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Cap. Darling wrote:
Eli Hammerlock wrote:
master_marshmallow wrote:
Lemme guess... he's a wizard who is also expected to cast Haste every fight and have spells prepared to handle OOC situations because no one wanted to play a rogue?

Yeah, he's a wizard that dominates the game via combat and doesn't makes the game less fun for other people. He is the main damage dealer and this is because he gets the money from other party members and crafts numerous wondrous items. There is a rogue and the rogue does not do anything since the wizard takes care of the situation before the rogue can even do anything. He wants to be the spotlight and he made his character to be the main driving force of the party and shadow everyone else. He only heals himself and doesn't cast spells to anyone else for the reason of "I have limited spells". Also he threatens to kill the party members if they piss him off IRL and now he has raised the price to 75% and is now screwing everyone else and now we are all at his mercy.

TL;DR You are correct, he is that kind of wizard

This combined with your comments about the GM make me think you will be better off leaving the game.

If i got it rigth and you ment that he was ruining your fun and not the opposite.
I suggest that next time you join a group make sure you have some sort of metagame contract. That way you can all be on the same page about things like Inter party conflict and expectations to the story and all.
If you dont feel like leaving the game, i suggest you talk about it with the group OOG.
Of cause no one have any rigth to threathen the other players about killing there PCs.

But you can charge for crafting or just about anything else.and skuffer the concequenses. At least in my game.
And the only thing a PC need to bring to the table is somthing that makes the story better.
Edit: because i an no spelling wizard

I have considered that, however this is the only game that is near my location. Basically, my only choices are, leave the game and don't play anymore Pathfinder or stay and endure the negatives. Also I've been with this group for years and this is like the only major problem we have come across in the game. I, for one, see that leaving the game should be my last resort and should try to convince the PC to the best of my abilities before choosing to leave the game.


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master_marshmallow wrote:
Lemme guess... he's a wizard who is also expected to cast Haste every fight and have spells prepared to handle OOC situations because no one wanted to play a rogue?

Yeah, he's a wizard that dominates the game via combat and doesn't makes the game less fun for other people. He is the main damage dealer and this is because he gets the money from other party members and crafts numerous wondrous items. There is a rogue and the rogue does not do anything since the wizard takes care of the situation before the rogue can even do anything. He wants to be the spotlight and he made his character to be the main driving force of the party and shadow everyone else. He only heals himself and doesn't cast spells to anyone else for the reason of "I have limited spells". Also he threatens to kill the party members if they piss him off IRL and now he has raised the price to 75% and is now screwing everyone else and now we are all at his mercy.

TL;DR You are correct, he is that kind of wizard


Orfamay Quest wrote:
Eli Hammerlock wrote:
Jarl wrote:

Ironically, you are in actuality being more greedy than the crafter you are complaining about.

If you were both worth 20,000 gp and you commissioned him to make you an item that you would normally pay 10k gp for at 60% of the price instead, you would in the end be worth 24,000 gp while he 21,000 gp. You still ended up 3,000 gp richer than you would be had you gone to a merchant.

What do you mean? Lets say the same situation and I had 12k gold to spend and he had 12k gold to spend.

I pay him 12k gold for an item worth 20k. He crafts it for me and I have no money with a 20k gear.

He now has 14k gold to spend and can craft a 28k worth of an item. Now he has no money and has 28k gear

This will eventually stack up to the point where he completely surpass me, which is what I'm worried about.

Well, would you prefer:

You both have 12k. You ask for him to make an item for you worth 20k, but he tells you to go climb a tree He makes an item worth 24k.

That basically seems to be the alternative.

If you want to be able to get items at cost, you can take feats for it.

Exactly what he said he would do if more people complained about this system. So we agreed to ask the forum for advice and so far, what I see is that 10% extra is the compensation for the time and effort he is putting into crafting. However since our campaign cares not for the time and effort, since it's done instantly, there is no point in the 10% extra.


Jarl wrote:
Eli Hammerlock wrote:
Black Moria wrote:


In other words, you wanted items crafted for you for free. My advice - Pay the 10% overhead and be happy.

Um no, since I still pay the 50% price for the item. What I'm saying is that the 10% extra charge is a bit greedy on his part since he still gets the share of the loot and exp.

Ironically, you are in actuality being more greedy than the crafter you are complaining about.

If you were both worth 20,000 gp and you commissioned him to make you an item that you would normally pay 10k gp for at 60% of the price instead, you would in the end be worth 24,000 gp while he 21,000 gp. You still ended up 3,000 gp richer than you would be had you gone to a merchant.

What do you mean? Lets say the same situation and I had 12k gold to spend and he had 12k gold to spend.

I pay him 12k gold for an item worth 20k. He crafts it for me and I have no money with a 20k gear.

