Cragkin

Eleeta's page

45 posts. Organized Play character for Redelia.


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Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Congratulations, the students at this table have successfully graduated from GM school. I would be glad to play at any of your tables.

To our non-student players, thank you very much for joining us when we needed you, and your patience with the oddness that sometimes is GM school.

Rig/Skorn, please remember to mark this campaign inactive in a few days when everyone has downloaded their chronicle sheet.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Chronicle sheets are done, and I will upload them as soon as I'm done with this post.

I was unable to use the chronicle sheets that students prepared, because they did not use the proper date (I think it's important the date on the chronicle sheet and the date the scenario was reported as happening match) and the handling of faction reputation.

For faction reputation, I've seen very few chronicle sheets that handle it properly. Everyone wants to put how much was gained in one of the two spots, and it actually doesn't. Its

faction name reputation before scenario | reputation after scenario

The chronicle sheets can be downloaded from the folder linked in my earlier post.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

It's not a good idea for me to be sitting at a computer for long at all for the next day or two. I'll get caught up after New Year's.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Chronicles submitted so far look good.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'm recovering from holiday travel, but I'll look over the chronicles so far and prepare chronicles for our non-student players tomorrow.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

You should be able to drop it into the linked folder directly, rather than its subfolders.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Here is a link to the folder where you should put chronicles that you prepare.

Let's try to get the chronicles done by the New Year, so that we can wrap up this table of GM school by then.

Also, the game has been reported.
As part of GM school, I want to emphasize the importance of reporting games, and doing so promptly after they end.

Let me know when you drop a chronicle sheet into the folder, so I can look over and sign it right away.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

What I mean, Dax, is that you're welcome to prepare a chronicle for the practice if you wish to, but only the GM school students are expected to do so.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Dax, you're welcome to do so, but it's not required.

GM MacShack, go ahead and work on your own chronicle.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

OK, looks like Eleeta's spoilered attack will be able to happen.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

OK, we're almost done, so it's time to talk chronicle sheets.

The way we do chronicle sheets for GM school is for each student to prepare a chronicle sheet for one other student. The teacher/mentor prepares chronicle sheets for everyone else.

Here are instructions for preparing chronicle sheets. For right now, I just want students to extract the chronicle sheet page.

Please come to some agreement as to which student is preparing each chronicle sheet.

If you get ambitious and want to do more, you can follow the other instructions. Since I'm the GM as far as Paizo is concerned, I will need to be the one to initial and sign, so please leave those boxes blank.

Here is the info you need:
Event name: PbP GM school
Event number: 617,150
GM PFS#: 184425
date: 12/17/2018

I also need each participant to post their information for chronicle sheets.

Please ask any questions you have as you work through this.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Please let me shoot it again, Captain! It's a pirate ship that attacked us!"

attack with turret, if relevant:

attack: 1d20 + 3 ⇒ (20) + 3 = 23
critical damage: 8d8 ⇒ (5, 5, 3, 3, 7, 6, 6, 1) = 36

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

botting captain action to help Eleeta, since that was chosen action previous turns

inspire: 1d20 + 6 ⇒ (3) + 6 = 9

Eleeta continues to shoot missiles at the pirate ship.
attack: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 4d8 ⇒ (8, 8, 1, 2) = 19

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta's usual excited grin turns rather feral as she sees how well her next shot of the turret's missile launcher is lined up.

attack, no inspire: 1d20 + 3 ⇒ (20) + 3 = 23
Yay!
damage, critical: 8d8 ⇒ (1, 4, 2, 2, 8, 4, 6, 1) = 28
Wow, in addition to the critical for a critical hit, that's probably one or two more criticals for hull point loss!

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Sorry for the wait, guys; my turn seems to keep coming up in this game right after I'm done with the internet for the night.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta shoots the turret's missile launcher at the pirate ship.

