Female (aren't all elves female?) Wood Elf Druid Level 1 | Init +3, HP 7, AC 15, Perc +0
Ellshia grows visibly angered. In Elvish:
"Every moment that a troll lives is an insult to Kementári. They are perversions that I will not tolerate. If 'peace' and patience allow such things to persist, I will have none of them." When she speaks the name of Yavanna a fall of blood red leaves appear around her, only to fade away just as quickly as the word does. Druidcraft cantrip. She launches after Arradir, her footsteps are certain. Neither dark nor wood hold any terrors fro her.
Female (aren't all elves female?) Wood Elf Druid Level 1 | Init +3, HP 7, AC 15, Perc +0
Ellshia stops for a moment, she did not expect to be followed, but neither did she expect to look back and see others quaking with fear. The lands of men are a strange place indeed. "Trool is avomination, wait is make kill," she says, by way of what she thinks is an explanation.
Female (aren't all elves female?) Wood Elf Druid Level 1 | Init +3, HP 7, AC 15, Perc +0
Ellshia stands suddenly. Speaking haltingly in tongue of men she says," Trools are make mocks of the working of Kementári, if you go to slew them, you shall have my aid." When she speaks the name of Yavanna and flourishes a hand a gentle fall of golden orange leaves seem to fall around her, only to disappear before they even strike the ground.Druidcraft
Female (aren't all elves female?) Wood Elf Druid Level 1 | Init +3, HP 7, AC 15, Perc +0
Startled from her reverie Ellshia looks to the half-elf who has joined her.
In Elven:
Forgive me, my thoughts were far away. Now that they've returned I hear word of trolls, which threatens to send them scurrying away again. Then she seems to notice that her table-mate is a bit worse for wear. In elven:
Fear not friend, such abominations shall not stand before the might of the Green. If I must intercede in their disposal then I shall. If it distracts be from my quest, so be it. She nods with a resigned, and perhaps grateful air.
Female (aren't all elves female?) Wood Elf Druid Level 1 | Init +3, HP 7, AC 15, Perc +0
Ellshia tiptoes into the town, unfamiliar with how things are conducted in man-lands. The falling night holds no terror for her, but the thought of being among humans makes her nervous. She makes her way to the inn having been told that this was a place where food and lodging could be obtained. Once she had navigated her way through the negotiations for food and rest she sat down and began to look around. For the first time she realised she had no idea how to find her quarry. She had assumed the person would be obvious, but now she realised she was out of her depth. still she must persevere, so she determined to finish her meal and then approach the issue.
I did a little research and this is the backstory I was able to come up with for Ellshia. Ellshia's Backstory:
Ellshia was raised in a small temple in the outskirts of what remained of the elven kingdom of Lindon on the western shore of Middle-Earth. After the death of Gil-Galad and the end of the line of Noldorin kings Lindon began to decline and was little more than a stopping over point for those wishing to sail west. Ellshia was raised to believe in the old ways and follow nature from her very youngest days. Lindon was depleted, but still beautiful and very peaceful. The elves there still valued beauty and nature and would continue doing so until they too sailed west. Ellshia was the youngest elf at her temple, little more than a shrine really, and would gladly have stayed there until only she remained, and then been the last one to ever worship there.
Such was not her fate, however. Her temple was home to an ancient relic, rumoured to be of great power. One night the temple took in a traveler, a weary pilgrim. On the morrow it turned out this traveler was neither simple nor well-intentioned, for they had stolen the relic. It was decided that Ellshia should follow after the thief, for the others were too aged to be able to pass into the lands of men to east without causing perturbation. And so it was that Ellshia Philla, daughter of Algernon drew on a green cloak and left her temple going east, in search of a thief. It was suspected her quarry would go east to the Great East Road and Bree, and from there no one could guess. The ancient elves of her temple could not fathom who would wish to steal their relic, nor what such a thief would intend to do with it. And so it falls to her to find this thief and pursue them wherever they might go. I tried to leave enough holes and dangling threads so that it could fit in anywhere. Obviously details can be shifted to accommodate the intended story. Ellshia is fairly focused on her task, but she's also bewildered by the wider world of people. She would be willing to delay her quest if it meant she could secure allies to aid her, as elves take the long view of things
I'm interested in a wood elf druid. Not so much animal focused more about the miracles of the natural world, which manifest as spells. 4d6: 4d6 ⇒ (1, 1, 4, 2) = 8
Rerolls
Which, by my count, leaves me with: 11, 12, 8, 15, 9 14 |
