Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Damaia, sometimes the things we can't see have the most power over us. Edmond says somewhat cryptically and with uncharacteristic seriousness. And Brandon, I can hear you, there is no need to shout. he says, rubbing his temple. Our mutual friend is going on about Killian. He says we should get him out of here and bring him back if we can. For my own part I agree. I found his overexuberant speeches quite entertaining actually.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Sorry guys, been away for the weekend. I'm happy to play on but again can't guarantee regular posting in the run up to the holidays. Also Killian, I'm planning on taking disable device ranks when I get around to doing my level-up.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond grimaces as the shadows close in. He hunches down like an animal, teeth bared and claws extended. But almost as soon as they appear, Kyle's light blasts them back. He sees Killian drop, and though it was his suggestion to approach the skeleton, he barely feels remorse - though he is aware of Brandon crying out somewhere in the recesses of his mind. Is there anything that can be done for him, Kyle?
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
A splendid suggestion Mr Shard, so bold and fearless! Edmond shout suddenly, giving the rest of the party a start. Go, we will cover you. The Pathfinder Society will reward you handsomely for your bravery. He looks on expectantly for the bard to make good on what Edmond considered to be his intent.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
I hate to rain on our parade but my time is nearly done, I can feel Brandon stirring already. I would say I have a quarter hour and no more in which to lend my particular talents to this endeavour. If anything untoward were to happen, beat if happen when I am here. To that end, what is the plan?
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Generally one of us will always have a hero point for GM inspiration though. I'm not trying to lessen my commitment to the game, just trying to think of an alternative
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
I'm no expert in these things. But this is a trap. Edmond says with some amusement. He approaches the skeleton and peers at the sack, without touching, to see if he cam see the contents
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Personally I don't think a journal is necessary. In terms of big, main events I think we recall everything. It might be useful for the new guys but I honestly wouldn't have the time to either read or contribute to a journal with other games and stuff in RL :/ Sorry.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Although I was present, I was not fully aware so I have no memory of these keys. But still... someone has gone to great pains to keep prying eyes out of here and I am growing ever more curious.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Do not be disheartened my dear. There are some locks even your dexterous fingers cannot open. What of the spellcasters, is there any magic that can get this open? Or else we search for the key.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Oh I don't know, the decor has a certain... Charm. In the right light of course. Somewhat intrigued by the macabre nature of the room, Edmond searches the place quite thoroughly. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Only momentarily have I arrived and already you wish to rest and return me to the desperately unimaginative prison of Brandons mind. Gods, if you could see all the angst and misgivings in there, cluttering up the place like old furniture long beyond usefulness. He shakes his head. Let's press on whilst I have a leave of absence and there are still such interesting things to see here. he seems to be speaking to the whole group but his gaze lingers on Damaia. He leads the party to the entrance of the basement. A little light, if you please. he asks of the spellcasters.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond tosses the necklace to Kyle. See what you can make of it, I'm going to keep my eyes peeled for those dolls you mentioned. He continues further down the twisted corridor. I can't view the map in DB for some reason
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond also has no interest in leading the group so is unlikely to make a decision Edmond pokes his head into a few rooms for a cursory glance whilst waiting to hear the plan. Perception: 1d20 + 9 ⇒ (12) + 9 = 21
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Until very recently, Brandon had resented Edmond for murdering their father. His psychosis had been such that he simply blocked out the memories of abuse he and his mother had suffered. Edmond had first begun to surface as a separate personality as someone who had the strength to take the beatings. But he soon grew tired of them and had delighted in spending over an hour torturing the bastard to death. **See previous posts** For years Brandon had tried to control the emerging personality, that by now took on frightening physical characteristics of its own, through meditation and medication. The breathing exercises and control over his own body were as fresh in Edmonds mind as they were in Brandons and he called upon that knowledge now. He is completely calm in the gulf of this creature, knowing he can hold his breath even in this state of duress for easily a quarter hour. Instead of panicking he tries to anticipate it's movements and time his struggle to escape. Cmb: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Can I just attack? By the way, I have no concerns about this thing suffocating Edmond :) Internal Alchemist Archetype wrote:
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond sees little option but to destroy the creature. Whilst it lives - Taryin dies. It's a simple equation. Claw 1: 1d20 + 13 + 2 - 1 ⇒ (4) + 13 + 2 - 1 = 18
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond's lips curls in a sneer at the thing but he makes sure to keep his distance. He has never been comfortable with mirrors - perhaps he is afraid of what he sees looking back at him.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Clawed hand on heart he says: Edmond I am, for all my failings. He turns his mismatched eyes on the tiefling, smile ever present. My lady Damaia. Though Brandon and I are forever one, we are still our own men. I can only occasionally see through him and alas, now that I have lain eyes upon you in person, I curse every moment that my gaze has not observed your beautious countenance. He gives a short nod of his head but as always with Edmond, everything about him is so alien that it is difficult to know if his sentiments are genuine or in mockery.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
The man standing where Brandon was just moments ago is anything but similar. He is tall and angular, where the alchemist is only average and slumped in his shy way. This person has jet black hair that seemed to grow in moments and even his eyes are different, one as pale blue as Brandons, the other an almost milky green. As the transformation completes the man stretches his odd, overly long arms like some great bird and arches his back as discs snap into place along his back. It is the claws that draw the eye. Long and wicked and sharp enough to eviscerate a mule. This thing looks every inch a gaunt, weird monster of nightmares. Which makes his smooth voice and charm all the more unnerving. He almost stalks toward Killian and Taryin, wearing a smile of deathly sharp teeth. He only stops when he is close to them. Too close - so that they can smell his hot, sweet breath when he talk. My friends! How absolutely delightful to meet you!
