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In my experience, depression sadly doesn't even need a reason - sometimes it just is. All I can really advise is to stick with your meds and try to let the people that care about you know when things get bad (which I also know is easier said than done at times). No matter what, we've made 5k posts and that's not a milestone easily reached by most games on the forums. Here's hoping we can make it another 5k :)
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"Well...let's hope that there aren't many more of those lurking around!" Elidal breathes as Emmett cuts the golem down for good. "Since we've already made plenty of noise should we just continue to see what lies on this floor before going up the ladder?" she asks as she peeks out of the door and into the room beyond. Perception: 1d20 + 10 ⇒ (4) + 10 = 14
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Elidal's Round 4 Elidal gasps and ducks under the golem's wild and vicious swing, thankful that they've got the door frame partially blocking the way. She quickly recovers and offers a return swing, hoping to finish the thing off. Attack (Mithral Longsword; Inspire Courage, Power Attack): 1d20 + 7 + 2 - 1 ⇒ (8) + 7 + 2 - 1 = 16
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Going to assume Emmett's hit will drop the last homunculus. Round 3 With the three 'guides' now taken care of Elidal focuses her attention fully on the golem, hoping to bring it down before it gets another lucky swipe in on Emmett or herself. Attack (Mithral Longsword; Inspire Courage, Power Attack): 1d20 + 7 + 2 - 1 ⇒ (17) + 7 + 2 - 1 = 25
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Round 2 "Blast! Try and keep it disoriented!" Elidal calls as she aims another swing at one of the remaining 'guides'. Attack (Mithral Longsword; Inspire Courage): 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Elidal will aim for another guide if she can, but if not she'll swing at the golem instead.
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Round 1 "Right!" Elidal calls as she hops down from the ladder and draws her longsword, before moving up and attempting to cut one of the guides out of the air. Attack (Mithral Longsword; Inspire Courage): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
On mobile so can't see or access the map, but Elidal will try to aim for the nearest guide if room allows.
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Not particularly wishing to discover just who or what lies beyond the door just yet, Elidal quickly motions towards the trapdoor in the ceiling and attempts to move up the ladder and open it... Stealth: 1d20 - 9 ⇒ (10) - 9 = 1 ...but her broken armor rattles and jangles even louder than usual, rendering any attempt to move quietly for naught.
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Didn't want to make a Gameplay post just yet in case we aren't supposed to remember this right off but we actually have seen the name 'Auren Vrood' before - in this post, which amusingly enough was just over a year ago!
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Round 3 "In the name of the Inheritor, go back to the hell that spawned you!" Elidal cries, her eyes flashing with a divine light as she raises her crossbow and fires once more. Attack (Light Crossbow; Divine Favor, Judgement: Justice): 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26
Crit Confirm?: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Come on, take the bait...!
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Round 1 Elidal's eyes grow wide with surprise and disbelief as what looks like some sort of...fallen angel...appears in the air above the bridge. "Emmett, get out of there!" she cries as she draws her crossbow and attempts to fire off a shot, hoping to distract it. Attack (Light Crossbow): 1d20 + 3 ⇒ (1) + 3 = 4
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"How about Emmett or I tie a rope to ourselves and cross first - we're the heaviest and would need the most strength to pull back up if we were to slip," Elidal suggests. "Once across, perhaps we can tie it off at both ends and rig some sort of safety system for the rest of us?" Bit of a convoluted solution, but Elidal is basically suggesting to make a zipline of sorts that each person can tie themselves to as they cross, that way if they slip or the bridge breaks they're still anchored to something.
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"Well, nothing for it I suppose except to move on," Elidal finally says once it looks like Simeon is finished poking around. "You said that wand will put out flames, Jaru? That could be..." A lifesaver! "...useful. Best take it with us," she adds. Turning her sights now to the bridge leading forward she waits for Emmett to lead the way as usual before falling into step not far behind him and Sterne. Perception: 1d20 + 10 ⇒ (12) + 10 = 22
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Round 3 "Damn!" Hoping to save her armor from being completely destroyed, Elidal aims a powerful swing at the rust monster before falling back yet again. Attack vs. Rust Monster (+1 Mithral Longsword; Destruction Judgement, Inspire Courage, Power Attack): 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Crit Confirm?: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Elidal swings and then takes 5 foot step back!
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Round 2 As one of the creatures closes in on her, Elidal takes a step back and drops her crossbow to the ground. Hoping to try and take the thing down before it eats through her armor and everything else, she draws her longsword. Taking a 5 foot step back, dropping the crossbow and then drawing her longsword as a move action.
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Round 1 Elidal's complexion pales to match Emmett's as he shouts out his warning. Thinking quickly, she falls back a pace as she draws her crossbow. "You will not slow us down!" she cries as she takes aim at the one that Sterne charges towards. Attack (Light Crossbow; Judgement - Destruction, Into Melee): 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Stepping back and drawing crossbow as a move action, declaring Judgement as a swift action and then firing. Forgot that I do not have a proper reach weapon; will have to fix that next time we're in town :\
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"Yes, it's possible there might be some sort of guardian set to only allow the Count to pass," Elidal nods in agreement. "Should we try securing a rope on this end and then tying it to someone before they cross? Awkward I know, but I'd rather be safe than sorry - unless someone wants to try chucking a rock over there first and see if that stirs anything up."
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"I guess there really is only one way to proceed now," Elidal muses after the group's quick return to the living quarters of the castle turn up nothing of interest. She looks to Emmett. "Shall we? Er, once it's apparent that that bridge is safe," she adds quickly. Perception (Bridge): 1d20 + 10 ⇒ (6) + 10 = 16
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"Oh...that's odd, but I suppose it makes getting around a little easier?" Elidal comments as they emerge into what is clearly the dining room. "But listen, I hear water - does this lead close to the river?" she continues as they come upon another hidden door in the northwest corner of the room. "And um...no, not at the moment," she finally adds with an awkward glance at the strange, persistent golem.
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Elidal peers around the library and the smoking room with some interest. "I'd say that some of these books would give a better idea of what the Count has been up to." She glances at some of the names stamped on the book bindings. "And where his interests lie..." As Emmett spots the concealed door, the inquisitor nods approvingly. "Good eye there Emmett!" I think he was out of town until yesterday so hopefully we'll see something from him fairly soon :)
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