Valeros

Edra Vatan's page

70 posts. Alias of ScarletWrath.


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Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra keeps throwing ice chunks at the creature since he doesn't find a compelling enough reason to approach it. ◈◈Attack 1:2 action Ranged Blast: 1d20 + 8 ⇒ (13) + 8 = 21 Damage Cold: 1d8 + 4 ⇒ (6) + 4 = 10Attack: 1 action Ranged Blast: 1d20 + 3 ⇒ (20) + 3 = 23 Damage Cold: 1d8 ⇒ 3


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Uhhhh what she said!! Edra shouts as he hurls 2 chunks of ice around thunder at the creature. ◈◈Attack: Ranged Blast 1: 1d20 + 8 ⇒ (18) + 8 = 26 Damage Cold: 1d8 + 4 ⇒ (8) + 4 = 12Attack: Ranged Blast 2: 1d20 + 3 ⇒ (19) + 3 = 22 Damage Cold: 1d8 ⇒ 3


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra now smirking at the power of the acid quickly realizes it’s too early to celebrate and fires a barrage of acidic bursts towards the orb. ◈Attack 1: Ranged Blast: 1d20 + 8 ⇒ (10) + 8 = 18 Damage Acid: 1d8 ⇒ 2Attack 2: Ranged Blast: 1d20 + 3 ⇒ (16) + 3 = 19 Damage Acid: 1d8 ⇒ 3Attack 3: Ranged Blast: 1d20 - 2 ⇒ (18) - 2 = 16 Damage Acid: 1d8 ⇒ 7

Blast, blast, and more blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra scowls at the sight of his blasts dealing no damage compared the vicious gash its sword has left across his chest. Well that didn't work out very well, I haven't tried altering my water type before, let's give it a try! . The water in Edra's hands change from a blueish clear color to a darker green color that's bubbling and steaming. Acid bubbling, surrounding his hands, Edra takes a fist full of acid straight to the centaur's stomach and follows it up with a quick jab. ◈◈Attack 1: 2 action Melee Blast: 1d20 + 8 ⇒ (19) + 8 = 27 Damage Acid: 1d8 + 7 ⇒ (8) + 7 = 15Attack 2: 1 action Melee Blast: 1d20 + 3 ⇒ (10) + 3 = 13 Damage Acid: 1d8 + 4 ⇒ (4) + 4 = 8


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra walks up, head down. (Henry Cavill fist reload) Flame and water alike begin to encircle him as he approaches the creature, letting out a deep breath of steam. Edra wastes no time and immediately starts to unleash a flurry of elemental blasts onto the creature. ◈Attack 1: 1 action Melee Blast: 1d20 + 8 ⇒ (14) + 8 = 22 Damage Cold: 1d8 + 3 ⇒ (1) + 3 = 4Attack 2: 1 action Melee Blast: 1d20 + 3 ⇒ (14) + 3 = 17 Damage Cold: 1d8 + 3 ⇒ (5) + 3 = 8

Stride, Kinetic Aura + 1 Action elemental blast, 1 action elemental blast

Edra is also now flanking with Thunder


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Reflex save: 1d20 + 8 ⇒ (4) + 8 = 12

Edra attempts to swat away the fairies but is caught off guard as the fairies tear right through his defenses. Ignore the hp at the top of my character for some reason it’s not letting me edit it, for now I’m gonna mark hp at the end of every turn in my posts

Edra activates his Kenton aura and flails his kinetically fueled arms arms trying to bring down the swarm. ◈Attack 1: Melee Blast: 1d20 + 8 ⇒ (11) + 8 = 19 Damage Cold: 1d8 + 3 ⇒ (2) + 3 = 5Attack 2: Melee Blast: 1d20 + 3 ⇒ (6) + 3 = 9 Damage Cold: 1d8 + 3 ⇒ (1) + 3 = 4Attack 3: Melee Blast: 1d20 - 2 ⇒ (18) - 2 = 16 Damage Cold: 1d8 + 3 ⇒ (2) + 3 = 5

HP: 20/34


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra squints his eyes trying to make out the creature as it runs away towards... LEIKO AND OSIRIS!!! He's going to eat them alive, I have to get in there. willsave: 1d20 + 5 ⇒ (4) + 5 = 9 Edra kicks himself off the ground in an explosion of flames, sending himself hurtling towards the creature. His kinetic aura swirls and lags in the air behind him as he gathers moisture from the air around him channeling his water gate. He hits the ground kicking up a cloud of the ashy dirt of the thinlands as he realises he ended up going in the wrong direction. He attempts to move again move: 1d20 + 5 ⇒ (5) + 5 = 10

