Cragkin

Eleeta's page

45 posts. Organized Play character for Redelia.


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Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Congratulations, the students at this table have successfully graduated from GM school. I would be glad to play at any of your tables.

To our non-student players, thank you very much for joining us when we needed you, and your patience with the oddness that sometimes is GM school.

Rig/Skorn, please remember to mark this campaign inactive in a few days when everyone has downloaded their chronicle sheet.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Chronicle sheets are done, and I will upload them as soon as I'm done with this post.

I was unable to use the chronicle sheets that students prepared, because they did not use the proper date (I think it's important the date on the chronicle sheet and the date the scenario was reported as happening match) and the handling of faction reputation.

For faction reputation, I've seen very few chronicle sheets that handle it properly. Everyone wants to put how much was gained in one of the two spots, and it actually doesn't. Its

faction name reputation before scenario | reputation after scenario

The chronicle sheets can be downloaded from the folder linked in my earlier post.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

It's not a good idea for me to be sitting at a computer for long at all for the next day or two. I'll get caught up after New Year's.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Chronicles submitted so far look good.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'm recovering from holiday travel, but I'll look over the chronicles so far and prepare chronicles for our non-student players tomorrow.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

You should be able to drop it into the linked folder directly, rather than its subfolders.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Here is a link to the folder where you should put chronicles that you prepare.

Let's try to get the chronicles done by the New Year, so that we can wrap up this table of GM school by then.

Also, the game has been reported.
As part of GM school, I want to emphasize the importance of reporting games, and doing so promptly after they end.

Let me know when you drop a chronicle sheet into the folder, so I can look over and sign it right away.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

What I mean, Dax, is that you're welcome to prepare a chronicle for the practice if you wish to, but only the GM school students are expected to do so.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Dax, you're welcome to do so, but it's not required.

GM MacShack, go ahead and work on your own chronicle.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

OK, looks like Eleeta's spoilered attack will be able to happen.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

OK, we're almost done, so it's time to talk chronicle sheets.

The way we do chronicle sheets for GM school is for each student to prepare a chronicle sheet for one other student. The teacher/mentor prepares chronicle sheets for everyone else.

Here are instructions for preparing chronicle sheets. For right now, I just want students to extract the chronicle sheet page.

Please come to some agreement as to which student is preparing each chronicle sheet.

If you get ambitious and want to do more, you can follow the other instructions. Since I'm the GM as far as Paizo is concerned, I will need to be the one to initial and sign, so please leave those boxes blank.

Here is the info you need:
Event name: PbP GM school
Event number: 617,150
GM PFS#: 184425
date: 12/17/2018

I also need each participant to post their information for chronicle sheets.

Please ask any questions you have as you work through this.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Please let me shoot it again, Captain! It's a pirate ship that attacked us!"

attack with turret, if relevant:

attack: 1d20 + 3 ⇒ (20) + 3 = 23
critical damage: 8d8 ⇒ (5, 5, 3, 3, 7, 6, 6, 1) = 36

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

botting captain action to help Eleeta, since that was chosen action previous turns

inspire: 1d20 + 6 ⇒ (3) + 6 = 9

Eleeta continues to shoot missiles at the pirate ship.
attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 4d8 ⇒ (8, 8, 1, 2) = 19

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta's usual excited grin turns rather feral as she sees how well her next shot of the turret's missile launcher is lined up.

attack, no inspire: 1d20 + 3 ⇒ (20) + 3 = 23
Yay!
damage, critical: 8d8 ⇒ (1, 4, 2, 2, 8, 4, 6, 1) = 28
Wow, in addition to the critical for a critical hit, that's probably one or two more criticals for hull point loss!

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Sorry for the wait, guys; my turn seems to keep coming up in this game right after I'm done with the internet for the night.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta shoots the turret's missile launcher at the pirate ship.

