Hi Ekmule,
After reading this, I'm assuming English isn't your native language. I suggest getting a friend to look over your grammar before submitting. As written, this would create a lot of work for the editors.
The first thing that caught my attention was the stat block at the end. Detailed stat blocks do not belong in the initial proposal. This simply takes up way too many words. Taking it out would free up some space to go into more detail about the festival of the winter father and the curse.
Intro and Summary:
This is a good start, but more detail would be better. Why has the daughter of the mayor been kidnapped? Is the "test of random encounter" meant to be the required optional encounter? There shouldn't be any random encounters. All encounters should relate to the overall story. I learned this the hard way in my previous rejected submissions. Finally, who is the ice witch in the mountain? Is she the boss villain and the satyr is her minion? What are her goals and what is her involvement in this scenario?
Ekmule wrote:
Encounter 1 The wrath of wolfs
A Fire starts during the festival of the winter father and a pack of wolf with a satyr attack the group.
Nice work combining an environmental hazard (the fire) with the monsters. This should make for an exciting fight. Why are the wolves and satyr attacking though?
Ekmule wrote:
Encounter 2 The bridge
This fight start when the group see a group of goblin want to destroy the bridge that go to the tumulus of eternal ice. The fight during 6 rounds and each round, a little joke with a goblin try to break the bridge with different object. (All objects is useless to cut this bridge)
The goblins trying to destroy the bridge is my favorite encounter in this scenario. I'm a little confused when you say all objects are useless to cut this bridge. Is there any way the goblins can actually destroy the bridge or are they meant to fail?
Ekmule wrote:
Encounter 3 The curse of snow
Player heard a strange poem and the curse are started. Each character fight ice zombie but he can stop the curse if they discover the title of this poem.
So a cursed poem is raising ice zombies from the dead? That's cool, but where did this poem come from and how would the PCs go about discovering the poem's name?
Ekmule wrote:
Encounter 4 The ice avenger
A tempest comes and all players need to go in the camp of woodcutter. Some ice elemental come to fight.
What if the PCs don't take shelter in the woodcutters' camp? You can encourage them to do so, but you can't force player action. Who summoned the ice elemental? Is this part of the curse as well?
Ekmule wrote:
Encounter 5 Guard of Dolmen
A little group of satyr defends the dolmen and try to stop the group.
What happens in between encounters 4 and 5 to lead the PCs from the woodcutters' camp to the dolmen? Is this tomb where the boss is hanging out trying to complete the ritual?
Ekmule wrote:
Encounter 6 Atrish the druid satyr
The boss tries to accomplish the ritual. The satyr is a specialist of invocation and tries to submerge the group with them.
This is much too vague. What does the ritual do and what does the satyr need to do in order to complete it?
Ekmule wrote:
Conclusion
If the daughter of mayor is possessed by the artifact. She tries to join the pathfinder society and want to gain some power with it.
If Artrish is not killed then he goes to inform the situation to an ancient white dragon in the mountain.
What is this artifact anyway? The scenario seems to revolve it, but you never describe it. Earlier, you said Artrish reported to the ice witch in the mountains, now you say he informs a white dragon. Is he working for both or are these two meant to be the same character?
I love the overall feel of this submission, a race against time to stop the curse, but it could be cleaned up quite a bit. Good luck with your future submissions!