|
Eglia's page
27 posts. Organized Play character for Redelia.
|
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Sheet looks good; thanks again.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
boon: 1d20 ⇒ 4
no day job
Thank you so much for running this. It was a lot of fun.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
stabilize folio reroll (DC 10), CON, HP down, GM stars: 1d20 + 2 - 5 + 4 ⇒ (9) + 2 - 5 + 4 = 10
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia double moves, declares the enemy the target of her smite evil, and sees what she knows about it.
kn. religion: 1d20 + 4 ⇒ (15) + 4 = 19
AC is 1 higher against target of smite.
Oh, and taking bonus to attack from the above list.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
I agree, shadow sounds better. I've been saving up my one smite evil a day for the end, and want to smash some evil... :)
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Sorry for the lack of posts. When I tried to post yesterday, the website was incredibly slow, so I only managed to get in a post on campaigns where I am GM.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia uses her training to help with the ritual.
kn. religion: 1d20 + 4 ⇒ (20) + 4 = 24
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
handle animal to shame the drake: 1d20 + 4 ⇒ (6) + 4 = 10
folio reroll
handle animal to shame the drake: 1d20 + 4 ⇒ (16) + 4 = 20
"Surely you could handle it if we fail..."
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
"A purpose can only be proved by what one does going forward. We, and our allies, seek to pass through your realm only to be able to seek to end the evil undead. We will not harm anything that is yours, and pass through as quickly as we can."
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia would prefer diplomacy first.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
kn. religion: 1d20 + 4 ⇒ (9) + 4 = 13
"Yuck!" says Eglia, and shares what she knows.
Then she moves toward the undead. (double move)
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia grunts in frustration, but keeps working.
strength check to paddle: 1d20 + 3 ⇒ (7) + 3 = 10
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia is too busy working her hardest to say much.
strength check to paddle: 1d20 + 3 ⇒ (7) + 3 = 10
edit: cross post with the GM, that was last round's check
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
str check: 1d20 + 3 ⇒ (3) + 3 = 6
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia prefers combat, but would be willing to do her part in the canoe if the others wish.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia moves towards the zombies.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia moves towards the remaining enemy (double move)
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia shakes her head at Nocholu's stubbornness, and takes out her healing wand.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Ravine:
survival: 1d20 + 0 ⇒ (17) + 0 = 17
Cliffside:
climb: 1d20 + 1 ⇒ (8) + 1 = 9
Maze:
attack: 1d20 + 5 ⇒ (2) + 5 = 7
Ruins:
strength: 1d20 + 3 ⇒ (17) + 3 = 20
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
I didn't get a chance to answer about the drink, but Eglia would have drunk.
Eglia agrees to the new challenge.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia swings her sword at the troll.
attack, flanking: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Sorry, I'm not capable of a quality post tonight. Lack of sleep due to a small child. I will post tomorrow.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
sense motive: 1d20 + 4 ⇒ (9) + 4 = 13
sense motive: 1d20 + 4 ⇒ (10) + 4 = 14
sense motive: 1d20 + 4 ⇒ (17) + 4 = 21
Eglia is unable to 'read' anything off of the joker spirit, but seeing the others are already helpful, she uses Kyra's words as inspiration.
"We will indeed help comfort weary wandering souls to the best of our ability and would appreciate your aid."
diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
Eglia tries to smash the red elk with her greatsword.
attack: 1d20 + 5 ⇒ (1) + 5 = 6
She looks quite confused when she misses entirely.
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
The forums are really acting weirdly, so I'm not going to be able to post more than this quick note tonight. Can someone please bot me so that I'm not holding everyone up?
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
skinwalker (werebear-kin) paladin 1 | HP 12/12 | AC 16, T 11, FF 15 | F: +4 R: +1, W: +2 | Perc +0 | Init +3
An, apparently human woman nods and smiles at you, introducing herself simply by name.
handle animal: 1d20 + 5 ⇒ (20) + 5 = 25
|