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 4d8 ⇒ (4, 6, 2, 4) = 16

Second Seekers (Jadnura)

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half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Actually, the piloting roll that acts as initiative is very restrictive. It can't be inspired, for instance. When Starfinder first came out, I though the captain could help, but then someone pointed out that the captain can give a 'bonus to the check required by a crew action' but the initiative piloting roll is not a check required by an action.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Yeah, I think we've all agreed that the three phases doesn't quite work in PbP, and try to find a way to bring it down to two, so that it's at most two days per round. Every GM is going to find a slightly different way of working things out. Also, some people are much more comfortable with posting conditional actions than others. Give us as a community a few more years, and we'll have something really good worked out. :)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Since no one has said anything, claiming one of the +1 from the ship

Eleeta points the turret gun at the pirate ship, and fires!
attack: 1d20 + 0 + 2 + 2 + 1 ⇒ (19) + 0 + 2 + 2 + 1 = 24
damage: 4d4 ⇒ (4, 4, 1, 1) = 10

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Morvruuul, why don't you for now take either engineering or science officer, whichever you think is better, and Eleeta and Blibdilpoolp can be gunners? We have 5 players, so one spot has to be left empty.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

So for starship roles, it appears we have:
Domak as pilot
Jchak-Chtal as captain
Morvruul as science officer

That leaves Blibdilpoolp and Eleeta. Eleeta is built to be good at engineering or science officer, but it looks like at the start we want both she and Blibdilpoolp to act as gunners. Eleeta can swap over to engineering if we need it.

Also, don't forget to use the bonuses the ship gives to your rolls, if any. That can make a difference between a fight going well, and being frustrating and taking forever.

(Actually, this is the scenario where they accidentally left the last few lines that include those bonuses out of the scenario stat block for our ship. It's been confirmed that this was an accidental error, and that we do get the +1 to any three checks per round.)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Considering the circumstances, assume that all boxes are checked off.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Nah, like I said, I get to help. I'm better at coumputers and technology and stuff; stuff that makes the pilot better."

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6
Morvruul the Merchant wrote:
Is it possible to put the previous quest campaign thread on inactive?

Yep, that is the plan in a day or two, after everyone uses it to find their way here. :)

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Oh, wow, I get to help fly a spaceship! Space is so cool!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Checking in!

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Excellent job, GM MacShack. The story was clear, and the pacing was good.

Blibdoolpoolp, we're waiting for you to check in the thread for the next quest, and then we can start.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Hi, everyone; we seem to have lost Rig, and I am taking over for Morodda/GM Poblano Pepper. I believe we are just waiting for one quick post to sum things up from GM MacShack, and then I'll start to take you guys through the remaining two quests, explaining my thinking and letting you guys see behind the GM screen. For this reason, I would ask you all to dot in here.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta leans over the other side of the console, helping Morvruul. She seems much quieter when she has something to work on.

computers, aid another: 1d20 + 8 ⇒ (6) + 8 = 14

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"Nah, I couldn't deny you the chance to do something you consider so much fun..."

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Seeing the undead crumble, Eleeta quickly gets back her perky attitude. She follows Morvruul, continuing to chatter excitedly about how much fun space is.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta looks at the remaining skeleton, and seems to for the first time realize that this is not all fun and games. She panics and uses her last emergency spell to fire more pellets of magic at the last undead.

MM damage: 3d4 + 3 ⇒ (1, 3, 2) + 3 = 9

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

MacShack, I know it's a bit odd, but don't be afraid to bot Morroda if you need to.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Bibdoolpoolp, don't forget your weapon is supercharged.

Second Seekers (Jadnura)

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half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I just want to point out how well GM MacShack is doing at keeping this game moving at a good pace. He is responding promptly to what players do, and botting when characters have had 24 hours or a little more to respond.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta walks over to where she can see one of the skeletons and sends a magic missile at it.

1d4 + 1 ⇒ (1) + 1 = 2

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta reaches out and touches Bibdilploop's weapon.

casting supercharge weapon; +4d6 damage on hit in the next round

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta wonders how magic missiles would effect skeletons, and so sends three at the nearest enemy (purple).

damage: 3d4 + 3 ⇒ (4, 3, 2) + 3 = 12

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

"oooooh, those are pretty blue lights! Space is so cool!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Eleeta looks over Morvruul's shoulder at the computer terminal. She searches for any signs of further dangers.

computers: 1d20 + 8 ⇒ (1) + 8 = 9

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

Smiling excitedly, Eleeta makes sure her armor is properly fastened to keep air in.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I believe because this is a quest series, boons cannot be slotted.

Second Seekers (Jadnura)

1 person marked this as a favorite.
half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

A tall, thin half orc woman who no one remembers boarding the ship steps forward with the rest of the group. "Wow, space is great! I've never been off the Station before!"

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'll be joining you with this character, who I will build later today.

Second Seekers (Jadnura)

half orc technomancer 1| SP 5/5, HP 11/11, RP 4/4 | EAC 13, KAC 14 | F+0, R+2, W+4 | Perc +2 | Init +6

I'll be joining you guys as a player. I've dotted and deleted with my character. I have been sick, but hope I can do the character build today.

