Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"No kidding, that was a freaking crazy machine, golem or alchemical monster, the place was definitely not Osiriani, further exploration or study should exercise precaution and be ready if another of those syringe fingered horrors crawls out..." Remarked the Swashbuckler as she strench out now fully recovered from the ordeal that was fighting the construct.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
I see... I see... I'll take a look at Google drive and those things later on. Also... Merry Christmas guys :D hope you have a nice day!
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Awesome guys! I really enjoyed the fight, I'd like to have been more helpful but the fact that it was a construct made it a lot hardier than what I expected x.x BTW, this is the first game a finished so... I'm not sure of what to do with the chronicle
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Alright Guys we can't let it end like this, we must lure it toward us so Erryn and Endra can get out of there... It's easier to say than do but I'm not giving up, delight us with a melody of victory Landitho.Commented the wounded Swashbuckler. ◆Interact, Elize applies the oil to the rapier she has in hand infusing it with magical potency. ◆Stride, Elize walks up to Aktuh's right Side
movement:
moved 25ft to the east or 5 spaces to the right, ending just at the side of aktuh token at the moment of posting it ◆Fight out the sickened condition, The human then takes a few seconds to center herself and get out of her system whatever the mad construct has injected in her! Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
↺Elize takes the rapier that her friend has offered to her. "Thanks Landitho, we're not done yet... ◆Interact, Elize quickly produces the Minor healing potion she has been given by the society. ◆Interact, With it in Hand the swashbuckler wastes no more time and drinks it. Healing potion, minor: 1d8 ⇒ 4 ◆Interact, She then draws the Oil of potency the found earlier intending to apply to Landitho's rapier.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Thanks Erryn n.n as for the holidays... I think I'll be off the 25 and 31,probably the 1st of January too, besides that I'm mostly free unless the internet gets bad
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Yes but according to Initiative Syringe man should go first so it strikes me before my turn resolves, so I'm unconscious again.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Oh, sorry I kinda missed the drag action x.x Alright I take a look at the map, I'd be just in front of the door at the entrance of the corridor we currently are.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Just wow, I haven't fought a enemy so hardy as Syringe Man, at least not with a level 1 pc x.x Anyways how about trying to shove it from the cliff we climbed at the beginning? I'm out of mechanical ideas.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Dear Desna help us... This thing is nuts! Let's retreat then... Tch..! Mumbled Elize as she gets ready to retreat, better live to fight another day than going down now and miss the marvels the world still has to offer. ◆Stand up, Elize gather her strength and get back onto her feet. ◆Stride, and so she retreats back to the corridor from where the party initially comes. ◆Stride Again, and she keeps going that way. "Hey guys... What if we lure this thing to the entrance and shove it down the cliff..?" Wondered the swashbuckler as she strides past her friends.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"This pile of junk is a tough one!" Snarled Elize seeing how much damage the party has taken so far but is not like she was giving up, in fact she has more determination than ever to finish it off. ◆One for All! Rallying her allies to keep fighting against the odds Elize rises her rapier triumphantly as is the victory were near. Diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18 ◆Dueling Parry! She's hurt and can't ask for more healing, she knows that her friends needs it more than herself but she can't fall here so a good defense will be her best offense at this situation. ◆Confident Finisher! Finally She lash out with her rapier aiming for a weak spot! Rapier's attack roll: 1d20 + 7 ⇒ (5) + 7 = 12
↺Aid! Elize will a use the aid another she prepared with One for all to help Bikpek to land his hard hitting Blows! will use my reaming hero point to re roll that attack roll, luck isn't on my side lately x.x Rapier's attack Re-roll: 1d20 + 7 ⇒ (12) + 7 = 19
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"I thanks you Aktuh... Now..." Said Elize in gratitude to her friend before resuming her assault towards the syringe man! ◆Strike! Elize attacks with abandon using her rapier adding just a little bit of extra flair! Rapier's Attack Roll: 1d20 + 7 ⇒ (7) + 7 = 14
◆Strike Again! It's now or never! Keep attacking it may not be the smartest thing to do at the moment but she must get the attention of the syringe Man, she can't let it keep attacking her friends! Rapier's Attack Roll: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13
Will use a hero point to reroll that second attack if I roll less than 10 ◆Dueling Parry. "Come and try to get me if you can bad boy!" taunted Elize trying to divert the attention of their enemy from the other party members as she keeps her guard up ready to either deflect or take the incoming blows. Reroll of my second attack, didn't go as I expected, oh well it just makes the game more interesting ;)
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Of course not, cuz' we aren't! We are Pathfinder agents, this is just another day of work for us
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Teach it a lesson Bikpek!" Cheered Elize with renewed hope upon seeing Bikpek's rage fueled strike on the Syringe man.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Fortitude: 1d20 + 4 ⇒ (4) + 4 = 8
"Tch... I can still fight, this is nothing..." Said an stoic Elize trying to keep her cool despite her wounds and the poison running through her veins. ◆Tumble through! Making use of the fanciest footwork Elize dances across her enemy. acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22 Wil enter and then exit the lower right corner of syringe man space and will use a hero point to reroll if I Roll less than 10, after moving out of her space Elize will keep going south/down ◆Dueling parry, not even now the human Can let her guard down. ◆Stride, 30ft assuming she gets panache, or 25 if not in direction to the corridor.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Don't worry, take your time n.n By the way, battle medicine is more impressive in action than just reading it on the books :o
