Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 I've not done Wounded Wisp yet at all and I don't remember Consortium Compact one bit as it was run for me while I was still in the hospital on lots of pain meds (only reason I know I did play it was reported and I have a sheet).
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Question: When's the sequel start? I'd be up for continuing with this motley bunch in more hi-jinks!
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will continue the song, for the group while gripping the end of the sword holding it at the ready, standing on the balls of her feet ready to jump in and hit the next thing that is in reach. Attack n' Damage if needed: Attack Bab-0 Str-4: 1d20 + 4 ⇒ (7) + 4 = 11 Damage Strx1.5-6: 2d6 + 6 ⇒ (5, 5) + 6 = 16
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "And I can see, you are offended, oh such a shame." Einn continues the song looking towards Deandre a smile on her face as she steps up and starts gestures with her hands towards Deandre. Casting Aphasia. Raging Song contunues (free action), Casting Aphasia on Deandre- DC 14 Will Negates...sorry stuck in the back trying anything at least soaking up the mage's attack.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Glad to just be here having fun with all of you. I'll admit an interesting situation we find ourselves in.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Continuing Song for the time being, readying to attack if anyone gets close enough. Einn will move to the side hoping to encourage opening up the space to have their foes move in, pulling the great sword out ready to attack."Rolling tiny balls of powers, we're playing a quick game of chess with the salt and pepper players." Attack 'n Damage if needed: Attack (BAB -0, Str+song -4): 1d20 + 4 ⇒ (12) + 4 = 16 Damage (base-2d6, (Str+song*1.5)-6: 2d6 + 6 ⇒ (1, 3) + 6 = 10
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Oh you're never speaking up again, Starting now." Einn continues the song looking towards Halli a smile on her face as she starts gestures with her hands towards Halli. Casting Aphasia. Raging Song contunues (free action), Casting Aphasia on Halli - DC 14 Will Negates
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Player Name: Betty
I don't think I'm alone in this, what is the next game we should expect from awesome GM such as yourself on this?
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will start to sing for the group. "My stupid mouth, Has got me in trouble, He said too much again, Just dying for a subject change." Yay extra performance! Raging Song - Inspired Rage +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Aye, should have taken the armor off, it hopefully isn't too deep down there. Einn mentions still trying to keep the boat as steady as possible.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Einn will attempt to hold the boat in place and taking stock of the situation. "Is the boat big enough to 'hold it all? it sounds like a lot moving around?"
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will join the others on the boat going around, offering a hand up when they get there to others (assuming eventually the door opens).
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Just putting this here for everyone to see I'm going to ask Mike to Bot me for a bit just because of RL stupidity.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Knowledge(local): 1d20 + 6 ⇒ (5) + 6 = 11
Einn will move up and taking a look around the area. "Something purely water based? Hard for people to get in and out unnecessarily if the only access is via this dock and the water. Interesting if that's the case."
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Zarta
Guaril
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Thanks Kegan, I mis-read that it was a move vs. free to maintain the song. (was reading higher level out of curiosity at the time) So I'll go ahead and step back.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Not sure if there would be flanking given its also in my square, so left the mods for you as things may change between action and resolution.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Fort Save (+song): 1d20 + 3 ⇒ (15) + 3 = 18 Einn will with a smile keep singing "You seem to want to play, small devilish thing, a pity means more blood to spill. Continuing Song as a move action She will swing attempting to hit the devil. Attack (lt. mace), BAB, Str(mod), bless: 1d20 + 0 + 4 + 1 ⇒ (12) + 0 + 4 + 1 = 17
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will take a step to the side opening up space for others or perhaps seeing if that trick of hitting things from both sides really does work flanking, holding the mace at the ready flaking bonus for anyone who wants it/ready for attack of oppertunity she starts to sing "Small and mischievous, does not mean you win, your prize will be taken..." Using Raging Song-Inspire Rage As a reminder "at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects". For ease, +2 Str & Con, +1 Will Saves, -1 AC are the big ones.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will move up and attempt to hit at the Imp and miss Kegan at the same time. Attack (lt silver mace), BAB, Str, bless: 1d20 + 0 + 3 + 1 ⇒ (10) + 0 + 3 + 1 = 14
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn would move forward and leave room for the others coming in behind her, hoping that one of them grabs the door on the way through. Holding the Light mace in her hand waiting for a chance to see something that needs hit.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 My action was confirm the weapon and obtain, instead turned into talky and obtain weapon... which has happened anyway. I think some of us are just waiting to see what extent we stop from Zarta, as it is her servant, it would be bad form to outright kill it without at least a nod. --- At most she's moved forward right through the door to have looked at the crop -- but you said talk or act.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Why I was leaving the dagger, just didn't know we had any others, thus looking at the riding crop.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Ey, this should work too. Was thinking the crop over there be useful to, just didn't know what condition she wants her servant in afterwards." Einn mentions taking the mace. "You'd rather not use it?"