Organized Play Characters



Grand Lodge Riku

Male Tengu Monk: Zen Archer 1 (0 posts)
Corsair
Grand Lodge Wreck

Male Half Orc
VITALS:
AC: 28(13), T: 13, FF: 26(12); HP: 124/124; F:15, R:9, W:9; CMD 30 ; Init: 3 ; Perc:+0
Fighter 11
Skills:
Climb +8(+10), intimidate +24, Swim +8(+10)
(785 posts)
Nar'shinddah Sugimar
Dark Archive Malleck

Male Beast Brood Tiefling
Vitals:
(HP 15/17; AC 13, FF 10, T 13, CMD 15; F 4, R 1, W 3; Perception +6, Init +1
Kensai, Bladebound Magus 2
Skills:
Climb +7, Knowledge Arcana +6, Knowledge Planes +6, Perception +6, Spell Craft +7, Swim +7
(195 posts)
Snowcaster Sentry
The Exchange Yuki Tsune

Female
SKILLS:
Acrobatics +9, Appraise +7, Bluff +11, Diplomacy +10, Disable Device +10, Disguise +10, Escape Artist +7, Knowledge (local) +7, Perception +3, Sense Motive +2, SoH +8(+12),Stealth +7, Use Magic Device +7
Kitsune Trickster
VITALS:
(AC15, t 13, f-f 12 (+2 armor, +3 Dex) hp 8 (1d8) Fort +0, Ref +5, Will -1; Init +3)
(67 posts)
Ranger
Scarab Sages Sutekh Amun

Male Human
Vitals:
AC: 20, T: 14, FF: 16; HP: 47/47; F:6, R:9, W:3; CMB +6, CMD 20 ; Init: 4(+7 Underground) ; Perc:10(+12 Underground; +2 vs Traps (+13))
Rogue 1/Ranger 4 Dungeon Rover
Skills:
Disable Device +14, Handle Animal +4, K.(dungeoneering) +6, K.(engineering) +5, K.(local) +4, K.(nature) +7, Linguistics +4, Perception +10,Ride +12, Stealth +11,Survival +10
(432 posts)
Lirianne
The Exchange Aldrea

Female Human
VITALS:
AC: 20, T: 15, FF: 15; HP: 20/20; F:5, R:7, W:2 (*+2 vs Audio Effects); CMD 16; CMB +2; Init: +6 ; Perc: +7(+2)
Musket Master 2
Skills:
Acrobatics +9, Craft Alchemy +5, Intimidate +3, Knowledge Local +6, Profession +6, Stealth +10, Survival +7, Perception +7 (*+2 if audio)
(354 posts)
Arisen Sorcerer
Dark Archive Ashen Nyteshade

Emberkin Female
Skills:
Knowledge Arcana +5,Knowledge Religion +5,Perception +4,Sense Motive +4,Spell Craft +5
Aasimar Tatooed Wildblooded Sorceress 1
Vitals:
HP 7/7; AC 14, FF 10, T 14, CMD 11; F 2, R 4, W 2; Perception +5, Init +9
(167 posts)
Warren Chief
Sczarni Nitrus Shortspark

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5
(34 posts)
Rogue
Dark Archive Kormil

Male Half Elf
VITALS:
AC: 15, T: 12, FF: 13; HP: 13/13; F:2, R:2, W:2;(+2 vs Enchant) CMD 15 ; Init: 4 ; Perc:+2
Summoner 1
Skills:
Perception +2, Spellcraft +4, Use Magic Device +6
(81 posts)
Sylph
Grand Lodge Liriel Mistbourne

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2
(83 posts)
Priestess of Nethys
Dark Archive Ruki Tsune

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 17/17; F:1, R:6, W:3; CMD:14; Init: +5; Perc: +5
Vigilante 2
Skills:
Acrobatics +5,Bluff +5(+9),Diplomacy +4(+8),Disguise +4(+24 social identity),Escape Artist +7,Intimidate +4,Knowledge (local) +8,Linguistics +5,Perception +5,SoH +8;Spellcraft +8,Stealth +8
(47 posts)
Tourist
Grand Lodge Harison Jones

Male Human
VITALS:
AC: 19, T: 14, FF: 15; HP: 11/11; F2, R:4, W:0; CMD 16; CMB +2; Init: +4 ; Perc:+1
Fighter 1
Skills:
Acrobatics +2, Diplomacy +2 (+4 vs. people from chosen country), Intimidate +2 (+4 vs. people from chosen country), Knowledge (dungeoneering,geography) +6, Perception +1, Survival +0 (+2)
(43 posts)
Rigzarreth
Grand Lodge Kendrid
(0 posts)