He now has 14k gold to spend and can craft a 28k worth of an item. Now he has no money and has 28k gear

This will eventually stack up to the point where he completely surpass me, which is what I'm worried about.


Hogeyhead wrote:

Dude if you really want free items get the feats to craft yourself, and don't give me that "I'm not a caster" stuff. There are ways around that, hell a commoner human can become a litch if he/she really wants, you can craft if you really want, it's just going to be an investment.

Also wizards are strong, but they are very expensive to play, as you need to buy most of your spells, so he's not really going to be hugely ahead of the game in terms of coinage.

You say he hasn't sacrificed for crafting? How would you like to lose your third level feat? It's not 'just one feat' now is it? It's 'one whole bloody feat I could have spent on augment summoning, or qualifying for spell perfection'.

What do you do while he's crafting? You could be doing things like crafting arrows, when you can't buy those suckers it's like shooting gold. While he's crafting your item hypothetically for free, do you know what he wants to be doing? Scribing spells into his spell book, and scribing scrolls, that takes ridiculous time especially as you go on. So yeah he charges for the inconvenience of not being able to maintain his class features.

Um, actually, he does NOT want to be scribing his books since he just joined the game and already has like tons and second we are at lv 10 and wizards apparently don't rely on feats as much as other classes which is what the crafter admitted himself. Also all templates are banned in our game due to them being "overpowered" so no lich, vampire or any of that.

EDIT: Also as I mentioned before, all crafting, scribing are done INSTANTLY due to bad GMing.


Humphrey Boggard wrote:
Have you talked to the GM about allowing the downtime system from Ultimate Campaign? This will give meaning to downtime for other characters as well.

I have, however, he dismissed the idea for "being complicating"...


Black Moria wrote:


In other words, you wanted items crafted for you for free. My advice - Pay the 10% overhead and be happy.

Um no, since I still pay the 50% price for the item. What I'm saying is that the 10% extra charge is a bit greedy on his part since he still gets the share of the loot and exp.

If my GM followed the rules and forbade the crafter from participating in combat, I would gladly give 10% extra for the fun and loot he misses due to crafting. However this is not the case in our game, so I'm just letting the steam out in the forum I guess... haha

EDIT: sorry didn't fully understand your comment at first glance. But you still get the point


EWHM wrote:

Is the crafter a gimp otherwise? In other words, is his ability to craft a significant fraction of what makes him 'worth his freight' as a party member collecting an even share of the treasure?

Oh nooooo, our GM is terrible at following rules so for crafting. Lets say that it takes 30 days to craft an item, our GM would just be like "30 days passed and he finishes crafting" allowing the crafter to be in combat and claim loot, exp, ect...

Also the only thing crafter did was put 1 feat into craft wondrous items. Which in my opinion is really broken because it allows him to create most items for half the price, all for just one feat.

Btw, the crafter is a wizard so he is like... overpowered in combat...

Jarl wrote:

If you do not like him benefiting from his feats, why don't you sacrifice some combat abilities & spend your feats on crafting?

That'll show him.

Being a non-spell caster, I cannot take the feat, craft wondrous items.

EDIT: Rest of the feats he took was combat related so that shows how much he sacrifices for crafting...


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Um... Just to budge in here...

I play a gunslinger and mix/maxing gunslingers in my opinion makes it the most broken class... like Ever.

Currently LV 10 with my Musket Master and I am stably dealing around 200 damage per round, if all shots hit.

My current equipment is MW Double Barrel Musket +1 (with fire and frost), Boots of Speed and Belt of Incredible Dexterity +4.

So my attack rolls are, 11/11 (20 -4 firing both barrels, -4 deadly aim, -2 rapid shot, +1 haste), 11/11 (rapid shot), 11/11 (haste), 6/6.

Damage dealt is d12 +d6(enchantment) +9(Dex modifier for guntraining) +8(Deadly aim)

Total of around 6+3+9+8 per shot and 8 shots total.

I find them the most overpowered class but I will admit, they are very vulnerable to mages (I hate wizards...)


currently, in my game, the crafter is charging 60% for the magic items that he crafts for us.

Personally I find it a bit greedy on the crafter's part

The crafter counters my argument by saying "I'm Chaotic Neutral, I can charge you whatever I want"

Is it right, as a member of the party, to charge other people? For it is ultimately benefiting the party as a whole.


So my GM and I have this quarrel over how double-barrel weapon should be one attack with 2d12 damage or two separate attacks with 1d12 damage.

Eventually I won the argument because there was overwhelming evidence that supports my claim online.

However now we get into another argument about enchanting a the double-barrel weapon.

His argument is that the weapon has two barrels so you should pay the enchantment cost for each of the barrels.

My argument is that it is still one weapon and the cost covers both barrels.

So I ask you guys, which one of us is right?

TL:DR does enchanting a double-barrel weapon double the cost?