Male Dark Elf Sorcerer
Hour of Pharasma's Knowing Random Eldtritch Story Bane: 1d12 ⇒ 9 None! Explore to encounter a Life Drain. Autofail! Discard Blessing of Lamashtu to explore again and encounter a Wolfpack. Before act Summon and encounter Wolfpack
Wolfpack ecnounter
Take 3 damage
End turn
" Roboo wrote:
Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Stealth: Dexterity + 4 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Perception: Wisdom + 2 Charisma d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Favored Card: Weapon
Male Dark Elf Sorcerer
cartmanbeck wrote: For Fumbus, you would need to use the Alchemist class deck. As with all of our online organized play games, you'll be required to show us proof of ownership of the needed class deck in order to participate. Thanks for that. I got another question/problem. So I lost the chronicle sheet of one character (the monk I would like to play for this event). Is there a way to recover it? If not, can I play that exact same character and pretend it is a brand new tier 1 character?
Male Dark Elf Sorcerer
Temporary close attempt out of turn
Dexterity DC12+4+4=20: 3d10 + 1 + 1d8 ⇒ (9, 5, 10) + 1 + (7) = 32 Success! Location temp closed Rooboo at Abbattoir wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Advance the Blessings deck
Give a card
Move
Explore
Close location
End turn
Rooboo at Abbattoir wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
On Tontelizi's turn
Step 1: Advance Blessings deck
Step 2: Give a Card
Step 3: Move
Step 4: Explore
Aarrgh!! That little damage feels like it's killing me. As much as I want, I can't keep going for now. Step 5: Close location
Step 6: End turn
Rooboo at Abbattoir wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Step 1: Advance Blessingd deck
Step 2: Give card
Step 3: Move
Step 4: Explore
Pff!! Piece of crap, how can anyone fight with such a harsh artifact? I can't keep exploring for now, it's way to dangerous for my condition. Hopefully Mother Myrtle will found the items she needs to brew some juice. Step 5: Close location
Step 6: End turn
Rooboo at Abbattoir wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Step 1: Advance the Blessings deck.
Step 2: Give a card
Step 3:Move
Step 4: Explore
Ouch! Where did that come from? Reveal Temple Sword
Damn you and your arrows... Rooboo starts to feel weak and falls on her knees. Can't keep exploring right now but sure can gather some energy if she keeps focus on her goal. While she recites her mantra she can't help but to remember about those nice and warm concoctions she has tasted before... Mother... Myrtle... Step 5: Close location
Step 6: End of turn
Rooboo at Canyon wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Step 1: Advance the Blessings deck
Step 2: Give card
Step 3: Move
Alright, back to these dungeons, I think I'm beggining to like them. Step 4: Explore
Mmm... I think I can put this to use Discard Researcher to explore. Find Icy Terrain. Oh! this icy terrain is everywhere. It wasn't a problem before, shouldn't be now... I just need some positive thoughts from someone else to boost my focusing power. Discard Blessing of the Gods 3. Mother Myrtle Recharges Blessing of the Elements. Wisdom DC10+2=12: 3d8 ⇒ (8, 2, 7) = 17 Success!! Thank you Mother Myrtle for sharing your positive energy. Attempt to close location. Banish Potion of fortitude for automatic success.
Step 5: Close location
Step 6: End of turn
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Step 1: Advance tha Blessings Deck.
Step 2: Give a card
Step 3: Move
Step 4: Explore
Discard Blessing of the Gods 2 to explore again and find Explore after shuffling location deck: 1d11 ⇒ 8 Icy Terrain Mother Myrtle and Feiya, can you buy me some time while I focus on getting through this icy asteroid? Mother Myrtle Recharges Blessing of the Elements and Feiya Discards Blessing of the Spellbound.
We got it, thanks y'all! Step 5: Close location
Add 1d4 due to Tontelizi at same location Dexterity DC20: 1d4 + 17 ⇒ (1) + 17 = 18 Fail! Take 2 damage, discard: Amulet of Mighty Fists, Silver Raven Figurine. Step 6: End of Turn.
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Step 1: Adavance Blessings deck.
Step 2: Give a card.
Step 3: Move.
Rooboo descends the frozen passage in a light and focused sprint, however this asteroid got slicker passages than she has seen before. She was heading to the Warrens but somehow ended at the Deeper Dungeons while trying to stay on her feet. Step 4: Explore.