Burning Jet, move


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra rises to his feet, knees wobbling, bleeding from every place you can think of. He lets out a warm breath into the frigid night of the Thinlands, again activating his kinetic aura. The water continuously swirling around him picks up a red hue from the blood he's covered in. Edra raises his fists, winding it back as he surrounds it in the blood packed water. He slams it into the creature immediately following up with another punch. ◈Attack: 1 action Melee Blast: 1d20 + 8 ⇒ (17) + 8 = 25 Damage Cold: 1d8 + 3 ⇒ (1) + 3 = 4Attack: 2 action Melee Blast: 1d20 + 8 ⇒ (10) + 8 = 18 Damage Cold: 1d8 + 3 ⇒ (4) + 3 = 7

Stand, Kinetic aura + Melee blast, Melee blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra mental blast damage

mental blast dmg: 3d6 ⇒ (4, 6, 1) = 11


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra wobbles as his attack misses, sending him off balance. He catches himself as his head spins, trying to figure out where the creature is.

concealment check: 1d20 ⇒ 6

Barely making out the creature in front of him Edra tightens his fists and lets out a deep breath channeling the water swirling around him into an icy gauntlet on his hand. Edra slams his frozen fist into the creature then follows it up with a second quick jab.

Attack: Melee Blast 1: 1d20 + 8 ⇒ (14) + 8 = 22 Damage Cold: 1d8 + 7 ⇒ (2) + 7 = 9Attack: Melee Blast: 1d20 + 3 ⇒ (17) + 3 = 20 Damage Cold: 1d8 + 3 ⇒ (1) + 3 = 4

2 action melee blast, 1 action melee blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Will save: 1d20 + 5 ⇒ (11) + 5 = 16


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

And I thought it wasn't gonna get any weirder than those Gorgas... well, he does look just about far enough away, been waiting to try this! Edra lowers himself into a running position and then slam his foot propelling himself forward with an inferno that shot out of his foot. Carrying the momentum from his burst, he activates his kinetic aura and slams his flaming foot into the creature. ◈Attack: 1 action Melee Blast: 1d20 + 8 ⇒ (5) + 8 = 13 Damage Fire: 1d6 ⇒ 1

Spoiler:
A condensed burst of flame shoots behind you, propelling you forward with its sheer force. Stride up to 40 feet in a straight line. Movement from this impulse ignores difficult terrain and doesn’t trigger reactions.

Burning Jet, Kinetic aura activation


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

There is legitimately no way I just hear Leiko say there’s a possibility that an ally opened up that portal to the dark and twisted dimension with trees that are only dead… ”Hmmm good idea Leiko but I think it’s more likely than not that our enemies await on the other side of this portal, I do think it’s a great idea that this is how they got in and out un noticed. However, if we walk in here we have no guarantee we will be able to walk back out, I don’t think the decision to walk into the other worldly dimension should be made on a whim friends, we should consider all outcomes. Osiris? Enyo? Thunder? Have you any say about our next move regarding the uh…“ Edra says, motion towards the portal.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

”I agree, our party currently consists of 5 with 4 excelling at combat, would a 2 on 3 off approach be best? Or how should we go about this? What do you all think?” Edra says, nodding towards Leiko, Osiris and Enyo.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

”Well this clearly can’t mean anything good… is it possible Kaneepo is onto us?” Edra says crouching, prodding the bird with a stick. Poor bird…


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra dashes up to assist his allies, "Mr. Darby missed all three strikes?!? Oh man, this must be one beastly gorga... I better give it everything I got!". Edra dashes right up to the gorga winding back his fist as he attempts to use high pressure water blast to rocket his arm right into the gorga. ◈◈Attack: 2 action MeleeBlast: 1d20 + 8 ⇒ (4) + 8 = 12 Damage Cold: 1d8 + 7 ⇒ (4) + 7 = 11

dash, 2 action melee blast
]


