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 About Eliah JakobsBackground:  The barman filled up a freshly polished glass with some ale, ”You’re new around here, just passin’ through?” "I wasn't always the travelin' type. I had a family n’ friends once. The man states, pausing to nurse his ale. ”The name’s Eliah Jakobs. I was born n’ raised down across the Faust River. There’s a small port town that sits around the middle of it called Portown. Yeah, ‘parently the settlers aren't much the creative type.” Eliah laughs for a bit as he takes another quick swig of his drink.”Anyway, when I was a boy my father ran a little smithery right in the middle of town. We made horseshoes and the such for the basic runnin’ of the town. When we weren’t workin’ on anything in particular we would make weapons and armors for the local watch. Sometimes we would get requests from soldiers passin’ through.” He shrugs, ”’Twas a livin’. Now, it is a well known fact that Portown is well within the Ice Witch’s territory, but she didn’t bother us none. Her soldiers would come through every once and a while, but besides that we didn’t much get hassled.” Eliah’s voice trailed off for a moment, his eyes focusing past the barman. ”We weren’t hassled at first I s’pose. My father was up river doin’ a deal with someone or another so I was runnin’ the shop. In come these three soldiers of the Ice Witch, and they start lookin’ at some of the blades I had sittin’ out waitin’ to be finished. Anselm, Johannes, and Gregor, I can remember their names clear as day. They didn’t seem to know much about craftsmanship of arms as it were, and needed a blade repaired. I did my best work that day, right proud I was. They paid their coin and went on their way. I didn’t think much of it and went back to my work. Later that night they came back. Apparently one of them broke their new blade, and the blame came down on me. I offered them their money back, in full, they said that wasn’t good enough. They said if this had happened in a fight, it would have cost them their lives, not just a few coins. So they drug out my little brother and my mother, tied us all together, shoved that broken blade into my chest, and kicked us into the Faust River.” Eliah finishes his ale. ”I don’t know how I lived through it. I don’t even know why I did. My family sure didn’t, I don’t even know where or what happened to my father. All I know is that since then I’ve been traveling. I can’t stand that magical gobbly-goup, and I hope, for their sakes, that I never find those soldiers. I fight what I can, mostly the Witch’s Lot. Sometimes I can wrangle up some gear for a reward, sometimes some new knowledge or tips, make money if it’s available.” He looks up at the barkeep for the first time since he had sat down. The man stared at him, wide-eyed. ”This time I’m hopin’ for some new armor.” With that Eliah moved quickly, catching the barman off guard, and shoved an arrow deep into his throat. The barman fell to the ground choking as blood poured from his neck, as his face slowly shifted forms; becoming more wolf like. Eliah stood up and strode out the door, not even a glance behind him.”Yep...some new armor would be great.” Five pieces of character background: 
 Character:  HP: 41 (assumed Max HD) XP: 5,000 (assumed Med. Growth) AC: 19; Touch 15; Flat-footed 14 Saves: Fort 7; Ref 8; Will 2 BAB: +3 CMB: +4 CMD: 19 Speed: 30 ft Traits Finding your Kin (Bounty Hunter) - Each time a level is taken in the chosen class gain +1 HP and +1 Skill Point Carefully Hidden - +1 to Will Saves and +2 to saves versus divination effects Second Chance - Once per day reroll failed saving throw Special Abilities/Class Abilities Sneak Attack [+1D6] Track - Add 1/2 CL to Survival Checks to follow or ID tracks Uncanny Dodge - Cannot be caught flat-footed Worth More Alive - Can choose do do SA damage as nonlethal Feats Exotic Weapon Proficiency (Dueling Sword) - no penalties to use Dueling Sword Improved Initiative - +4 to initative Weapon Finesse - Add Dex Mod instead of Str Mod to hit Power Attack - Choose to take -1 to hit in order to gain +2 to damage Equipment 12.5 Mithral Chain Shirt 3 Masterwork Dueling Sword (+1, 1D8, 19-20 x2) 2 Masterwork Composite Shortbow (+1, 1D6, x3) 3 Arrows(20) Gear 5 Traveler's Outfit 3 Adventurer's Sash - Troll Styptic (2) 4 Tanglefoot Bag 1 Weapon Blanch: Sliver 1 Weapon Blanch: Cold Iron 1 Alchemist’s Fire 5 Powder (10) Gear on Horse 1 Bit and Bridle 25 Saddle 8 Saddle Bags 12 Arrows (80) 28 Ranger's Kit 1 Masterwork Blacksmith's Tools 9 Weapon Blanch: Silver (9) 4 Weapon Blanch: Cold Iron (4) 12 Tanglefoot Bag (3) 4 Alchemist’s Fire (4) 5 Alchemy Crafting Kit GP: 97
 Acrobatics: 9
 Horse:  Greymane is a horse that Eliah acquired as a gift for ridding a small town of a Lycanthrope. He had been hoping for a new peice of armor but, being a small farming community, they only had a single horse to offer. Eliah took it after some reluctance. He believes the horse and him have an understanding, if it carries his gear and doesn’t die, Eliah will feed it and one day retire it as a ride for children or something. HP: 22 (assumed Max HD)
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