Satinder Morne

Edyth-Kineticist's page

47 posts. Organized Play character for Mari Clock.


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Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

I'm really sorry, guys, a contract attorney started early January and though he's not supposed to have any support staff, I'm doing an AWFUL lot of work for him, and by the time I get home I'm terribly exhausted. I'm so sorry for the delays.

Perc: 1d20 + 3 ⇒ (11) + 3 = 14
Heal: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

What'd you have to go wake that up for? Edyth shouts as she shoots with a water blast: 1d20 + 2 ⇒ (10) + 2 = 12 dealing 1d6 + 5 ⇒ (3) + 5 = 8 points of damage if she hits.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth still does not like being paralyzed.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth does not like being paralyzed.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Edyth will use her t-shirt reroll for the 2nd save.
Fort: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Edyth looks around wildly, attempting to move all of her limbs, hoping she doesn't end up paralyzed, or worse!

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Bah! What is all that?

Edyth will ready her stand-by water blast: 1d20 + 2 ⇒ (3) + 2 = 5 to attack the first one in view and range, and if she strikes will deal 1d6 + 5 ⇒ (1) + 5 = 6 points of damage to it.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

So sorry for not posting much! Work is killing me this week.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Sorry for delay, been sick since Saturday, not online much.

Edyth rather enjoys staying away from zombies, so she'll try her water blast: 1d20 + 2 ⇒ (2) + 2 = 4 from afar, and misses so severely that she hopes she didn't hit Nergi instead.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

I don't think I moved, I usually specify if I do, but I forgot it was so long ago.

Edyth, pleased with her first attack, will try another on this guy.
Water Blast: 1d20 + 2 ⇒ (9) + 2 = 11 and if it hits will deal 1d6 + 5 ⇒ (3) + 5 = 8 points of damage.

As always successful hit, pleased, then a miss.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Sorry for delay, project kept me afk at work.

Edyth will attempt a Water Blast: 1d20 + 2 ⇒ (19) + 2 = 21 and if she hits will deal 1d6 + 5 ⇒ (3) + 5 = 8 points of damage.

Them being bugs that live in the water, I hope they take this damage.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Upon hearing she's the expert on baths, Edyth looks confused for a second, but then nods vigorously.

Edyth stares blankly at the -- phantom -- class, with absolutely no idea what to do about them, and whispers to hear nearest companion, I might be rethinking my plan in life to be a Pathfinder. Those are rather creepy.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Um. Wow.

Edyth laments, Did I waste my money on these horribly uncomfortable clothes?

She'll start stripping out of the finery and putting back on her comfortable basic clothes and armor as she walks to catch up with the rest of the group.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth looks down at her garments, then over at Nergi, Is this one of those times I should bathe?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth stares open mouthed at the strange looking gnome, unsure what to say in reply.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Upon seeing the Nagaji and hearing his reply to Nergi, Edyth will smile at both.

She then turns to Dreng, Are we likely going to encounter a lot of undead, ghouls, ghosts, or what have you, if we're going to a place like that?

Unfortunately no knowledge to speak of, unless Nature helps, which I don't think it does.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Well met, Nergi! Greetings again. Bathe? What do you mean?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Good afternoon! Happy to be here... Where are we going again?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Player Name: Mari M
PC Name: Edyth
PFS#: 121978-23
Faction: Scarab Sages
Day Job: None
Perception and vision/senses: +3; Darkvision
Initiative: +4
Notes: I'd like to purchase a wand of cure light wounds with two PP.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

I like that tin crown. Can I take it? He isn't using it.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

The monster having moved away a bit, Edyth will give a go at her water blast: 1d20 + 2 ⇒ (15) + 2 = 17 Yay! not a 1 and if she hits will deal 1d6 + 5 ⇒ (3) + 5 = 8 points of damage.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Happy Birthday, Aryk!

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

With big ugly right next to her, Edyth will have to pull out her morning start and swing wildly 1d20 ⇒ 7.

Apparently hoping to distract it rather than actually hit it.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Ew.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3
Aryk wrote:
The blood loss has weakened him, however, and he grows too feeble to effectively attack. Taking the halfling's statement to heart, then, Aryk drops prone after. scimitar still in hand.

He voluntarily went down.