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra grabs his arm gritting his teeth I guess this is going to be a reoccurring enemy then? Wonderful, I'll give my thanks to Kaneepo. Edra let's out a breath and ready's himself slamming his foot into the ground as water and fire begin to circle around him. Edra shoots Leiko a thankful nod before slamming the other foot into the face of the creature with propelled by a burst of water. Edra hit's the monster with another attack, following the fluid motions of the water around him. ◈Attack:1 Melee Blast: 1d20 + 7 ⇒ (17) + 7 = 24 Damage Cold: 1d8 + 4 ⇒ (8) + 4 = 12 ◈◈Attack:2 Melee Blast: 1d20 + 7 ⇒ (11) + 7 = 18 Damage Cold: 1d8 + 7 ⇒ (8) + 7 = 15

Kinetic aura + free action melee blast, 2 action melee blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra being put off by the eerie atmosphere around them decides to look further into his surroundings. Nature: 1d20 + 5 ⇒ (17) + 5 = 22


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra places him pal upon the man, further healing him if needed. ”I promise we will do whatever we can for Shelyn, but first we need you to tell us what happened”

Healing was oceans balm


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra takes a Quick Look around and nods coming to a conclusion on the most effective strategy to tackle the library. ”Well it makes no sense to just sit here, let’s split up and look around, maybe try seeing how this supposed “sap” works.” Edra then pauses and speaks again, ”Taking a moment to actually think about it I’m not very honed in my investigative abilities, I’ll accompany Mr. Darby in his search instead”


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra gives a nod of agreement to Enyo and Thunder, before sitting down and letting out a deep sigh. ”I agree, the stacks sound like the best option as of right now.”


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Hp and Ac increased accordingly

- picked up cat fall

- picked up extended kinesis

Spoiler:
You’ve refined the control you can exert over your elements. Add the following options to Base Kinesis.
Proliferate You cause an existing element to expand. This works like the generate option, except that you can either create an equal quantity of the element in the same square as its source or in an adjacent square, or cause the element to expand to fill its square (making a flame bigger or turning a twig into a small tree, for example). After you proliferate an element, it reacts to the environment naturally—water you proliferated into thin air would splash back down, for example. This affects only natural forms of the element, not durable, crafted goods.
Regulate (air, fire, metal, or water only) You change the temperature of an existing element, making it colder or warmer. This can snuff out a flame or turn water to ice or steam. After this change, the element cools or warms naturally unless you Sustain the impulse. An item that gets cold or hot enough (as determined by the GM) can be used as an improvised weapon that deals 1 cold damage or 1 fire damage in addition to the damage the GM determines for the improvised weapon.
Sculpt (earth, metal, or wood only) Reshape an existing element into a small object of a design you choose. It looks crude and artificial on close examination. The sculpted element can be shaped into a functional short tool (or a long tool if your Base Kinesis can affect 1 Bulk or greater). It’s too fragile and artificial to be used as a weapon or have any monetary value.

- picked up Viking dedication


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra glares disgustedly at Bolan as he grab him by the shirt pulling him closer to Edra face. ”Sacrifices?!?! In your worship of these “fey” have you lost your humanity?!?”. Edra slams Bolan into the floor clenches his fist and walks away, going to see if he can help any of the gnomish folk out anymore. ”I can’t deal with this putrid man any longer, do with him as you see fit, I’m going to see if there is anything else I can do for the gnomish folk”


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra's jaw drops out of shock and awe "HEY YOU TREE HUGGER THATS MY TRICK!!" Edra yells as he turns his attention away from the Leshy. "g*! d~@n he's good with fire... how about I show him what else I can do.". Edra winds back his fist collecting water into the shape of a dagger and then slams it into Bolan's side, following it up with a second attack coated in water. Atk 1 ◈◈Attack: Melee Blast: 1d20 + 7 ⇒ (17) + 7 = 24 Damage Cold: 1d8 + 4 ⇒ (3) + 4 = 7 Atk 2 ◈◈Attack: Melee Blast: 1d20 + 2 ⇒ (19) + 2 = 21 Damage Cold: 1d8 ⇒ 8


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Thorn Damage: 2d10 ⇒ (1, 3) = 4

Edra, now bloodied but inspired by how quickly his companions jumped to finish bolan once and for all slams another burning fist into the leshy. ◈Attack: Melee Blast: 1d20 + 7 ⇒ (9) + 7 = 16 Damage Fire: 1d6 ⇒ 4 I used to hate my flames... I wonder if there's some meaning in me having needed them so often lately.. Edra shakes his head refocusing on the battle in front of him, hair being blown and shifted around he claps his hands together. Edra locks his eyes on the leshy as a beam of fire is expelled from his hands into the leshy, he then tilts his hands towards Bolan as the flame is sent his way hitting him as well. Flying flame, flying flame dmg: 1d6 ⇒ 1, dc 17 reflex save for the leshy & Bolan

