Sunlord Thalachos

Elliaria's page

168 posts. Alias of Philo Pharynx.


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AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Let's search the fake vault first," she says brightly, "That way we save the best for last."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Yeah, as somebody who relies on crits and precision damage, I wasn't going to be too much help in this fight. I'd probably end up having to mostly do heal spells.

My roll was average, but I've built the character to be a social monster. A little less useful in the dungeocrawl part of this, but it has it's moments.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria calls out, "Then we are not enemies. We have come here to restore the Horn to greatness. Once more it will be a bastion of unholy might! From here we will cleanse the world of the followers of Mitra and any who stand in our way. Join us and you shall consume so many souls in our crusade."

diplomacy: 1d20 + 19 ⇒ (10) + 19 = 29


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Well, if nobody else has any ideas, I'll come up and examine everything very closely."

She'll put a rope around her and hand this to grumble. "If I become incapacitated, pull me out."

Then she will go up and take 20 on perception.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Do we have such magic available? If not we may need to do it the old fashioned way." She cocks her head, "I don't think those lyres would help this particular case. They build, btu don't clear. In any case, I do recall that they need a skilled musician. Anybody here with such talent? I'm more about vocals than strings."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"We could offer a discount for clergy." she snickers.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

perception: 1d20 + 13 ⇒ (19) + 13 = 32

Elliaria examines the mural. "Oh my, this is interesting. I never imagined anybody shaping their horn that way."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Sheet updated

I think Malleck is the slow one of the party so it makes sense for him to get it. Anybody else below 30'?


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

So what did the cleric have?


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Perhaps 'nen' is one of the command words for the throne?" she remarks once the word is translated. Obviously she was going to have to learn abyssal.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Then lets move on and save this for later." she says, preparing to face new and different challenges.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"I feel the effect here. Rather strong. They did not want people coming up here." She will read off the common inscription and take note of the abyssal runes for people that know them.

perception: 1d20 + 13 ⇒ (10) + 13 = 23
"There may be more here, but I can't sense it. Sholud I see if I can feel into the interdimensional space?"


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Looks like we never got the cleric's loot. (look around oct 28)

I've put everything else into the sheet.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria will approach cautiously.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria looks around, "Who else is skilled at looking for traps? I'm not, but fear is no longer a threat to me."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Thank you. I tried to make it as easy as possible to handle.

People can feel free to copy this for other games.


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AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Okay, here's the loot sheet for review and testing.

lootsheet

How does it look? What questions do you have?


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Should it be needed, she will go by "Doll".


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

perception: 1d20 + 13 ⇒ (20) + 13 = 33

"It's okay, we know that you are working on that." she says as she pats him on the pauldron.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"I agree."


1 person marked this as a favorite.
AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Okay, I'll Get the spreadsheet up this week.

For shares how about:

1 share per person
1 share to renovating the horn
½ share petty cash
½ share future minions (once people actually get leadership, they'll each get their own ½ share)


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

As to why, I've seen lots of games that died because some people got screwed in the treasure split, and I want to avoid this. If there is no way to keep track and prevent this, it ends up causing problems. I'm not saying that my way is the only way, but I'd like something that recognizes this and has some way to compensate for it in some way. It doesn't need to be elaborate as mine.

Another option (#2) would be to keep track of either total wealth or total treasure assigned and whoever's lowest has first right of refusal on each magic item. If they don't want it, then the next lowest gets their chance and so on. If nobody wants it, it gets assigned to the minion pool or sold. This one has the problem that sometimes somebody will take something that another person really wants. But at least that other person has already been benefitting from the treasure.

Option #3 keeps track of all magic items assigned since we last split cash money. This is a percent of all magic items assigned. When we split money, they get the opposite percentage of the money. For example, one person gets 80% of the magic items, then they get 20% of the money. This one breaks down if there's more money than items in a particular split, but at least points towards equity.

PC's with leadership work in my plan. There is a share or partial share for each person with leadership. They buy appropriate level items for their troops.

I've seen what happens with leadership when people don't keep track. A couple PC's get the majority of the items. All of the low level troop items get put aside for their troops. Then money is split. Because zero low level items are sold, the person who only gets few magic items doesn't even get a portion of the money from the minor stuff. In some cases, the followers end up getting more treasure than a PC does.

We could go back and account for everything in the past or simply do this working forward. Since treasure values escalate, past issues will eventually be worked out.

Yes, it is work. I've volunteered to handle this. It would be on a public spreadsheet. Any option that takes this into account takes some work. What we get out of it is two things. 1) avoiding somebody leaving the game because they are frustrated. 2) ending up with a character who can't pull their weight because they are starved for items.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Oh, I'm willing to go up and trigger the trap. But if it needs skill to disarm, that's one aspect that I haven't spent time learning. I could check it out and then have Grumble or Clyde follow once we know what's going on."


