atk +6; CMB +10; CMD 26
Feats Athletic, Dodge, Dragon Ferocity[UC], Dragon Style[UC], Improved Initiative, Improved Unarmed Strike, Janni Style[UC], Power Attack, Stunning Fist, Weapon Focus (unarmed strike)
Traits ambush training, besmara's blessing, devotee of the green
Skills Acrobatics +11 (+19 to jump), Climb +14, Escape Artist +11, Knowledge (geography) +7, Perception +12, Profession (sailor) +10, Survival +6, Swim +13; Racial Modifiers +2 Profession (sailor), +2 Swim
Languages Aquan, Common
SQ bonus feat, fast movement (unchained), fuse style, heart of the sea[ARG], ki pool (4 points magic), ki power (high jump)
Other Gear 16,000 gp
--------------------
Special Abilities
--------------------
Bonus Feat At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player's Guide 158). He does not need to meet the prerequisites of that feat, except the Elem
Dragon Ferocity +2, 1d1+4 rds Gain bonus on unarmed attacks, and you can cause opponents to be shaken
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Harsh Training +1 (Ex) +1 Will save vs. effects that cause exhausted, fatigued, or staggered conditions or temporary penalties to ability scores
Heart of the Sea +4 concentration to cast spells underwater, and you can hold your breath twice as long.
High Jump (Ex) Add level to jump and always running. As a swift action, use 1 ki for +20 to jump for 1 rd.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Janni Style Take only a - 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Sorry for the wait guys and thanks for your patience.

After looking over the characters and talking with my players I'd like to invite Trevor the Yellow and Bahrin Fenneaor on board.

There were a lot of great characters you all submitted and it wasn't an easy choice - best of luck to all of you on the boards!

Trevor, Bahrin, please head on over to the discussion page and introduce yourselves, you're going to be starting in Little Oppara outside a seedy tavern built in a back alley off the docks known as the Rough Wench; you see a scared pirate running out of the place as you're passing by.


Congrats to those selected, and good luck to everybody else!


Thank you, and good luck to those of you looking for your own home!

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