A Goblin Pyro in this frozen asteroid! That's weird... Nevermind, I'll just slash his head with my trusty sword. Step 5: Close location.
Step 6: End of turn.
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Rooboo will head to the Warrens Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Hourglass: Blessing of the Gods Beginning of Turn
Attempt to close location Dexterity DC8: 1d10 + 1 + 1d10 ⇒ (6) + 1 + (9) = 16 Success! Phew!! Finally done with this mill!
End turn. Draw: Emerald of Dexterity Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Biginning of turn. Hourglass: Blessing of the Gods. Shuffle 4 random cards into deck:
Aahh.. this concoction is making me strong again... seriously, is that marshmallows what I taste? Explore to find Blessing of the Gods 5, automatically acquire.
Each character at an open location summons and encounters a Goblin Raider henchman. Summon and encounter a Goblin Raider.
Attempt to close location.
End of turn.
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Summon and encounter Skeleton out of turn. Reveal Sai to use 1st power.
Dexterity DC8: 1d10 + 1 + 1d6 + 1d4 ⇒ (2) + 1 + (2) + (3) = 8 Success! Move aside skeleton. Beginning of turn. Hourglass: Oracle of Iovo Before Act
Encounter 1st check to defeat.
2nd check to defeat.
Phew!! that was close. I'm glad this Oracle didn't get me... keep the focus!! Explore to find a Leather Armor Constitution DC2: 1d6 ⇒ 5 Acquire! End of turn. Draw to reset hand Silver Raven Figurine Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Out of turn
Beginning of turn Hourglass: Blessing of the Gods. Explore to find a Crowbar.
I think I'm gonna take this crowbar. End of turn. Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Out of turn Discard Blessing of the Gods to help Mother Myrtle Beginning of turn. Hourglass: Blessing of Desna Explore and find a Rat Swarm What's that sound? ...it's something coming toward me... raaats!! Encounter Reveal Sai to activate 1st power.
Dexterity DC8: 1d10 + 1d6 + 1d4 ⇒ (4) + (3) + (4) = 11 Rooboo pierces some rats and the rest flee away... for now... Alright, rats are no thread to me. But there might be something bigger ahead. I'll just hang here for a while... maybe Mother Myrtle's concoction will be ready soon... End of turn. Draw to reset hand:
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
So as I can't close the location by defeating the Zombie Minion and it is way to risky to discard to explore again my turn is over. Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Beginning of turn.
Explore Zombie Hord. Each character at an open location summons and encounters a Zombie Minion henchman. Summon and encounter Zombie Minion.
Activate playmat power to Reroll 1d10 Reroll 1d10: 1d10 ⇒ 10 Got it! Turn is not over! Waiting for other characters to encounter the Zombie Minion Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Off turn. Mother Myrtle cures Rooboo with Potion of Healing. Shuffle Nunchaku + 1, Blessing of the Gods 1 into deck. Ahh... that feels good. Is marshmallows what I taste? Beginning of turn. Hourglass: Blessing of the Gods Explore Mill card 3 to find a Guide.
Rooboo approaches a small elemental humanoid that seems like it's been living in the place for a while. Maybe he managed to find shelter in a burrow somewhere around. It doesn't look violent, maybe I can ask for some advice. However, it is a nervous creature and something about Rooboo freaks it out and flees without giving chance to say anything. Discard Researcher to explore again and find a Goblin Commando. Discard Quartermaster for 1 damage before encounter. Banish Caltrop Bead to defeat Goblin Commando. End of Turn. Draw to reset hand: Amulet of Mighty Fists, Silver Raven Figurine, Blessing of the Gods. Turn summary:
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Hourglass: Oracle of Iovo Constitution check before acting.
A mass of freezing air reaches Rooboo. She can feel it through her body all the way to the bones, it weakens her body but most importantly her focused state of mind. First combat check.
Second combat check.
With her body and mind severly wounded by the cold, Rooboo could do nothing against the Oracle but take damage... it's almost like if there's no more will to keep figthing within her. End of turn.
Rooboo at Mill wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
I'll head to the Mill! I used to be at my uncle's mill all the time as a child... so many memories... Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Beginnig of turn Storm: 1d4 ⇒ 1 take 1 damage Discard Researcher. Move to Windswept Chasm. Mother Myrtle Reveals Cure to heal Rooboo. Cure: 1d4 + 1 ⇒ (3) + 1 = 4 Shuffle 4 cards into deck. Mother Myrtle touches Rooboo with glowing hands while the monk feels his wounds begin to heal. I feel stronger now! Irori may shine uppon you Mother Myrtle. En of turn.
Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Before this turn I sent to the discard pile the two corresponding cards to undo the Cure that I took last turn at a different location. Updated Deck Handler as well. So I begin turn as follow. Rooboo wrote:
Beginning of turn. Storm: 1d4 ⇒ 2Discard Amulet of Mighty Fists. This lightning is going to kill me. Explore and find a Scout. Before the encounter Ranged Combat Damage: 1d4 - 1 ⇒ (1) - 1 = 0 He almost got me with that arrow. Banish Caltrop Bead to automatically defeat the Scout. Discard Quartermaster to explore again. Found Lightning Elemental. Reveal Temple Sword to use Dexterity + 1d8, Mother Myrtle recharges Blessing of the Elements to add Dexterity die (1d10), discard Sai to add 1d4 Dexterity DC17: 1d10 + 1d10 + 1d8 + 1d4 ⇒ (7) + (6) + (3) + (3) = 19 Finally got that elemental! Check to close location Tontelizi discards Blessing of Calistria to add 2d10 Dexterity DC10: 3d10 ⇒ (9, 10, 10) = 29 Great Stone Brige Closed.
I need some healing ASAP! End of turn. Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Storm: 1d4 ⇒ 2 Come on storm! Give me a break! Discard Short Sword. Explore to find a Longspear. Dexterity DC 5: 1d10 ⇒ 4 Activate power to use Dexterity instead of Stength. Check fails anyway. I'm a little tired. Better to rest a little and keep fighting than fainting later. Mother Myrtle I need to heal! Mother Myrtle reveals Cure to aid Rooboo . Cure: 1d4 + 1 ⇒ (1) + 1 = 2 Shuffled 2 random cards into deck. Thanks, that feels good. Reset hand step. Draw:
End Turn Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Beginning of turn Storm: 1d4 ⇒ 3 1 damage, discard Potion of Fortitude. Argh!! I’m getting tired of this lightning thing! Explore to find Standard Bearer Automatica fail. Damn! That lightning bolt broke my Potion of Fortitude just when I needed it.
Dicard Blessing of the Gods to explore.
Strenght DC4: 1d6 ⇒ 5 Got it! I think I can put this sword to use. Gotta keep pushing, heard that we’re falling behind the group. Discard Blessing of the Gods 3 to keep exploring.
It looks like there are some foes waiting for me, lets see what they got. Dexterity DC9: 1d10 ⇒ 9 Haha!! Not so easy to ambush this monk uh?! Explore after defeating the Ambush to find a Staff of Minor Healing. Wisdom DC7: 1d8 ⇒ 5 What is this stick for? Meh! I’ll just kick it off my way. Reset hand. Draw:
End Turn Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Storm: 1d4 ⇒ 3 take 1 damage Yikes! That lighting bolt got me. Discard Silver Raven Figurine. Explore to find a Bunyip BYA Dexterity DC9: 1d10 ⇒ 3 (used power to roll Dexterity DC9 instead of Wisdom DC9). Difficulty of checks increased by 1. Enter combat Reveal Sai to use Dexterity + 1d6 for combat check.
Dexterity DC9 + 1 = DC10: 1d10 + 1d10 + 1d6 ⇒ (1) + (5) + (4) = 10 Uff!! That Bunyip almost got me. Now that his down I got to catch my breath. Draw to reset hand:
End of Turn. Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Storm: 1d4 ⇒ 2 1 Electricity damage. Ouch! I hate lightning! Discard Butterfly Sword Explore to find an Acolyte Charisma DC6: 1d4 ⇒ 2 I'm no good at speaking magic, that Acolyte didn't like me at all Reset hand
End of turn Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
Rooboo wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d10 [ ]+1 [ ]+2 [ ]+3 Stealth: Dexterity +4 Constitution d6 [ ]+1 [ ]+2 Intelligence d8 [ ]+1 [ ]+2 Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4 Perception: Wisdom +2 Charisma d4 [ ]+1 [ ]+2 Favored Card: Weapon
POWERS
Male Dark Elf Sorcerer
MorkXII wrote:
Hi, I just signed up as a player. Am I still on time to join? |