Melee blast, FLying flame


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra rushes into the room, ready for a fight. Having no real time to assess the situation he immediately activates his aura becoming encircled by flame and water. Edra sees the leshy and grabs a strand of flame forging it into a flaming gauntlet around his hand and slamming it into the leshy. He follows this up with an additional hit from his other hand also covered in flame. Atk 1 ◈Attack: Melee Blast: 1d20 + 7 ⇒ (18) + 7 = 25 Damage Fire: 1d6 ⇒ 2 Atk 2 ◈Attack: Melee Blast: 1d20 + 2 ⇒ (8) + 2 = 10 Damage Fire: 1d6 ⇒ 4

Stride, Activate kinetic aura + one action blast, one action blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra who was formerly freeing prisoners hears the gnome mention the leshy accompanying Bolan and instantly snaps his head in the direction she was pointing. Creating a small flame in his hand ”if the leshy was with Bolan… then Bolan must be here.”

Edra doesn’t shoot only prepares a flame and looks around for the leshy where she was pointing


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

”Potions?” Edra says with a disappointed face. ”Ashame our alchemist friend isn’t here to hold them for us.” Edra grabs one of the antidotes and holds it up to the light,wat hung the colorful liquid swirl and shimmer. ”Mr Darby, Enyo, you seem to both be intelligent, have any idea who would get the most use out of carrying these potions?” ”Damned spider, that sting still hurts”


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra takes a deep breath and focuses on overcoming the poison. fort save: 1d20 + 9 ⇒ (10) + 9 = 19

He then, as mad as ever, lets out a roar as he sends a flaming spear straight through the spider. As it passes through the arachnid it Edra re-shapes its path with the flick of his wrist, sending the flaming spear in the oakstewards direction and into his chest. ◈◈Dc 17 dexdmg F: Flying Flame: 1d6 ⇒ 3

Dc on the poison, flying flame


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra, in response to be asked to lay down his arms looks at his hands in confusion then is more captivated by the giant spider. And after hearing Thunders affirmative words that it is indeed blasting time, he does exactly that, running up to the spider slamming his foot into the ground and activating his kinetic aura. As Edra activates his aura a glob of ice surrounds his fist and he slams it into the spider. He draws his hand back again and as his fist draws all the way back it becomes engulfed in ice and he again slams it into the spider. Atk 1 ◈Attack: Melee Blast: 1d20 + 7 ⇒ (14) + 7 = 21 Damage Cold: 1d8 ⇒ 3 Atk 2 ◈Attack: Melee Blast: 1d20 + 2 ⇒ (13) + 2 = 15 Damage Cold: 1d8 ⇒ 5

Move, Kinetic aura and Melee blast, melee blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Reflex: 1d20 + 7 ⇒ (20) + 7 = 27

Edra following silently behind to make sure no invincible foxes attack while they aren’t looking quickly reacts to the dropping bridge and grabs a ledge. In said ledge grab he does a double backflip and bounces between ledges to show off.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra, soaked in his own blood barely standing raises his hand and screams WON'T YOU JUST DIE ALREADY he blasts the fox 2 times with water.

Atk 1 ◈◈Attack: Ranged Blast: 1d20 + 7 ⇒ (20) + 7 = 27 Damage Cold: 1d8 + 4 ⇒ (4) + 4 = 8 Atk 2 ◈◈Attack: Ranged Blast: 1d20 + 2 ⇒ (19) + 2 = 21 Damage Cold: 1d8 + 4 ⇒ (4) + 4 = 8

2 action ranged blast, 1 action ranged blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra, bitten again and now bleeding profusely takes a moment to step back and focus on a stronger attack. [bold] ”WHY WON’T YOU JUST DIE ALREADY [/bold] Edra then slams an attack into the creature with his icy fist, hoping to finally kill it. ◈◈Attack: Melee Blast: 1d20 + 7 ⇒ (10) + 7 = 17 Damage Cold: 1d8 + 3 ⇒ (4) + 3 = 7

if it doesn’t die Edra follows the attack up with another one, but switching elements in hope for anything to could give him an edge. ◈Attack: Melee Blast: 1d20 + 2 ⇒ (14) + 2 = 16 Damage Fire: 1d6 ⇒ 2

