HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elven Grace: 1d6 ⇒ 4 Elantier tries to back away from the blood covered men, buy finds himself tripped up by the icy ground. Catching himself before he falls, Elantier fires at the northern mann then the southern man. Swift action to activate Lethal Hunter against the mooks and the casters. Attack: 1d20 + 3 + 5 + 3 + 2 ⇒ (8) + 3 + 5 + 3 + 2 = 21
Double Archery: 1d20 + 3 + 5 + 3 + 2 + 2 ⇒ (6) + 3 + 5 + 3 + 2 + 2 = 21
78/88 hp
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier shakes his head in astonishment as more foes appear. Maybe the good old days were better..... Elantier grits his teeth and continues to aim at the commander, forcing his will upon the flight of his arrows. Elven Grace: 1d6 ⇒ 6 Arrow!: 1d20 + 3 + 5 + 3 ⇒ (3) + 3 + 5 + 3 = 14
Archery Feat Reroll!: 1d20 + 3 + 5 + 3 ⇒ (18) + 3 + 5 + 3 = 29 Double Archery!: 1d20 + 3 + 5 + 3 ⇒ (17) + 3 + 5 + 3 = 28
I'm guessing you can't use the Lethal Hunter feat to expand your Crit range, after seeing the rolls?
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier darts to the northwest, then catches himself, eyes wide as he takes in the sheer numbers of men partaking in the macabre ritual. "By all the gos that are good! I hope I survive this..." Apparently talking to his bow, Elantier mumurs testily. "Aye, but these aren't the "good old" days are they! Just fire true and shut up!" The elf draws back and takes aim at the apparent commander. ELven Grace: 1d6 ⇒ 5 Arrow!: 1d20 + 3 + 5 + 3 ⇒ (15) + 3 + 5 + 3 = 26
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier looks a little sheepish as the party gets past the bugs. "I'm sorry, I should have been able to aid in this obstacle. My mind is still a little foggy since I woke up." He mumurs. I think I have adjusted everything to the correct stats and added a header.
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elven Grace: 1d8 ⇒ 1 Elantier snarls as he is covered in webbing and can't break free. Drawing back his bow, he tempts fate once more, firing point blank at the sorceress. Attack: 1d20 + 2 + 5 + 5 ⇒ (19) + 2 + 5 + 5 = 31
Elven Grace: 1d20 + 2 + 5 + 5 ⇒ (8) + 2 + 5 + 5 = 20
Double Archery: 1d20 + 2 + 5 + 5 ⇒ (11) + 2 + 5 + 5 = 23
Going back and checking the Web explanation, I think Elantier can just attack, provoking?
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elven Grace: 1d8 ⇒ 7 Elantier frowns at the sorcereress as she continues to close with him. Brow furroed in concentration, he takes a step back and continues to let arrows fly toward the arcanist. Attack: 1d20 + 2 + 5 + 4 ⇒ (16) + 2 + 5 + 4 = 27
Couble Archery Attack: 1d20 + 2 + 5 + 4 ⇒ (2) + 2 + 5 + 4 = 13
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elven Grace: 1d6 ⇒ 5 Elantier moves north, trying to put some distance between himself and the sorcereress. Spinning on his heel, he fires off an arrow at the poisonous woman. Archery Attack: 1d20 + 2 + 5 + 3 + 3 ⇒ (7) + 2 + 5 + 3 + 3 = 20
32/87 hp
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier grasps the arrow and yanks it out of his shoulder, the fires again. Saving Throw?: 1d20 ⇒ 14 Elven Grace: 1d6 ⇒ 1 Attack: 1d20 + 2 + 5 + 3 + 2 ⇒ (5) + 2 + 5 + 3 + 2 = 17
Elven Grace Attack: 1d20 + 2 + 5 + 3 + 2 ⇒ (14) + 2 + 5 + 3 + 2 = 26
HP 32/87
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elven Grace: 1d6 ⇒ 6 How do make a save? PD? Elantiergrits his teeth as he is injured, then fires again at the sorceress. "I'm assuming they are not friends of yours?" Attack: 1d20 + 2 + 5 - 4 ⇒ (14) + 2 + 5 - 4 = 17
He then turns and fires at one of the rangers. Double Archery: 1d20 + 2 + 5 - 4 + 2 ⇒ (12) + 2 + 5 - 4 + 2 = 17
72/87 hp
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Let's see if I got this down. Elven Grace: 1d6 ⇒ 2 Elantier startles as the witch and its minions appear. He quickly grabs his bow and fires at the witch. Attack: 1d20 + 2 + 5 ⇒ (17) + 2 + 5 = 24
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier shrugs. "I don't know. I can't remember much. I know I remember waking up in a forest this morning, then I wandered down a path and found this hut. I thought maybe I lived here...I don't know." The elf says, his shoulders slumping.
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Tekite here. I pretty much have the basics down. I haven't had a chance to flesh out Icons, Background, and such, as I've been concentrating on getting down the rules and building the character. Something I thought of to help with that is Elantier's one unique thing is that he has amnesia! Looking at the backgrounds I picked, I realized he suspiciously resembles the Jason Bourne. I swear, I didn't do that consciously! Any advice you have would be welcome, or any oversights or incorrect things, please let me know. Edit: Also, GM, how would you like me to handle gear? Also, how will Elantier be inserted into the story. (With amnesia, I picture him stumbling out of the forest, dazed and confused.)
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Guys, I think I'm going to withdraw from this. Though it doesn't require much time, I really feel no connection or hook in this PbP. I've taken on a lot of other games and my major interest at the moment is the PFS side of Pathfinder. Frankly, and I mean nothing against Big OM, it feels like we're just walking and having an encounter once a month or two. I had fun and if you guys ever want in on one of GM Tektite's PFS PbP's, just let me know we were in this together. Thanks.
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier releases another volley of arrows. Attack 1: 1d20 + 10 ⇒ (7) + 10 = 17
Damage 1: 1d8 + 1 ⇒ (4) + 1 = 5
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Elantier yells Fire won't hurt it, ware yourselves, it burns those it contacts. Elantier fires off a volley of arrows. Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
HP 88 | AC 24 | PD 19 | MD 17 | Init:+8 | Recoveries 2/3 (5d8+4) Elf Ranger 5
Attack1(Haste), Bow, Haste, F.E., P.B: 1d20 + 10 + 1 + 2 + 1 ⇒ (20) + 10 + 1 + 2 + 1 = 34
Damage 1: 1d8 + 1 ⇒ (1) + 1 = 2
Confirm Crit: 1d20 + 10 + 1 + 2 + 1 - 2 ⇒ (13) + 10 + 1 + 2 + 1 - 2 = 25
Elantier release a volley of arrows at the Giant. |