Edyth will move in to the room and give another go at her Water Blast: 1d20 + 2 ⇒ (6) + 2 = 8 and seems to have tripped along the way, missing again.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

PRD lists reposition as moving a foe, not an ally. Both the CMB maneuver and the feat.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Can I swap places with her since I didn't move on my turn? Or would we have to wait until the next round? Though I'll more than likely try to go into the room my next turn anyway.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Obviously distraught, she misses terribly.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Seeing the disgusting looking trio, Edyth shrieks, Eeeewwww! and being startled by its visage, she'll rather reflexively shoot at it, Water Blast: 1d20 + 2 ⇒ (4) + 2 = 6 and if she hits she will deal 1d6 + 5 ⇒ (4) + 5 = 9

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth has started pouting again, I only got to hit one, once.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Woot.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth is going to hold and see if any of them actually get through the door.

She will shoot a Water Blast: 1d20 + 2 ⇒ (14) + 2 = 16 at the first one through the doorway so he/it will not have cover and if she hits will deal 1d6 + 5 ⇒ (4) + 5 = 9 points of water damage.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth will pick up a stone and toss it to Nergi to get her to turn around, and then will repeat what the Almsman said, hopefully clear enough that her lips can be read.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth settles in, ready to attack when the Wyverns come in.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth looks at the huddled group, I think we should help them. They look rather down on their luck.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Sorry, my evil comment was directed to GM, not Amelia. I liked Amelia's joke :) GM knows I was joking and quoting a movie, my bad.

Edyth looks appalled at Aryk, I don't know if you noticed, but I like WATER. She grins. Water is much better than fire. And thanks for that heal.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

You are evil, and should be destroyed.

Ref: 1d20 + 4 ⇒ (11) + 4 = 15

Edyth screams in pain, AAAAaaaaahhhh!! I hate fire! then she start crying and sobbing, It burns! It burns. and begins to plead, Please, can someone heal my charred flesh?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth sighs at the sight of the spiders. I've got a bad feeling about this.

She'll move forward and try to hop to the other side of the turn off to be out of the way of other party mates.

Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14

Unfortunately that requires a double move.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth walks across the planks to get to the table and looks at the items and says, to no one in particular, Sometimes I think I should have studied alchemy, or at least poisons. And she'll search the bodies for anything interesting, but will not see anything more than Sam.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Pleased with her prior attack, Edyth will try that Water Blast: 1d20 + 2 ⇒ (1) + 2 = 3 again, but being too sure of herself her water went way off left.

She'll move out of the way for party mates to move in if necessary.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth, pleased by the sight of the first man falling into the filth, smiles, Where'd your grin go, bub?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Holy wow, how am I first?

Whoa there, fellas!

Though Edyth can see the one by the table, she doesn't think she can reach him with her blast. Glancing over, she doesn't much like the way the other two mates are smiling, so she'll shoot black border with a water blast: 1d20 + 2 ⇒ (15) + 2 = 17 and if she hits she will deal 1d6 + 5 ⇒ (6) + 5 = 11 points of damage.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth likes to hang out somewhere in the back-middle, maybe 4 if not 3.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Perception: 1d20 + 3 ⇒ (2) + 3 = 5 The smell is so horrible her vision is distorted through pained tears. I am pretty sure it doesn't smell any better up here. says the rather tall half-orc.

Heal: 1d20 + 3 ⇒ (17) + 3 = 20 Let us be sure we do not touch that... can it even be called water?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth eyes the old man from afar.
Heal: 1d20 + 3 ⇒ (5) + 3 = 8
Deciding he looks quite healthy, she bows low, wrinkling her nose a bit and not wanting to get too close. My Liege, if you please would forgive the rudeness which has been thus far been afforded to you. We as Pathfinders do not often find ourselves in the presence of greatness such as yours, and we forgot ourselves. Is there anything more you can tell us about the portal you came through, your army, and who is your enemy that sent assassins to kill you?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Edyth smiles at Amelia, seeing all the wands and pouches, What sorts of things do you keep with you? I want to make sure I'm well prepared, any suggestions on what I should bring?

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Player Name: Mari Clock
PC Name: Edyth
PFS#: 121978-23
Faction: Liberty's Edge
Day Job: No day job (not sure how I did that, I've never not had a day job)
Notes: Never played a Kineticist before, please be understanding if I do something wrong. Will try to confirm things before posting, but on the chances I can't, I apologize in advance.

Liberty's Edge

HP 13/13; Kineticist Half-Orc AC 15, T 12, FF 13 | Fort +6, Ref +4, Will -1 | Init +4; Perc +3

Tall half-orc with yellow-ish green skin comes in, Hello there! I'm Edyth. Happy to meet you all. I just need to go over my supplies and I can be ready to head off. Very much looking forward to my first adventure!

I was too lazy to open my laptop yesterday to make sure I had all the equipment I want yesterday, but will do it tonight.