You all are being so mature, but I will say what we all are thinking: This is bull crap! I want more, give me more! Why? Why? Oh please...don’t take it away... please...
Favored Card: Weapon Hand Size: 5 ☐ 6☐ 7☐ 8☐ 9☐ 10 Proficiencies: X POWERS:
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 (☑ 1d8) plus the weapon´s adventure deck number; you may additionally discard that weapon to add another 1d6 and the wepon´s traits.
When you encounter a barrier (☑ or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act (☑ or a check to acquire an item), you may use your Dexterity skill instead of any listed skill.
For Fumbus, you would need to use the Alchemist class deck. As with all of our online organized play games, you'll be required to show us proof of ownership of the needed class deck in order to participate.
Thanks for that.
I got another question/problem. So I lost the chronicle sheet of one character (the monk I would like to play for this event). Is there a way to recover it? If not, can I play that exact same character and pretend it is a brand new tier 1 character?
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Hand:Blessing of the Gods 4, Temple Sword, Emerald of Dexterity, Athlete, Blessing of the Gods 1,
Displayed: Deck: 0 Discard: 10 Buried: 0
Notes: Feel free to discard my blessings for the final checks to end the scenario (so Rooboo won't die).
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Pff!! Piece of crap, how can anyone fight with such a harsh artifact?
I can't keep exploring for now, it's way to dangerous for my condition. Hopefully Mother Myrtle will found the items she needs to brew some juice.
Step 5: Close location
N/A
Step 6: End turn Draw: Blessing of the Gods 1
Rooboo at Abbattoir wrote:
Hand:Blessing of the Gods 4, Temple Sword, Sai, Emerald of Dexterity, Blessing of the Gods 1,
Displayed: Deck: 1 Discard: 9 Buried: 0
Notes: Feel free to discard one of my BotG for any important check. Both of them to finish the scenario or I can be cured before the end of my next turn.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Rooboo starts to feel weak and falls on her knees. Can't keep exploring right now but sure can gather some energy if she keeps focus on her goal. While she recites her mantra she can't help but to remember about those nice and warm concoctions she has tasted before... Mother... Myrtle...
Step 5: Close location
N/A
Step 6: End of turn Draw: Sai, Athlete
Rooboo at Canyon wrote:
Hand:Blessing of the Gods 4, Temple Sword, Sai, Emerald of Dexterity, Athlete,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Oh! this icy terrain is everywhere. It wasn't a problem before, shouldn't be now... I just need some positive thoughts from someone else to boost my focusing power.
Discard Blessing of the Gods 3. Mother Myrtle Recharges Blessing of the Elements.
Wisdom DC10+2=12:3d8 ⇒ (8, 2, 7) = 17 Success!!
Thank you Mother Myrtle for sharing your positive energy.
Attempt to close location.
Banish Potion of fortitude for automatic success.
Location closed.
Step 5: Close location
N/A
Step 6: End of turn Draw: Emerald of Dexterity, Trapsmith Gloves.
Rooboo at Mill wrote:
Hand:Blessing of the Gods 4, Temple Sword, Light Crossbow + 1, Emerald of Dexterity, Trapsmith Gloves,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Discard Blessing of the Gods 2 to explore again and find Explore after shuffling location deck:1d11 ⇒ 8 Icy Terrain
Mother Myrtle and Feiya, can you buy me some time while I focus on getting through this icy asteroid?
Mother Myrtle Recharges Blessing of the Elements and Feiya Discards Blessing of the Spellbound.
Wisdom DC13:1d8 + 1d8 + 1d8 ⇒ (7) + (1) + (4) = 12 Use playmat power to reroll 1d8 Reroll 1d8:1d8 ⇒ 7 Got it!
Icy Terrain Defeated
We got it, thanks y'all!
Step 5: Close location Summon and encounter Brimorak
Reveal and discard Nunchaku + 1 to activate 1st power.
Reveal Amulet of Mighty Fists.
Dexterity DC20:1d10 + 1 + 1d6 + 1 + 1d6 + 1d4 ⇒ (4) + 1 + (6) + 1 + (1) + (4) = 17
Add 1d4 due to Tontelizi at same location Dexterity DC20:1d4 + 17 ⇒ (1) + 17 = 18 Fail!
Take 2 damage, discard: Amulet of Mighty Fists, Silver Raven Figurine.
Step 6: End of Turn. Draw: Potion of Fortitude, Blessing of the Gods 3, Blessing of the Gods 4, Researcher.