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn looks around the room as the doors are opened. "This explains the lecture on devils...if that is what this thing even is, more annoying looking flappy thing." "One of the more dexterous may be able to use the little dagger thing better. Do you wish this simply subdued or what is the extent of force you prefer used...given the condition of the room for future entertaining?" She asks the Paracountess walking up to the entrance of the door ready to go in. Akk.. want a common sense roll but it doesn't exist in this game to possibly know that the riding-crop would have the same properties as the letter opener....Mike what would you want for that? I didn't want to meta it and walk over to it.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Do you want us to put things together in the bolded group or wait specifically in turn for this? Asking because I know you do that in person.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn would listen as the Paracountess speak and while the others are speaking. She is standing there with an almost knowingly smile on her face. After the others speak for a moment her voice is still accented but no longer the simpler speak that she had been speaking. "I'm sure there must be some reasonable reasoning even in these more serious matters that he is kept away. Some pressing business of some kind, but the more that we can acquiesce to his request perhaps we can also put in a good word or more of your most gracious hospitality. While freeing up his schedule when this trinket as you say is put to good use, perhaps you would have a message or a letter we could deliver that would entice the strapping gentleman that he needs a break from the stuffy rooms of the society for a taste of what proper society, and of course yourself, has to offer for a man of his refined tastes in such things." Diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15 She would finish off with a sly smile. "It may seem we are simply hear for business, but perhaps our purpose is to... be the stepping stone for a much more pleasurable evening in a short while, with his company." After a brief moment and gesturing to the male companions among the group. Sorry gentlemen "Unless he is attempting to pay you a complement for his absence by sending you something to entertain you in the meanwhile."
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "You see, we were told to report at your door as decorative flesh morsels, and tantalizing meat puppets for the evenings festivities. I believe our learned and divine inspiration may have added a bit more of a fruity layer to the subtle undertones to be a bit more exotic." Hands the letting over with Valsin's name clearly visible and that grin of he's either being happy or sleeping alone tonight. This could so have a variety of responses and reactions given the back and forth between those two.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "If not us, it may be an interesting aspect from the point of view that we are being sent by Ambrus Valsin to her doorstep and showing up blue." Einn mentions waiting for Kegan to pull the chain. ...resisting the traditional joke between them...
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Know(Arc)Untrained: 1d20 + 1 ⇒ (18) + 1 = 19 I'll add a me-too on the feel free to bot anything Gather Info
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Eye, that seemed to be the original plan. Though we didn't get any information on what we were bringing back or even what type of size it'll be." Einn will attempt to rub off some of the blue, or at least attempt to identify what it may be.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will attempt to lift Kegan up higher to reach the key using the table if necessary due to height, as I don't think that has been passed on to us. Strength: 1d20 + 3 ⇒ (15) + 3 = 18Missing any modifiers as I don't know who all is adding into this at this point, so we don't worry about who is added or not already. I'll echo the statement this has been a ton of fun once we got the kinks worked out of it, its been ages since I played Amber play by post (which is dating myself horrible), but very much interested in a part two to this.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn was standing under neath the area where the golden key is hanging. Not sure where that is in relation to the actual chests. "I can lift someone up to snip this down, it looks like the mechanism was simply to reveal that it is here not anything attached to the key itself."
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "We can try the last chest that seems to match it, if not I can lift someone up and get the hanging key. Einn will look around above their head to see if there is anything the key is attached to other than just hanging by a thread.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Have we yet tried the Jeweled Brass Key in any of them, the one we found inside the liquid I believe?" Einn mentions. "It looked like it may match at least one of them. If you want to try that in one I'll try the other in the other box and then switch?"