Scarab Sages Anapa Omari

Ifrit Cavalier 1
Skills:
Craft (alchemy) +5, Diplomacy +7, Handle Animal +7, Intimidate +7 (Wielding firearm=Large), Perception +4, Ride +6, Survival +0 (+1 track and find F/W)
(0 posts)

Acquisitives Reagar
(2 posts)

Vigilant Seal Nyxnyx Glintscale

Female Kobold Gunslinger (0 posts)

Aliases


Vorrea Talminari
Aldrea Fangor

Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
(125 posts)
Anubis
Anapa

Male Half Celestial Aasimar
VITALS:
AC: 21, T: 13, FF: 18; HP: 56/56; F:15, R:10, W:13; CMD 23 ; Init: +5 ; Perc:+11
Paladin 4
Skills:
Acrobatics -3 (-7 to jump), Diplomacy +13, Fly +8, Handle Animal +15, Heal +10, Knowledge (religion) +11, Perception +11, Profession (soldier) +10, Ride +4, Sense Motive +10, Survival +5
(109 posts)
Anubis
Anapa Scion of Anubis

Male Anubian Ifrit
Vitals:
(HP 36/36; AC 18, FF 17, T 11, CMD 18; F 8, R 5, W 7 (+1vsfire,+4vsHot); Perception +0, Init +5
Paladin 4
Skills:
Diplomacy +10 (+10 to influence friendly or helpful creatures), Handle Animal +8, Heal +6, Knowledge (religion) +7, Linguistics +2, Ride +0, Sense Motive +6
(290 posts)
Abraun Chalest
Angelos Ree

Male Human Wizard 1 (10 posts)
Rolan
Artificer Ironface

Male Dwarf
VITALS:
AC: 15, T: 15, FF: 10; HP: 12/12; F:6, R:3, W:5; CMB +1, CMD 17 ; Init: +3; Perc: +3
Wizard/Cleric
Skills:
Craft (armor,clockwork,mech,sculpt,weapons) +9 (+11 metal or stone), Knowledge (arcana, engineering) +8, Profession (engineer) +7,Spellcraft +8, Survival +3
(25 posts)
Shae
Astrillith

Female (6'1") Grimspawn Tiefling (213 posts)
Eagle Knight of Andoran
Axel Black

Male Human Retired Fleet Admiral (243 posts)
Rough Rampager
Ba'hahk

Male NG Orc Druid 2 (Elemental Barbarian)| HP 34/34| AC: 18(20)| Fort: +7; Ref: +5; Will: +9 | Init: +7 | Per +7 | Stealth +1 |Intimidate +4 | Spd 25 ft. | Hero Points: 1| ◆ ↺ ◇ (130 posts)
Lizardfolk Scion
Beads

Male Skink
VITALS:
AC: 19, T: 15, FF: 15; HP: 17/17; F:4, R:7, W:2 (+2 vs poison); CMB +0; CMD 14; Init: +4; Perc: +7
Vivisectionist 2
SKILLS:
Acro +3(+7 jump),Climb +11,Craft (alch)+13,DD+6,Escape Artist +5,K.(nature) +9,Perc +7,SoH +8(+14 to hide on body),Stealth +21,Survival +7,Swim +11,UMD +4
(245 posts)
Warforged
Brother Ren'Shaw

Imperial Operator (108 posts)
Arueshalae
Cerenity

Female Kasatha
VITALS:
AC: 20, T: 16, FF: 13; HP: 18/18; F:4, R7, W:3 (+1 vs mind); CMD 19 ; CMB +2; Init: +4 ; Perc: +8
Gunslinger 2
SKILLS:
Acrobatics +8, Craft (alchemy) +5, Diplomacy +2 (+4 vs. country), Disguise +7, Intimidate +7 (+9 vs.country, While wielding a firearm, considered large)Knowledge (local) +6, Perception +8, Sense Motive +5
(220 posts)
Panther
Chakat Hellstrider

Female Chakat
Vitals:
HP 64/64; AC 23, FF 22, T 11, CMD 23(25 vs Trip; 29 vs Overrun, 27 vs trip); CMB +9 (+11 overrun); F 11, R 7, W 10; Perception +8(+10 vs Surprise), Init +3
Cavalier/AntiPaladin 5
Skills:
Bluff +8, Diplomacy +12, Intimidate +13,Handle Animal +12, Knowledge (Local)+5, Knowledge (planes) +10, Perception +9 (+11 Surprise), Proff (Soldier) +9, SM +8
(193 posts)
Graveknight
Eldar of the Lost