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond looks pointedly at the old man in the cage. These prisoners have no usefulness to us. They stay. We leave. Alas Brandons chemicals work too well in stabalizing my form. I cannot revert for near three quarters an hour. I apologize for the inconvenience. he says without enthusiasm. We might also be well served thinking of a reason she cant walk. he says pointing to Tessai, his bluntness startling.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond hauls Tessai to her feet. Well that was stupid. Brave but stupid nonetheless. he says with a nonchalant expression. But still, walking into Hell and facing down three of its denizens? Got to be worth a story or two. Let's get out of here.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond rounds on the devils, fangs and claws dripping with the black blood of their brother. He can see Tessais intent immediately. His entire existence has been for the sole purpose of protecting Brandon. And yet now, he hesitates. Tessai. This is foolish. We can get away from here! He sees only determination in her eyes. With regret, he turns and runs back to the entrance. What a waste! We are going to lose Tessai and all her strength for that mewling quim! He turns back one last time, shakes his head, and leaps through the portal.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Aaaarrgghh! Enough! Edmond throws his Morningstar to the ground and hurls himself at the creature. Claw 1, pa, flanked: 1d20 + 12 + 2 - 1 ⇒ (11) + 12 + 2 - 1 = 24
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Apologies for the lack of posting today, I was competing at Tough Mudder and feel kinda wiped out. A look of disgust crosses Edmond's face at Tessai's suggestion of silver weapons but defers to her better judgement. Silver morningstar, PA: 1d20 + 12 - 1 + 2 ⇒ (1) + 12 - 1 + 2 = 14
G~+!!#n it
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Assuming buffs still active Oh well, in for a penny in for a pound! Claw 1, pa: 1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31
Claw 1, pa, confirm: 1d20 + 12 - 1 ⇒ (9) + 12 - 1 = 20
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
That may well be easier said than done. This is tricky for me. Brandon would definitely try to stop Aemon but Edmond was already thinking about having at this bugger, hence his call for healing. JC is bull's strength or shield still active? Both had 6 minutes duration.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
Edmond whispers to the priest beside him. Some of my wounds are still fresh, Kyle. We're dancing the dance but we haven't paid the man by the looks of things. If this turns ugly, I could use your help.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
I eat Hell-dogs for breakfast.... and I'M HUNGRY! I think from now on Beppo we should co-ordinate our attacks to make sure we can apply the flanked condition to as many enemies as possible. With the loss of Stray Hal, Devil and now Tessai - its the best chance I have to maximise sneak attack opportunities. Plus the image of a huge armoured knight cleaving left and right while a long-limbed monster rips out throats in between is just awesome.
Retired Human (RETIRED) Alchemist 6 | HP 57 | AC 20 FF 18 T13 | Saves +9/+9/+8 (with heroism) (+4 disease, +2 poison)| Init + 2 | Percep +10
I'd rather we didn't wake her up. Edmond says, running a claw across her cheek in a tender yet frightening gesture. Isn't it better to deliver her back to her lodgings with a note saying "courtesy of your friendly neighbourhood Shades of Grey." What a nice surprise that would be to wake up to instead of hellfire and brimstone.
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