2 action melee blast, melee blast


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Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra, shaken by the multitude of misses on the fox, decides to throw a flurry of elementals enhanced punches in its direction. Hit 1 ◈Attack: Melee Blast: 1d20 + 7 ⇒ (8) + 7 = 15 Damage Cold: 1d8 ⇒ 5 Hit 2 ◈Attack: Melee Blast: 1d20 + 2 ⇒ (9) + 2 = 11 Damage Cold: 1d8 ⇒ 8 Hit 3 ◈Attack: Melee Blast: 1d20 - 3 ⇒ (10) - 3 = 7 Damage Cold: 1d8 ⇒ 4

Melee blast, Melee blast, Melee blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra grabs a hunk of water in the air, freezing it on impact with his hand then slamming it into the face of Jeraya. He follows this up with him reaching behind his back, grabbing swirls of flame and as it turns into the shape of a spear hurling it straight into and through the Oaksteward, the colliding with the fox. Melee Blast ◈Attack: Melee Blast: 1d20 + 7 ⇒ (13) + 7 = 20 Damage Cold: 1d8 ⇒ 6

Flame spear: ◈◈Dc 17 dexdmg F: Flying Flame: 1d6 ⇒ 6

(the damage is the same for both targets, and both targets need to make a dex check

[ooc]Melee Blast, Flying flame


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra dashes down into the room to assist Osiris. Awe man I wish I had a cool one liner in mind before I did this. Edra simultaneously activates his kinetic aura as he makes his first swing into the stomach of the Oaksteward. ◈Attack: Melee Blast: 1d20 + 7 ⇒ (10) + 7 = 17 Damage Cold: 1d8 ⇒ 8 He quickly follows it up with a left hook ◈Attack: Melee Blast: 1d20 + 7 ⇒ (3) + 7 = 10 Damage Cold: 1d8 ⇒ 4

The reason I could punch 2 times is because I can make a 1 elemental blast attack as part of activating my kinetic aura

Stride, Kinetic Aura (Melee Blast), Melee Blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra lets out a small sigh before walking over to the caltrops now sprinkled across the floor, being careful not to step on any. Well look at the predicament you've gotten yourself into now Osiris, you should really look around before just wandering into rooms.

Edra will just spend as much time picking up caltrops as he can before something happens, aka combat, or something that would prevent him from picking up more


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra, looks at the talking plant completely dumb founded. I thought leshy were things of legend... wow. Thank you mr uhhh... Leshy! We promise we will not let Bolan cause anymore harm to the forest than he already has.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra open his kinetic gate grabbing a large sum of water and freezing it upon impact with his hand creating a giant club of ice. He dashes past Thunder Rolling and slams the slab into the head of the Oaksteward.

Attack: Melee Blast: 1d20 + 7 ⇒ (16) + 7 = 23 Damage Cold: 1d8 + 3 ⇒ (2) + 3 = 5

Kinetic Gate, Stride, Melee attack

Or if that one died from Thunders attack[\ooc]

Edra opens his gate and draws upon the plane of fire and conjures a large arrow made of bright orange flame. He grabs the arrow and hurls it through and Oaksteward. As it passes through the first Oaksteward the arrow immediately adjusts its course towards the second.

◈◈[ooc]Dc 17 dex dmg C: Flying Flame: 1d6 ⇒ 5

Channel, Flying flame


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Osiris snaps back at the sudden commotion and gives a look of frustration before bolting towards the gate and unleashing a blast of water and the oaksteward that hit Leiko.

◈◈Attack: Ranged Blast: 1d20 + 7 ⇒ (8) + 7 = 15 Damage Cold: 1d8 + 4 ⇒ (4) + 4 = 8