2 people marked this as a favorite.
AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

With a poof of brimstone the party finds itself transported to Hell. They are in strange chairs with a semi-usable desk attached to the arms. Each chair is somehow slightly too small to be comfortable. A devil wearing her hair in a bun appears in a business suit that ensures that HR has her on the naughty list appears before you. On the chalkboard she writes "Infernal Accounting for Idiots Adventurers" and "Miss Amortentia."

"There will be an exam on this when your souls are dragged into Hell, so listen carefully. Or not." she has a wicked grin. "This is Hell's preferred system. Feel free to ignore it at your own peril."

-----
Items found during an adventure are given out based on need and usefulness but are still listed as unsplit party treasure. Should a dispute arise, it is settled by the usual methods. Party vote, trial by combat, etc.

In the ledger, each permanent item is listed by the value you would get for selling it. Consumables are generally not included, but items deemed unworthy of keeping may be added. Please note that dying with excessive consumables is proof of poor resource management. Extraordinary consumables like the tomes and manuals that advance your abilities are treated like permanent items. Items of general use to the party can be excluded and listed as permanent party treasure. Bags of hefty capacity are often listed here, for example.

The sum of the sales prices of found items is added to the total of liquid assets and divided by the number of shares. There is one share per party member. Projects and a fund for party expenses are assigned shares or fractional shares as needed.

Each person subtracts the selling value of items that they are keeping from their share. Once again, conflicts are to be decided by the group appropriately. Unclaimed items are sold, and he remaining funds of each share are disbursed.

On occasion one party will require more value than their share covers. This is usually because of a valuable item that would sell for more than the value of a share. There are two approved methods to handle this. First would be to debit each other share a proportion of the excess value. In future distributions, the receiver assigns some of their share to paying back the other shareholders until the debt is satisfied. The second option is to remove this from the distribution and maintain it's status as undistributed party loot. In a future distribution, this is added back in and treated normally.

-----

I will be willing to do the work on this if people choose this. Yes, it is fussier but it avoids lots of potential problems with looser systems.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria doesn't care much about her rooms. She would like her own private space, but it doesn't need to be fancy or large.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

I wasn't planning on taking leadership, but I would be pretty good at it.

We should figure out how much we can spend on resources so that we can figure out what we want to buy.

Have we set up a split on how much goes to us getting stronger and how much goes to party expenses? Does this take into account who is getting treasure? (Magic items rarely come out equally across the party)


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

So we will need to coordinate flying. We need to expect a welcoming party and so should arrive ready to fight. When we are ready to go up of course.

We have a dragon who can presumably carry one or two, and our shadowy wizard can cast both fly and spider climb. He can prepare more than one, but obviously the more spells he prepares to get us into the fight, the fewer spells we have once we're there.

Because I don't breathe I can come in a bag of hefty capacity, but I'll need somebody to open it on the other side. But I don't like that option.

Perhaps adding some scrolls or a wand would help us out. We will presumably also need a way down until we find another way down like the throne or something we missed.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria is game for the supply run and checking in.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Because this was once a person. We just need a little stone shaping and stone to flesh and we can see who he was. If he was petrified by a Mitran, it might be somebody we can use."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

True, but it's easier than wrangling a bunch of mundane craftsmen. Eventually one would get out and try to raise the alarm.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

kn religion: 1d20 + 12 ⇒ (7) + 12 = 19

"Oh, that is the Allerian Knight's motto. 'Mitra shines on everyone, Mitra rules everything.' They do love their dead languages. Hell, many of the noble families go to special services in a language that they don't understand to prove to their neighbors how pious they are. It was delicious to see them give in to their pride in the middle of Mitran services."

"Oh, and this is holy ground as well, though not as strong as the previous one."

Elliaria will check the nostrils and ears of the statue. A sculptor will only go deep enough that people see it is a hollow. When a person is turned to stone it goes as deep as the original natural orifice.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

"Though we would need to determine if there is anything of value in the room before using it to punish people." she says, "Oozes tend to leave all sorts of things that resist their acid."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

kn: religion: 1d20 + 12 ⇒ (16) + 12 = 28

"That room is hallowed ground. We'll need to deal with that when we get the time." On hearing about oozes, she nods, "I'm acid resistant, so I'm willing to go first. I won't be very effective, as most of my damage is based on finding the weak spots. Does anybody know if these kind can be poked or cut, or is that bad?"


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria smiles, "I suspect that if they are still bound, they'd probably like to come back. And I'm sure that they could be useful against the Mitrans."