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 4d8 ⇒ (4, 6, 2, 4) = 16

Second Seekers (Jadnura)

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half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Actually, the piloting roll that acts as initiative is very restrictive. It can't be inspired, for instance. When Starfinder first came out, I though the captain could help, but then someone pointed out that the captain can give a 'bonus to the check required by a crew action' but the initiative piloting roll is not a check required by an action.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Yeah, I think we've all agreed that the three phases doesn't quite work in PbP, and try to find a way to bring it down to two, so that it's at most two days per round. Every GM is going to find a slightly different way of working things out. Also, some people are much more comfortable with posting conditional actions than others. Give us as a community a few more years, and we'll have something really good worked out. :)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Since no one has said anything, claiming one of the +1 from the ship

Eleeta points the turret gun at the pirate ship, and fires!
attack: 1d20 + 0 + 2 + 2 + 1 ⇒ (19) + 0 + 2 + 2 + 1 = 24
damage: 4d4 ⇒ (4, 4, 1, 1) = 10

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Morvruuul, why don't you for now take either engineering or science officer, whichever you think is better, and Eleeta and Blibdilpoolp can be gunners? We have 5 players, so one spot has to be left empty.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

So for starship roles, it appears we have:
Domak as pilot
Jchak-Chtal as captain
Morvruul as science officer

That leaves Blibdilpoolp and Eleeta. Eleeta is built to be good at engineering or science officer, but it looks like at the start we want both she and Blibdilpoolp to act as gunners. Eleeta can swap over to engineering if we need it.

Also, don't forget to use the bonuses the ship gives to your rolls, if any. That can make a difference between a fight going well, and being frustrating and taking forever.

(Actually, this is the scenario where they accidentally left the last few lines that include those bonuses out of the scenario stat block for our ship. It's been confirmed that this was an accidental error, and that we do get the +1 to any three checks per round.)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Considering the circumstances, assume that all boxes are checked off.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Nah, like I said, I get to help. I'm better at coumputers and technology and stuff; stuff that makes the pilot better."

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6
Morvruul the Merchant wrote:
Is it possible to put the previous quest campaign thread on inactive?

Yep, that is the plan in a day or two, after everyone uses it to find their way here. :)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Oh, wow, I get to help fly a spaceship! Space is so cool!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Checking in!

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Excellent job, GM MacShack. The story was clear, and the pacing was good.

Blibdoolpoolp, we're waiting for you to check in the thread for the next quest, and then we can start.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Hi, everyone; we seem to have lost Rig, and I am taking over for Morodda/GM Poblano Pepper. I believe we are just waiting for one quick post to sum things up from GM MacShack, and then I'll start to take you guys through the remaining two quests, explaining my thinking and letting you guys see behind the GM screen. For this reason, I would ask you all to dot in here.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta leans over the other side of the console, helping Morvruul. She seems much quieter when she has something to work on.

computers, aid another: 1d20 + 8 ⇒ (6) + 8 = 14

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Nah, I couldn't deny you the chance to do something you consider so much fun..."

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Seeing the undead crumble, Eleeta quickly gets back her perky attitude. She follows Morvruul, continuing to chatter excitedly about how much fun space is.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta looks at the remaining skeleton, and seems to for the first time realize that this is not all fun and games. She panics and uses her last emergency spell to fire more pellets of magic at the last undead.

MM damage: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

MacShack, I know it's a bit odd, but don't be afraid to bot Morroda if you need to.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Bibdoolpoolp, don't forget your weapon is supercharged.

Second Seekers (Jadnura)

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half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I just want to point out how well GM MacShack is doing at keeping this game moving at a good pace. He is responding promptly to what players do, and botting when characters have had 24 hours or a little more to respond.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta walks over to where she can see one of the skeletons and sends a magic missile at it.

1d4 + 1 ⇒ (1) + 1 = 2

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta reaches out and touches Bibdilploop's weapon.

casting supercharge weapon; +4d6 damage on hit in the next round

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta wonders how magic missiles would effect skeletons, and so sends three at the nearest enemy (purple).

damage: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"oooooh, those are pretty blue lights! Space is so cool!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta looks over Morvruul's shoulder at the computer terminal. She searches for any signs of further dangers.

computers: 1d20 + 8 ⇒ (1) + 8 = 9

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Smiling excitedly, Eleeta makes sure her armor is properly fastened to keep air in.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I believe because this is a quest series, boons cannot be slotted.

Second Seekers (Jadnura)

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half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

A tall, thin half orc woman who no one remembers boarding the ship steps forward with the rest of the group. "Wow, space is great! I've never been off the Station before!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'll be joining you with this character, who I will build later today.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'll be joining you guys as a player. I've dotted and deleted with my character. I have been sick, but hope I can do the character build today.