As it happens, Diplomacy is the skill Edric is best at, with +6, though someone with higher Charisma than him would likely be better at it than him. Additionally, I had forgotten to give Edric a starting trait when I first made him, so I gave him Purity of Faith. It's not Diplomacy related, but it's an oversight I wanted to fix.
And here is my full submission to this campaign. Statistics:
Male Human Paladin 1
LG Medium Humanoid (Human) Init +4; Senses Perception +2 ------------------------------ DEFENSE ------------------------------ AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield, +0 dex) HP 13/13 Fort +4, Ref +0, Will +3 ------------------------------ OFFENSE ------------------------------ Speed 20 ft. Melee Morningstar +5 (1d8+4/x2) ------------------------------
Feats
LanguagesCommon Special Abilities:
Aura of Good The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil
Smite Evil
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Gear:
Longsword Four Mirror Armor Heavy Steel Shield Backpack Bedroll Belt Pouch Candles (10) Flint and Steel Iron Pot Mess Kit Rope Soap Spell Component Pouch Torches (10) Trail Rations (5 days) Waterskin Holy symbol of Iomedae ------------------------------ Carrying Capacity Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb. Current Load Carried 64 lb. Money 0 GP 0 SP 0 CP
Background: Some might consider it a coping mechanism for Edric to call himself Edric of Many Fathers, after his actual parents abandoned him at the step of a chapel housing an order of Iomedaean paladins. However, he simply considered that the truth, choosing to give greater consideration towards those that were there for him instead of those that weren't. The paladins at the chapel cared for him as one of their own and raised him to be a man that was strong and honorable. How could Edric not see them as being fathers to him when they did the duty that his parents couldn't or wouldn't perform? Whenever he looked back to the day his training had finished and he became an official member of his ordered, he remembered the smiles of his fellows and saw the smiles of fathers. But no matter how loving the father may be, a son cannot remain among them forever, yet must become his own man. And so Edric set out, towards the nearest settlement, in hopes of adventure, or some other enterprise where he might prove his worth. Along the way, he came across a caravan headed towards a town named Belhaim. From what he was told, no one expected that the caravan would come into danger, but he still volunteered his sword towards their protection. Even if the caravan itself hadn't needed his services, perhaps they might be needed now that he was closer to civilization.
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