Rooboo at Mill wrote:
Hand:Potion of fortitude, Blessing of the Gods 3, Blessing of the Gods 4, Researcher, Temple Sword,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Rooboo descends the frozen passage in a light and focused sprint, however this asteroid got slicker passages than she has seen before. She was heading to the Warrens but somehow ended at the Deeper Dungeons while trying to stay on her feet.
Step 4: Explore. Find a Goblin Pyro.
Reveal Temple Sword and Recharge Blessing of the Gods 1.
Dexterity DC9:1d10 + 1 + 1d8 + 1d10 ⇒ (6) + 1 + (7) + (8) = 22 Take 1 damage after the encounter, discard: Quartermaster
A Goblin Pyro in this frozen asteroid! That's weird... Nevermind, I'll just slash his head with my trusty sword.
Step 5: Close location. N/A
Step 6: End of turn. Draw: Nunchaku + 1, Silver Raven Figurine
Rooboo at Mill wrote:
Hand:Nunchaku + 1, Blessing of the Gods 2, Temple Sword, Silver Raven Figurine, Amulet of Mighty Fists,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([X] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Rooboo pierces some rats and the rest flee away... for now...
Alright, rats are no thread to me. But there might be something bigger ahead. I'll just hang here for a while... maybe Mother Myrtle's concoction will be ready soon...
End of turn.
Draw to reset hand:
Nunchaku + 1
Rooboo at Mill wrote:
Hand:Amulet of Mighty Fists, Sai, Emerald of Dexterity, Nunchaku + 1, Silver Raven Figurine,
Displayed: Deck: 0 Discard: 6 Buried: 3
Notes: I still need some healing. I will appreciate some more cure from Mother Myrtle. If anyone at another location finds an item that can help me heal and wishes to share I will recharge Silver Raven Figurine to take it.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
So as I can't close the location by defeating the Zombie Minion and it is way to risky to discard to explore again my turn is over.
Rooboo at Mill wrote:
Hand:Amulet of Mighty Fists, Sai, Emerald of Dexterity, Silver Raven Figurine, Blessing of the Gods 1,
Displayed: Deck: 1 Discard: 5 Buried: 3
Notes: I still need some healing. I will appreciate some more cure from Mother Myrtle. If anyone at another location finds an item that can help me heal and wishes to share I will recharge Silver Raven Figurine to take it.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Beginning of turn.
Hourglass: Blessing of Calistria
Explore Zombie Hord. Each character at an open location summons and encounters a Zombie Minion henchman.
Summon and encounter Zombie Minion.
Reveal Sai to activate 1st power .
Reveal Amulet of Mighty Fists.
Dexterity DC9:1d10 + 1 + 1d6 + 1d4 ⇒ (3) + 1 + (1) + (1) = 6 Fail! (I'm getting sick of rolling 1's).
Activate playmat power to Reroll 1d10
Reroll 1d10:1d10 ⇒ 10 Got it!
Turn is not over! Waiting for other characters to encounter the Zombie Minion
Rooboo at Mill wrote:
Hand:Amulet of Mighty Fists, Sai, Emerald of Dexterity, Silver Raven Figurine, Blessing of the Gods 1,
Displayed: Deck: 1 Discard: 5 Buried: 3
Notes: I still need some healing. I will appreciate some more cure from Mother Myrtle. If anyone at another location finds an item that can help me heal and wishes to share I will recharge Silver Raven Figurine to take it.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Off turn. Mother Myrtle cures Rooboo with Potion of Healing.
Shuffle Nunchaku + 1, Blessing of the Gods 1 into deck.
Ahh... that feels good. Is marshmallows what I taste?
Beginning of turn.
Hourglass: Blessing of the Gods
Explore Mill card 3 to find a Guide.
Activate 3rd power to use Dexterity. Dexterity DC7:1d10 + 1 ⇒ (1) + 1 = 2 Fail
Rooboo approaches a small elemental humanoid that seems like it's been living in the place for a while. Maybe he managed to find shelter in a burrow somewhere around. It doesn't look violent, maybe I can ask for some advice. However, it is a nervous creature and something about Rooboo freaks it out and flees without giving chance to say anything.
Discard Researcher to explore again and find a Goblin Commando.
Discard Quartermaster for 1 damage before encounter.
Banish Caltrop Bead to defeat Goblin Commando.