Male Aasimar
Vitals:
HP 76/76; AC 29, FF 28, T 13, CMD 24; CMB +10; F11, R 5, W 9; Perception +9, Init +1
Fighter 5/ Monolith 3
Skills:
Acrobatics -10 (-14 to jump), Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (nobility) +5, Knowledge (religion) +5, Linguistics +6, Perception +9, Sense Motive +4
(140 posts)
Old Ones Cultist
Erin the Cursed

Female Human
VITALS:
AC: 19, T: 11, FF: 18; HP: 18/18; F:1, R:3, W:6; CMB +2, CMD 13 ; Init: +1; Perc: +2
Oracle 3
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +10, Heal +9, Knowledge (nature) +6, Profession (herbalist) +10, Sense Motive +7, Spellcraft +6
(144 posts)
Ratfolk Troubleshooter
FireSkorn

Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5
(100 posts)
Goblin Witch
Fizfiz

Goblin (97 posts)
Orc Shaman
G'Lub

Half-Orc
Vitals:
AC: 24, T: 11, FF: 23; HP: 87; F:13, R:7, W6; CMD 19; CMB +6(+10); Init: +1 ; Perc: +11
Hydrokineticist 7
Skills:
Acrobatics -2 (-6 to jump), Craft (carpentry) +8 (+10 to repair ships), Perception +11, Profession (sailor) +13, Swim +13
(13 posts)
Prism Dragon
Gethraxxis

Male Faerie Dragon
VITALS:
AC: 21, T: 18, FF: 15; HP: 44/44; F:5, R:11, W:7; CMB +7, CMD 17(21 vs trip) ; Init: +6; Perc: +9
UR1/Sor1
SKILLS:
Acro +13,App+10,(Bluff,Climb,Dip) +12, DD+15,EA +13, Fly +24, Know. (arcana) +11, Know. (nature) +10,Ling. +10,Perception +9,Prof (gambler) +9,SM +8,SoH +13 (+17),Spellcraft +12, Stealth +20 (+22), Swim +20, UMD +13
(41 posts)
Seryzilian
GM of Set
(1,220 posts)
The Witchdaughter's Nightmare
Grymm Planeswalker

Female Sylph VITALS: AC: 13, T: 13, FF: 10; HP: 8/8; F:1, R:3, W:3;CMB +0; CMD 13; Init: +3 ; Perc:+1 Wizard 1 SKILLS: Acrobatics +0 (-4 to jump), Appraise +8, Craft (gemcutting) +8, Fly +4, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +8, Spellcraft +8, Stealth +4 (44 posts)
Warforged
Gyro Linebreaker

Warforged
Vitals:
HP 25/25; AC 22, FF 21, T 11, CMB +5(+8 Sunder); CMD 17 920 vs sunder) ; F 6, R 1, W 1; Perception +7, Init +1
Skills:
Acrobatics -4 (-8 to jump), Climb +4, Craft (blacksmith) +6 (+8 to repair a warforged.), Knowledge (engineering) +9, Linguistics +3, Perception +7
(163 posts)
Dog Rider
Gyro Titanblade

Male Gnome
VITALS:
AC: 22(23), T: 12(13), FF: 21(22); HP: 65/65; F:8, R:3, W:1; CMD 19; CMB +6 ; Init: 1 ; Perc:+9
Barbarian 2
SKILLS:
Acrobatics -2 (-10 to jump), Craft (armor) +12, Craft (blacksmith) +15, Craft (weapons) +13, Perception +9, Survival +7, Swim +9
(86 posts)
Harsk
Scarab Sages Harsk and Biter. PreGen
(61 posts)
Ratfolk Elder
Ikit the White

Male Ratfolk
VITALS:
AC: 18, T: 14, FF: 15; HP: 10/10; F:4, R:3, W:1 (+2 vs Disease); CMB +2, CMD 14 ; Init: +3; Perc: +5
Artificer Magus 1
SKILLS:
Acrobatics +1 (-3 to jump), Craft (alchemy) +11, Craft (siege engines) +11, Craft (weapons) +9, Heal +3, K. (arcana) +8, K. (engineering) +10, K. (planes) +8, Perception +5, Spellcraft +8
(358 posts)
Lirianne
Jadis Keres