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

It's a head I found in the rubble. There's something odd about it, but I can't put mu finger on it.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

She will carefully inspect the head and check for magic auras. If she finds nothing she will bring it back to the group to see if anybody else can place what seems odd.

Is it the head of some statuary or the head of a once-living being?


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

She will practice the words and then she is ready for more exploration.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Since I don't sleep I could make sure to periodically wake her during the night. No rest, no spells and easier to break. With disguise and sleeves of many garments I could appear to be several different figures in all-concealing cloaks.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria will pull Malleck aside for a moment. "I have tasted her sins. As I suspected, she is a prideful little b*%~&. Keep that in mind for your little project."

Oh, and your damage is healed in case you missed it.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)
Grumble Jack wrote:
That's a damn good spell

It is not a good spell. It is objectively a very bad spell. Did you see the classes it was available to? It doesn't include inquisitor. Thus proving that it's a bad spell.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

So, what is the cleric's greatest sin? Pride? Wrath? Lust? She doesn't seem like Gluttony or sloth. But I suppose greed and envy are possibilities.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Ellaria comes over to Mal and anoints him with a drop of blood from a vial. With a quick invocation that is vague about who she is calling on, his wounds begin to heal. "That should repair our mighty fortress."

Infernal healing. Fast healing 1 for 10 rounds.

She then steps up to the cleric, looking her over for a moment. "Let's see what we have under all that uncomfortable armor." And she begin unbuckling it.

Sin sense - As a full-round action, you can determine which sin most strongly influences a target by quickly reading its mind. Once you learn this fact, you gain a +4 bonus on your next Charisma-based skill check made against the target as long as it somehow incorporates a temptation that relates to that sin.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

She looks at the outsider slumped down from being used as Grumble's toy. While she doesn't want to interfere with his fun, nothing holy should be allowed to live. She stabs deeply into it.

Studied target +2 to hit and damage.
Piranha Strike -2 to hit, +4 damage.
Sneak attack +2d6 damage
Precise strike +1d6 damage

attack vs. flat-footed: 1d20 + 12 ⇒ (18) + 12 = 30
confirm crit: 1d20 + 12 ⇒ (19) + 12 = 31
base damage: 1d6 + 10 + 3d6 ⇒ (5) + 10 + (1, 2, 6) = 24
crit damage: 1d6 + 10 + 24 ⇒ (4) + 10 + 24 = 38

Should it die, she will turn her attention to the cleric, daring her to make a move.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)
Mephistopheles. wrote:

Using certain Spells necessitates being able to Cover any deficiency in the Party, so as not to impede them.

Any Caster worth their Spellbook should always be prepared.

EDIT

And, most certainly, Mephistopheles will cheat!

It's not cheating. We aren't responsible for humans and elves having eyes that don't work correctly. They could have bought magic items, used alchemy, or found a friend as helpful as Mephistopheles. The fact that they didn't solve such a fundamental problem shows that they are inferior and should be overthrown.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)
Raaven, Hell's Mouth wrote:
Elliaria wrote:
Std: attack!

I didn't know constructs could get those.

No, I don't suffer from it. I'm a carrier!


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Elliaria takes a brief moment to study both the outsider and cleric. Having taken measure of her opponents, the blade begins to glow with infernal energy. Only then does she stab out precisely into the vitals of the outsider.

Move: Studied target on both outsider and cleric +2 to hit and damage.
Swift: making my blade good outsider bane, +2 enchantment bonus and +2d6 damage. Penetrates cold iron and silver DR.
Piranha Strike -2 to hit, +4 damage.
Sneak attack +2d6 damage
Precise strike +1d6 damage
Std: attack!

attack: 1d20 + 14 ⇒ (9) + 14 = 23 vs. Flat-footed defense
damage: 1d6 + 4 + 4 + 2 + 2d6 + 2 + 2d6 + 1d6 ⇒ (6) + 4 + 4 + 2 + (3, 3) + 2 + (1, 3) + (1) = 29


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Aw, you set us both up for a flank with Clyde. How sweet!

How much do I love having a flanking buddy? 3d6 of precision damage!


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

Ellaria reasons that shutting down their coordination and spellcasting is likely a good move. "Meph, stay back a bit."

She defensively casts silence on herself. Then moves in.

If the archers are readied, please remember my DR 5/adamantine.


AC 26/16/20 | Saves F+5 R+12 W+9 | Init +14 | Percept +13 (+15 vs human) | HP 96/96 | spells 2nd:2 1st:4 | Bane 8/9; Sin 6/7 | Active effects: Misdirection (LG)

spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15

On hearing that they are discovered, she abandons stealth and charges forward. "To Battle!"