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"This is not my style but... We should retreat! Change the battlefield or something." Commented Elize seeing their current situation. I assume Syringe man doesn't understand or care about what we say since it haven't talked at all
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
I see... Kinda like Resolve in Starfinder :D Hey... I was just looking at the map, isn't syringe man too big to enter the corridor? Or would it squeeze through? In any case that will really hinder it. Kinda video game like but set it on a place it can't move and shoot it with our ranged attacks like Endra's ray of frost, the middle of the corridor also has a "cross" we can lure it to the middle of it and attack from the sides flanking it.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Not gonna lie, I'm a sucker for heroic last stands... Elize has pretty good AC with dueling parry and okay saves so I suggest the party to retreat back to the corridor while I keep it distracted, we can then device and strategy or even ambush or trap it there. Also... I'm a little new to Hero Points... Besides rerolling I don't know what else to do with them x.x
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
One round without inspire courage isn't that bad, if you can blind it we may have a chance to counter attack. Aktuh already do one when he devices a stratagem but besides the fact of it possibly having a person inside we had no more info, it's likely immune to sleep however as it's a construct, or so I assume... It doesn't look "talkative" so Elize haven't tried bon mot or any. Other social thing against it. I'd say that bikpek is our workhorse so soothe should be for him if used, I Also has one potion of healing if needed. Nevertheless we can't leave Aktuh Down for too long.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Yeah, I think we're overlooking something since just attacking isn't working... Perhaps flanking? I considered demoralizing too but it is likely immune to that and Bon Mot... What spells do we still have? I think @Landitho still has color spray but we gotta move a little to not get caught in the flash. Using the oil of potency we found early is tempting but that would be two actions and will just give me some extra damage, I think we should rather hinder syringe man... @Bikpek, attacking isn't working so far how about trying to trip it with your Horse hopper? @Endra, looks like you can cast Ray of frost, it uses two actions instead of one but it lacks the volley trait and perhaps cold damage is more effective than physical. As for my, I'll try to tumble through again and keep the panache, that will help me to use one for all, Bikpek is our heavy hitter so I'll aid him to land his strikes.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Oh, sorry didn't mean to jump, just wanted to leave it ready for when is my turn in case I'm not online later on x.x So I haven't take those action yet n.n
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Already more than just a tad annoyed by their very resistant foe Elize Stands her ground and get ready to attack again but she wonders if her rapier can actually penetrate their foe defenses. "Hey guys maybe we need a plan..?" Commented Elize before getting back to the stabbing business. ◆Dueling Parry; Never letting her guard down Elize keeps her rapier and free hand in position to parry incoming blows. ◆Stike!
◆Stike again!
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
I see, as I understand fortitude tends to be the best save of monsters and will is usually the lowest... Being that large syringe man should have a fairly low reflex I think... Edit: looks like I will score a critical hit on my next turn :D Question: should I edit the post to add the extra 1d8 from the rapier's
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Judging by my rolls Looks like I was capable of tumbling through the syringe man but I think my attack didn't land, hopefully if I get panache I still scratch it even if just a little due to confident finisher n.n Wow, this thing is tougher than it looks.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"oh no! Bikpek! Hang in there, I'll make this thing pay!" ◆Dueling Parry, As usual The swashbuckler keep her guard up and her rapier ready to deflect incoming attacks. ◆Elize will try to Tumble Through the syringe man space and position herself so she and the party can flank it. Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21 ◆Lastly she seizes the moment to make a precise stab hoping to disable or cripple the Syringe Man through sheer damage, or so she hopes. Rapier's attack roll: 1d20 + 8 ⇒ (7) + 8 = 15
Again hoping to gain panache from my first skill check if so I'll immediately spend it making my attack a confident finisher, in fact I'll spend my hero point to reroll my acrobatic check if it's less than 9
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
I'm super excited about about the Encounter, it was awesome that I somehow evaded all the attacks hehe. For the moment I would like to know if I gained panache from my previous use of one for all, I'd considered using Bon mot but syringe man doesn't look like the talkative type so one for all to help Bikpek. Also if there's someone inside I'm not sure if attacking with lethal force will harm that person but rather the "shell" around it so... Elize will keep stabbing for now. Edit: oops, looks like I rolled really low with my diplomacy to aid so no panache for now x.x perhaps I should try to tumble through instead the next time hehe... In any case I'm having a lot of fun n.n
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Diplomacy: 1d20 + 6 ⇒ (3) + 6 = 9
"Come on guys..! Wait, what? There's someone inside THAT? Well let's first try to not get killed by it! You're up Bikpek show it how Pathfinders do it!" At her next turn Elize will use: ◆&↺ One for all once more on Bikpek to make him as accurate as possible
◆Set up Dueling parry, who needs a shields anyways? Certainly Not this swashbuckler. ◆Lastly she'll lash out at Syringe Man with masterfully thrust of her rapier!