Female Ganzi Paladin Holy Gun/Chaos Knight (49 posts)
Monk
Jessie Kamiya

Female Human (100 posts)
Hand
Kindo

Male Homid XP : 1 (101 posts)
Catfolk
Kit'Arr

Female Catfolk 8850/9000 XP
VITALS:
AC: 19, T: 14, FF: 15; HP: 24/24; F:3, R:7, W:0; CMB +2, CMD 16 ; Init: +4; Perc: +5
Rogue (Cat Burglar) 3
SKILLS:
Acrobatics +10, Bluff +9, Climb +14, Craft (boneworking) +6, Diplomacy +9, Disable Device +13, K (local) +8, K. (nature) +9, Perc +5, Sleight of Hand +10(+16), Stealth +11, Survival +6, Swim +6
(543 posts)
Camper
Konstantine of the Inquisition

Male Human Arbitrator 4 (109 posts)
Rigzarreth
Lamb&Wolf

Female and Male Lamb And Wolf
VITALS:
AC: 23, T: 16, FF: 18; HP: 91/91; F:7, R10, W:13; CMD 23; CMB +8; Init: +9; Perc: +24(DV)
Summoner 11
SKILLS:
Acrobatics +5 (+9 to jump), Intimidate +19, Knowledge (history) +14, Linguistics +14, Perception +24, Ride +24, Stealth +23
(56 posts)
Chivane
Lavielle Liltegwanath

Female Duskwalker Elf Fighter 1 (WoL) (66 posts)
Ratfolk Troubleshooter
Level 20

Ikit Klaw Ratfolk
VITALS:
AC: 31, T: 18, FF: 24; HP: 205/205; F:22, R:24, W:15; CMD 34 ; Init: +9 ; Perc:+29
Alchemist 20
Skills:
Appraise +32, Climb +22, Craft (alchemy) +36 (+56 alchemical items), Disable Device +32, Fly +37, Heal +17, Knowledge (arcana,nature) +32,Perception +29,Spellcraft +32,Stealth +34,Survival +22,Swim +22,UMD +23
(5 posts)
Kolyarut
Libris Mortis

Male? Shadow Guard
VITALS:
AC: 21, T: 13, FF: 18; HP: 16/16; F:7, R:3, W:3; CMB +5, CMD 18 ; Init: +3; Perc: +1
Paladin 1
SKILLS:
Acrobatics -4 (-8 to jump), Diplomacy +9, Handle Animal +9, Intimidate +10, Knowledge (nobility) +6, Knowledge (religion) +8, Spellcraft +6
(164 posts)
Sylph
Lillian Mistborn

Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8
(89 posts)
Thassilonian Ambassador
Lillith Frostmourne

Female Human
VITALS:
AC: 16, T: 14, FF: 12; HP: 32/32; F:3, R:4, W:3; CMD 20 (21 vs sunder); CMB +6(+7 sunder); Init: +5 ; Perc: +5
Sorceress 4/Fighter 4
SKILLS:
Bluff +10, Diplomacy +10, Fly +8, Intimidate +10, Knowledge (arcana) +6, Linguistics +2, Perception +5, Sense Motive +2, Spellcraft +6
(234 posts)
Hellknight
Luthian

Male Human
VITALS:
AC: 19, T: 13, FF: 16; HP: 11/11; F:3, R:3, W:1; CMD 15 ; CMB +1; Init: +3 ; Perc: -1
Anti-Paladin 1
SKILLS:
Bluff +7 (+10 when opposed by Sense Motive roll), Diplomacy +7, Handle Animal +7, Intimidate +7, Knowledge (planes) +6, Knowledge (religion) +5, Profession (soldier) +3
(83 posts)
Clockwork Snail
Magos Drake

Human Tech Priest (59 posts)
Hellknight
Malleck of Alerion

Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1
(1,406 posts)
Jozan
Michel d'Armignac

Human WS 35 | BS 31 | S 31 | T 32 | Ag 39 | Int 36 | WP 31 | Fel 40 | A 1 | W 12 | SB 3 | TB 3 | IP 0 | FP 3 (40 posts)
Headless Horseman's Horse
MidnightFrost

Female Doppelganger Pegasus
Vitals:
HP 8/8; AC 13, FF 10, T 13, CMD 10; F 1, R 3, W 1; Perception +5, Init +4
Sorcerer 1
Skills:
Acrobatics +3 (+7 to jump), Bluff +7 (+9 with Fey), Diplomacy +7 (+9 with Fey), Fly +15, Intimidate +7 (+9 with Fey), Knowledge (arcana) +6, Perception +5, Sense Motive +6 (+8 with Fey), Spellcraft +6
(60 posts)
Ogre Brute
Mork&Gork

