Meyanda

Eldira the Logical's page

29 posts. Alias of Sebastian Hirsch.


Race

HP 11/11 | AC 18 T 14 FF 14 I | CMD 16 | F +4 R +4 W +2 | Init + 4 I Perception +6

Classes/Levels

I Speed 30 Ft I

Size

5´6, 130 pounds

Age

1245 days since activation

About Eldira the Logical

Eldira
Android magus (eldritch archer, myrmidarch) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Bestiary 5 19, Pathfinder RPG Ultimate Combat 56, Pathfinder RPG Ultimate Magic 9)
LN Medium humanoid (android)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +2; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+2/19-20)
Ranged mwk composite longbow +5 (1d8+2/×3)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus (Eldritch Archer, Myrmidarch) Spells Prepared (CL 1st; concentration +3)
. . 1st—shield
. . 0 (at will)—detect magic, ray of frost
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Statistics
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Str 14, Dex 18, Con 14, Int 15, Wis 11, Cha 5
Base Atk +0; CMB +2; CMD 16
Feats Point-Blank Shot
Traits deadeye bowman, sandpoint faithful
Skills Acrobatics +1 (-3 to jump), Craft (tattoo) +6, Knowledge (arcana) +6, Perception +6, Sense Motive -4, Spellcraft +6; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Varisian
SQ emotionless, exceptional senses, nanite surge, ranged spell combat, ranged weapon bond
Other Gear chain shirt, arrows (20), longsword, mwk composite longbow (+2 Str), artisan's tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, mess kit[UE], pot, soap, spell component pouch, trail rations (5), waterskin, 7 gp
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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