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn looks up where everyone else is looking to at this point. "If need be I could hold one of even ye taller folks up and get that once we figure out that it will be safe to pull the key down." Nods softly looking around.
"It wouldn't surprise me still if it were another trap of some sorts or at least something to note. We do still need to find the key out of here as well. Appraise(untrained): 1d20 + 1 ⇒ (4) + 1 = 5
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will carefully step back and try to shield the other smaller members while leaving them the ability to see what is going on. "If no one tries then we will be here for a long time, so lets see what is going to happen."
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn looks over the shoulders of those here at the keys. "I think we found at least one set that matches together. The next be figuring out is if the other one belongs to only one or both the other boxes -- perhaps even the door, or a key to the door inside the boxes. That'd be an interesting puzzle with'n a puzzle. Kind of like the dolls they like over in Irrisen with other dolls inside." She'll look back to the boxes again. "It doesn't seem like it would do any damage if it's the wrong one except the red one, it didn't seem like they was trapped any.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will take a look at the containers on the floor before even touching them or picking them up. If nothing at all seems odd with them she will pick them up carefully and examine them. For each container if necessary
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn will move forward to the door looking carefully into the area before them. Perception: 1d20 + 4 ⇒ (6) + 4 = 10 i.e. *
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn nods in agreement, holding the door open for her other companions.
After walking a little ways down the street. "Have any of you been around the Garundi or into Osirion before? Anything that we know of these agreements usually entail? Hopefully not anything that we were supposed to bring ahead of time by tradition." Knowledge (local): 1d20 + 6 ⇒ (18) + 6 = 24
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn pulls her lips tight together listen to the others talk to Auntie. "Who do you sell the other bits and such of medicine to? Is it the same weakened versions that the children receive?" She asks politely. Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Are there other expenses that are not being covered as well? If you don't have money to cover your own basic living expenses, how do you handle the upkeep if things get damaged?" She asks curiously as she looks about the place. Sense Motive: 1d20 + 4 ⇒ (20) + 4 = 24
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Ey, has there been an influx of the wee on's coming in with sniffles in the like or others that are needing help?" Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 I've seen on more than a few occasions, that if you fail the check by five or more it turns into a negative. Granted that's out of the Diplomacy section, but it makes sense applied to Bluff as well. Specifically where applying that to aid another, so everyone just doesn't pile on to it with bad numbers. My case is mostly I ran out of points at 1st to add to both Diplomacy and Bluff, next level will have Bluff, but with her traits Diplomacy made more sense.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 If you need to push on without me with this plan, since I had to strike the knowledge I picked up from before. I'm perfectly fine with it, if we were doing the diplo. route I could easily help, with bluff at this level I'd more hurt you then help you at this point. I thought that a bard-ish type pc may help but it just seems I'm just in the way atm.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Einn would look over towards Auntie and ask politely. "Are there any others in the area that also look after little ones? Possibly something that is the area that is being shared or picked up from other wee ones in the market?" Einn would walk over towards a window and look for specific places that she has heard about specifically Master Trebb Bonto's before quietly looking towards the rest of the party. "Perhaps it would not hurt to ask around some of the neighbors, if its something localized small critters are sometimes known to pass on things, and it may not just be wee ones and cats." She looks over to them hoping that they may pick up she's referring to folks of a more older human persuasion.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Einn would walk around the kitchen as the others are starting to get settled in being the strong silent type to this point. She would lean over gently the stoves sniffing at the mixtures that are simmering on the stove. Scritching a random cat without noticing while walking around, and observing the kitchen while waiting her turn to wash her hands before following up the stairs.
Female Human (Ulfen), Skald /1 AC 15 T 10 FF 15 | HP 15/15 | Fort+2 Reflex+1 Will+2 | Init +0 | Perc +4 |Sense Motive +4 | Movement 20ft
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Raging Song 6/6 | Extra Performance 6/6 | Sp Lv 1- 2/2 "Or a better question, why does the medicine take so long to work?" Einn mentions before looking down at the child that has been talking. "Do ye' think she would mind someone like me then? I'd not be a wee one I may be fierce at times but not to the level of an orc or such things and like." Long forgotten Diplomacy check
GM? is there a knowledge or something to see if it's perhaps what the kids are describing meaning its watered down or something? -- Understand if I would need to see some of it first. Previous Campaigns |