Male Ogre
VITALS:
AC: 23, T: 9, FF: 23; HP: 38/38; F9, R:1, W:3; CMB +12, CMD 22, Init: +0
None
SKILLS:
Climb +10, Craft (Beer) +5, Perception +7, Profession (brewer) +6
(71 posts)
The Horned Hunter
Nazrul Grovehoof
(0 posts)
Warren Chief
Nitrus-Shortspark

Male Lava Gnome
VITALS:
AC: 17, T: 14, FF: 14; HP: 9/9; F:3, R:5, W:0; CMD 11 ; Init: +3 ; Perc:+4
Grenadier Alchemist 1
Skills:
Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Profession (herbalist) +4, Spellcraft +8, Use Magic Device +4
(91 posts)
Kobold Devilspeaker
Nizvit the Kobold

Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15
(414 posts)
Belzken Monk
NotPFS Wreck

Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2 (152 posts)
Hunt Mistress
Nox the Black

F Dark Elf Sorcerer 1
SKILLS:
Acrobatics +3 (+7 to jump with a running start, +7 to jump), Bluff +10, Diplomacy +6, Knowledge (arcana) +5 (+7 to identify dragons), Lore (Black Dragons) +5, Perception +7, Sleight of Hand +7, Spellcraft +5
(16 posts)
Sacred Killer
PFS PreGen Character

Male Half-Orc
Vitals:
AC: 18, T: 14, FF: 15; HP: 65/65; F:8, R:10, W:5; CMB +11(14/13/13), CMD 25(28/27/27); Init: +2; Perc:+11
Brawler 6/ Assassin 1
Skills:
Acrobatics +12, Climb +10, Disguise +11, Intimidate +9, Perception +11, Sense Motive +11, Stealth +12
(47 posts)
Jakaw Razorbeak
Riku Silverwing

Female Tengu
Vitals:
HP 12/12; AC 17, FF 14, T 17, CMD 18; F 3, R 5, W 6; Perception 11, Init +5
Zen 1/Archer 1
Skills:
Acrobatics +7, Climb +4, Craft (bows) +8, Fly +7, Knowledge (history) +6, Perception +11, Sense Motive +8, Stealth +9, Survival +8(+2 vs Lost), Swim +4
(67 posts)
Vimanda
Robyn Veil
(84 posts)
Clockwork Spy
Robyte

Mechanic (Hand of the All-Code) (126 posts)
Shark
Rokea Razortooth

Female Seascarred Skinwalker
VITALS:
AC: 16, T: 16, FF: 14; HP: 12/12; F:4, R4, W:4; CMD 20 (22) ; CMB +4(+6); Init: +2 ; Perc: +10(LLV)
U/Monk 1
SKILLS:
Knowledge (nature) +5, Perception +10, Profession (fisherman) +8, Profession (sailor) +8, Sense Motive +8, Stealth +6, Survival +4 (+5 to get along in the wild), Swim +10
(16 posts)
Sironu
Ruuki Tsune

Male Kitsune
VITALS:
AC: 16, T: 14, FF: 13; HP: 5/5; F:2, R3, W:1; CMD 14 ; CMB +1(+3); Init: +3 ; Perc: -1(LLV)
Magus
SKILLS:
Appraise +3, Fly +6, Knowledge (arcana) +6, Knowledge (planes) +6, Linguistics +3, Spellcraft +6
(35 posts)
Viper
Scarab Sages Serket the Scorpion

Giant Scorpion
Vitals:
AC: 21, T: 13, FF: 18; HP: 27/27; F:5, R:3, W:1; CMB +4(+8), CMD 17(29vsTrip) ; Init: +2; Perc:+4
Skills:
Acrobatics +3, Climb +2, Perception +4, Stealth +3, Swim +2
(51 posts)

Seth's SF Pre-Gen
(2 posts)
Nephlei
Shandari

Female Sylph Kineticist (117 posts)
Nar'shinddah Sugimar
Sher Khan

Male Animal Kith
VITALS:
AC: 14, T: 10, FF: 14; HP: 20/20; F:1, R:3, W:1 ; CMD 14; CMB +4; Init: +0 ; Perc: +5
Rogue 2
SKILLS:
Appraise +7, Bluff +8, Climb +14, Diplomacy +8, Intimidate +8, Knowledge (history) +7, Knowledge (local) +6, Knowledge (nobility) +7, Perception +5, Sense Motive +5, Swim +7, Use Magic Device +8
(34 posts)
Mindspin Ram
Sir Gallant, Knight of the Horn
(1 post)
Balor
Skärbründ
(51 posts)
Elf
Sylvara "Silver Flame"

Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5
(25 posts)
Male human on stilts
Talin Moonscar

Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:
(205 posts)
Demogorgon
Tarkazza

Male Wookiee
VITALS:
Wounds 18/18, Strain 10/10, Soak 6
Shii-Cho Knight (60 posts)
Hezzilreen the Cunning
Trebelle

Blue Kobold (F)
VITALS:
AC: 17, T: 15, FF: 13; HP: 12/12; F:1, R:4, W:3 (+1 vs Traps); CMB +4, CMD 12 ; Init: +4; Perc: +6
Skills:
Appraise +5, Bluff +8, Craft (traps) +8, Knowledge (arcana) +5, Perception +7, Spellcraft +6, Stealth +13
(52 posts)
Elessia
Vex Silvertongue

Female Kitsune
VITALS:
AC: 17, T: 13, FF: 14; HP: 15/15; F0, R:6, W:0; CMD 13; CMB +0; Init: +5 ; Perc:+4
Kitsune Trickster 1
Skills:
Acro +6, Bluff +12, Diplomacy +12, DD +6, Disguise +11 (+21 fool impersonation), Escape Artist +6, K.(local) +8, Ling +8, Perc +5, Perf.(oratory) +9,SM +3,SoH +7(+15 conceal weapon),Stealth +6,UMD +8
(202 posts)
Xaivanshee Rasivrein
Vierkacha Vexidyre

Skills:
Diplomacy +9 (+11 vs. demon subtype), Heal +9, Intimidate +3 (+5 vs. demon subtype), Knowledge (arcana,history,nobility,planes,religion)+8, Perception +15, Sense Motive +9, Spellcraft +8
Drow Cleric 3 (22 posts)
Hezzilreen the Cunning
Voronwer - Hydra Eidolon

Female
Skills:
 Bluff +4, Perception +4, Sense Motive +4, Stealth +5, Swim +11 
Eidolon
VITALS:
AC: 15, T: 11, FF: 14; HP: 9/9; F:3, R:3, W:0;(+2 vs Enchant) CMD 15 ; Init: 1 ; Perc:+4
(19 posts)
Red Mantis
Xexik

N/A Dromite
VITALS:
AC: 21, T: 12, FF: 20; HP: 11/11; F:3, R:3, W:4; CMB +1, CMD 12 ; Init: +1; Perc: +10(Scent)
AP 1/Dread 1
SKILLS:
Acrobatics -6 (-14 ), Autohypnosis +6, Handle Animal +8, Intimidate +10 (+12 to demoralize foes), Knowledge (psionics, religion) +5, Perception +10, Profession (soldier) +6, Sense Motive +6.Spellcraft +5
(57 posts)
Snowcaster Sentry
Yuki-Tsune

Female Kitsune
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 18/18 Fort +1, Ref +6, Will +3; Init +3 CMD 14
Trickster 3
SKILLS:
Acro +14, Bluff +14, Diplo +12, DD +11, Disguise +14(+24), Escape Artist +9, Knowledge (local) +9, Knowledge (nobility) +11, Linguistics +9, Perception +6, Perform (act) +9, SM +9, Stealth +9
(347 posts)
Hunt Mistress
Zartana

Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2
(1,009 posts)
Thesing the Vampire
Zinkov

Male Dhampir
VITALS:
AC: 21, T: 11, FF: 20; HP: 28/28; F9, R:8, W:7;(+2 vs Enchant) CMD 18; CMB +6; Init: +4 ; Perc:-1
Anti-Paladin 3
Skills:
Bluff +11, Handle Animal +11, Intimidate +11, Sense Motive +5 
(29 posts)
Siwar Kurash
Zira Mitsobar

Female Human
VITALS:
Speed 14; 31/31 HP; Defence 14; Armour 4
Rogue 2
SKILLS:
Communication (Barg,Pers) 3, Cunning 1, Dexterity 4, Perception 4, Strength 1
(169 posts)
Scro
Zoggit Hedchoppa

Ork WS 53; BS 25; S 52; T 50; Ag 43; Int 24; Per 35; WP 36; Fel 27 Freebooter Chief Bosun Indomitable Will (52 posts)