End of Turn.
Draw to reset hand: Amulet of Mighty Fists, Silver Raven Figurine, Blessing of the Gods.
Turn summary:
- Location card 1: Guide; didn't acquire.
- Recharged Researcher.
- Location card 2: Goblin Commando; took 1 damage before encounter, discard Quartermaster, banished Caltrop Bead to defeat.
Rooboo at Mill wrote:
Hand:Amulet of Mighty Fists, Sai, Emerald of Dexterity, Silver Raven Figurine, Blessing of the Gods 1,
Displayed: Deck: 1 Discard: 5 Buried: 3
Notes: I still need some healing. I will appreciate some more cure from Mother Myrtle. If anyone at another location finds an item that can help me heal and wishes to share I will recharge Silver Raven Figurine to take it.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Constitution check before acting.
Activate 3rd power to use Dexterity instead.
Discard Blessing of the Gods to add 1 die. Dexterity DC7:1d10 + 1 + 1d10 ⇒ (4) + 1 + (1) = 6 Hard to believe but failed!
Bury 1d4-1:1d4 ⇒ 3 Bury Blessing of the Gods 2, Blessing of the Gods 3, Blessing of the Gods 4.
A mass of freezing air reaches Rooboo. She can feel it through her body all the way to the bones, it weakens her body but most importantly her focused state of mind.
First combat check.
Reveal Nunchaku + 1 to activate first power.
Feiya recharges Blessing of the Elements to add 1 die Dexterity DC16:1d10 + 1 + 1d6 + 1 + 1d10 ⇒ (10) + 1 + (3) + 1 + (8) = 23
Second combat check.
Reveal Nunchaku + 1 to activate first power.
Discard Blessing of the Gods 1 to add 1 die. Dexterity DC18:1d10 + 1 + 1d6 + 1 + 1d10 ⇒ (2) + 1 + (4) + 1 + (6) = 14.
Discard Athlete, Temple Sword, Nunchaku + 1, Trapsmith Gloves.
With her body and mind severly wounded by the cold, Rooboo could do nothing against the Oracle but take damage... it's almost like if there's no more will to keep figthing within her.
End of turn.
Draw to reset hand: Quartermaster, Sai, Emerald of Dexterity, Researcher, Caltrop Bead.
Rooboo at Mill wrote:
Hand:Quartermaster, Sai, Emerald of Dexterity, Researcher, Caltrop Bead,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
@Redgar, you correctly understood that I misunderstood how to upgrade. Now it’s clear. So I’ll pick Weapon 1 and Item B. I think this settles most of our picks.
Rooboo would like to have the Potion of Energy Resitance and one of the Weapons 1. It doesn’t matter which weapon so I’ll let Izdrix pick and I’ll take the other one.
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Before this turn I sent to the discard pile the two corresponding cards to undo the Cure that I took last turn at a different location. Updated Deck Handler as well. So I begin turn as follow.
Rooboo wrote:
Hand:Quartermaster, Sai, Temple Sword, Amulet of Mighty Fists, Caltrop Bead,
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
I'm no good at speaking magic, that Acolyte didn't like me at all
Reset hand
Draw: Blessing of the Gods 2
End of turn
Rooboo wrote:
Hand: Potion of Fortitude, Silver Raven Figurine, Blessing of the Gods 1, Sai, Blessing of the Gods 2, [/b]
Displayed: Deck: 9 Discard: 1 Buried: 0
Notes: I will recharge Silver Raven Figurine to give anyone my Potion of Fortitude. Feel free to take it.
Sideboard cards:
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
<Power 4>
<Power 5>
Favored Card: Weapon
Hand Size: 5
Proficient with: None
POWERS
*For your combat check, you may reveal a weapon to use your Dexterity skill + 1d6 ([ ] 1d8) plus the weapon's adventure deck number; you may additionally discard that weapon to add another 1d6 and the weapon's traits.
*When you encounter a barrier ([ ] or a monster), you may evade it, then move; then end your turn.
*When you attempt a check before you act ([ ] or a check to acquire an item), you may use you Dexterity skill instead of any listed skill.
ACG tables are filling up quickly for the Cosmic Captive special! But there's still a few seats left, and we will be adding more tables as necessary. I've already added a third Tier 5 table. Please sign up on the Wait List if there aren't any seats left at your preferred tier - that way we'll know where to add additional tables.
Hi, I just signed up as a player. Am I still on time to join?