If I had Panache Elize will instead do a confident finisher, I'll make a roll for the extra precision damage just in case Finisher extra damage: 2d6 ⇒ (3, 6) = 9
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Good gracious me! Just look at that thing! It looks angry..." Said Elize as the syringe man comes into view. Elize uses one action to stride forward the syringe man, she can't hardly make any sense out of it so she didn't bother trying to identify it, Aktuh and Landitho should be capable of that once it is defeated. "This thing is nothing new to us, just a pile of junk, right Bikpek?" Said Elize encouraging her closest ally, she uses her next action to perform one for all with Bikpek as her target, lastly she assumes a dueling stance, with one hand free and her rapier in the other, she uses her last action to use dueling parry. this is my first time in Encounter mode... hope I do well, should I make my diplomacy roll from on for all already or wait for Bikpek? Also my reaction is already compromised to use aid, will use it when he attempts an attack.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Meanwhile Elize has set two more torches for a total of 3 illuminating the corridor. "Hey guys I'm all positive about exploring and pilfering treasure but maybe we should locate what is doing that sound before continuing... It's unnerving.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Elize quickly drop the torch she had in hand and moves towards Bikpek at the front, her rapier ready to stab whatever has done that sound. "Something is coming!" Rolling Perception to either found the source of the sound or initiative if we're changing to encounter mode, Elize will stick to Bikpek as the front liners
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Seeing such scones Elize put her torch in the closest one to the entrance of the corridor and draws a second torch which kindle using the first one with the intention of placing it further into the corridor and illuminate the whole place, at least with dim light.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Amazing! So this place was once part of the Jistka Empire... That explains the guys in armor on the walls, I knew they had some holdings here on Thuvia but didn't expected to end in one of their... Huh? Labs? Workshop? Shop of alchemy? Anyways thanks for the oil! I'll put into good use should we need it, whatever this place was it doesn't seem to have traps, we should relax a little." Elize will seek for a good place to set her torch perhaps she can use the other ones she has on her backpack as well to fully illuminate the area.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Just look at those, there gotta be a dozen or so, hey Bikpek what do you think? Shall we..? Explore them? I bet there are more treasures inside these rooms, come to think about it what this whole place was supposed to be? It's smelly..." A hall with a dozen doors... Elize can't help but wonder about the whole place, was it a tomb, an armory or something else? She isn't trained in any relevant skill so I'd appreciate if someone can try to recall knowledge about it, maybe architecture or similar.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
Hey guys can someone move my token? I want to be just at Endra's side and in front of Erryn. Again sorry for the bother but my phone is kinda crappy, will hopefully get a new one soon
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Magical oil, huh? Perhaps it's some kind of enhancer for sure, those ancient Osiriani surely like that sor of things." commented a happy Elize before starting to look for any other possible treasure or trap... Anything on the floor/ground. Perception: 1d20 + 6 ⇒ (11) + 6 = 17 Rolling Perception to search, gotta roll for something I guess
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Fortune favors the bold, let's go through that door! is the only possible way." suggested Elize but didn't move yet waiting for the whole party to agree on a course of action but if Bikpek takes the lead she'll be more than happy of following him.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Oh..! Sure, sure, let me help you." Said Elize before going to Erryn but not without noticing Bikpek. "Hey wait for us! Commented the swashbuckler not wanting to be left behind yet stayed at Erryn's side.
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"Not even magic? Nothing interesting here as far as I can tell, any idea guys? I don't think we're going to get anything from these pikes of rocks." commented a bored Elize upon hearing Landitho said that there's no magic. "Perhaps we miss something on our way here, what do you think Aktuh?" Elize moves slowly towards the northern pile of rocks trying to get a clearer view with the light of her torch or to see if anything actually happens
Female Human (Versatile) | CG | Swashbuckler 1 | HP 19/19 | AC 18 (+2 Dueling Parry) | Fort +4; Ref +9; Will +6 | Hero Points 0/3 | Perception +6 (E) (+2 Initiative) | Exploration: Search |
"I know but... Is just that all this Prince Zinlo business gives me a bad vibe, I didn't wanted to sour the mood of his representatives but is kinda suspicious, perhaps is just my imagination but is anything happens I bring my weapon just in case." commented the human and she starts to kindle one torch. Now holding the torch with my offhand (the left one) so I can use the right one to draw my rapier if needed
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