Stride, 2 Action blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra turns slightly surprised to Enyo, then gives an un caring expression and shrugs his shoulders. Ah, I see, "Fair enough, we tried. Lets go home." Edra begins walking on into the forest flickering a small flame on and off, then stops. "Oh that reminds me, Mr. Darby, I believe Ritalson said you made some pretty good pancakes, I'd like to try them." Edra then continues to walk off into the woods.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra grins and walks up to the front of the party. Enticing offer but I'm afraid it's not going to be that simple. How about you open up the gate and then we can negotiate Korimona's release. Edra then lights a tiny flame on his finger and flips it into the air as it molds into the shape of a coin. He catches it and begins rolling it along his fingers. Or we can do this the hard way and your whole base will turn to ash, your choice. Edra flips the coin once again but when he catches it, it disappears into thin air. He looks back toward the party and winks.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Leshys your say? Edra says coating his hand in flame, Ive heard they burn quite nicely. Edra refocuses and wipes away his smirk, pointing his hand out open palmed toward the Oaksteward. Now, answer my friend over here’s question or we will finish what we started, I don’t play games, Oaksteward.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra seeing Jank free the unicorn quickly lights up his face. His expression drops when he sees the unicorn end the Oaksteward in a matter of seconds. Oh jeez I didn’t even think about it but I guess it doesn’t know we are friendly. Edra takes a Quick Look around at his compatriots, thinking about how none of them had clarified their skills involving nature. Edra yells out to the unicorn and attempts to calm it down.

nature: 1d20 + 4 ⇒ (12) + 4 = 16


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra angered by his first shot missing takes a different approach and dashes up further. He pulls water from his aura and condenses it into a small orb about the size of a marble and flicks it at the Oaksteward infront of Osiris. Eat this, damned tree lover. ◈◈Attack: Ranged Blast: 1d20 + 7 ⇒ (16) + 7 = 23 Damage Cold: 1d8 + 4 ⇒ (6) + 4 = 10

Stride, 2 Action Blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra quickly assess the situation as Fire and Water begin to swirl around him faster and faster. He pulls a piece of fire off of his aura and launches it at the Oaksteward in pink. ◈◈Attack: Ranged Blast: 1d20 + 7 ⇒ (3) + 7 = 10 Damage Fire: 1d6 + 4 ⇒ (6) + 4 = 10

Kinetic Aura, 2 Action kinetic blast


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra walks into the mess of portals completely unphased. fort save: 1d20 + 9 ⇒ (17) + 9 = 26. Edra is completely dumbfounded by Osiris's performance, his eyes wide and mouth open with disbelief. He soon shakes off his impressed look and responds to Thunder. That was incredible Mr. Darby, but I agree with Thunder, we should take a small rest to regain our strength. Especially incase we come across anymore oddities like this. Edra then realizes that Enyo didn't so as well at handling the warps as he had. Speaking of which, let me patch you up Enyo. He notices that Osiris also took a bit of a hit. Let me lend you a hand there Mr. Darby.

Oceans Balm heal on Enyo: 1d8 ⇒ 2

Oceans Balm heal on Osiris: 1d8 ⇒ 3


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra walks up to the towering man, standing roughly a full foot talller than himself. You seem like quite the warrior, we would be honored to have you join our ranks! But first I believe an introduction of my own is due. I am Edra Vatan, a sarkorian kineticist in tune with the elemental planes of water and fire. Edra makes a quick display of his powers creating a small flame on the tip of his pointer finger and a sphere of water on the tip of the other. The rest of my companions consist of the legendary gunslinger Leiko Littner, the great inventor Osiris Darby, the never unprepared alchemist Jank Boteko and the ever inquiring Thaumaturge Enyo. Although I’m sure they can introduce themselves better than I can manage. But besides that, we could definitely use any help we are offered, it would be great to have you on the team. Edra shoots out his right hand open palmed offering up a handshake.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra overhears Enyo and walks next to him releasing his kinetic aura. I’ll accompany you Enyo, can’t have you going in all by yourself.


Kineticist 1| HP 26/34 | AC 18 | F+10 R+8 W+5 | Percep +5 | Acro +6, Med/Nat +5

Edra releases his aura as the gauntlets melt off of his hands into a bloody ball puddle beneath his feet as the blood of the beast diffuses through it. He quickly lights his hand ablaze to remove any excess blood or water then puts out the fire and whipped his brow. He then turns to Osiris and begins to speak, Now what in the world were those things? Bug eyes on a dog? Gross. Then his attention quickly turns towards Enyo who is still injured. Edra rushes over him throwing a splash of healing water on him. Are you alright friend? Looks like you took quite the hit back there.

Oceans Balm, Heal: 1d8 ⇒ 6

Spoiler:
A blessing of the living sea salves wounds and douses flames. Touch a willing living creature. It regains 1d8 Hit Points and gains resistance 2 to fire for 1 minute. If it has persistent fire damage, it can attempt a flat check to remove it with especially appropriate help. The target is temporarily immune to healing from Ocean’s Balm for 10 minutes.