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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() If they aren't attacking, I am willing to wait to deal with them after we clear out the room ahead. Ebonfeather watches the humanoid forms with a wary eye and a ready bow. If they make no move to attack and say nothing in the next few rounds time, he will simply turn around and keep heading down the corridor. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Cast Light on a rock and throw it down the hallway. Look out for traps before continuing down. Perception: 1d20 + 9 ⇒ (1) + 9 = 10 ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Detect Magic. Meta-game speaking, they are probably Bracers of Armor. I highly doubt they would be +4 or better, so they likely provide no value to us. Since we have no way to identify them, I'll put them in my pack. When we get to 2nd level, I'll put a couple of ranks in Spellcraft, though I'd have to get pretty lucky to actually identify anything. OK, we go back to the boat, row back to the entry way, return to the chamber and proceed through the center door that smells of dirt (presumably earth elemental based this time?). ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Since there was no response to my "loot the corpse" statement, I'm assuming Jason had no loot. Is Drazh gone completely? Can we continue without him? -Posted with Wayfinder ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Emphasis mine: LegitGM wrote:
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() LegitGM wrote:
After rereading this, I don't think Umberto ever took the burn damage. Umberto should be currently down 10, Mushroom is down 8, Ebonfeather is down 2, I don't think anyone else took damage in this fight. Healing: Using the wand with an unknown number of charges: Umberto: CLW: 1d8 + 1 ⇒ (3) + 1 = 4, Umberto down 6, wand down 12 charges Umberto: CLW: 1d8 + 1 ⇒ (8) + 1 = 9, Umberto full, wand down 13 charges Mushroom: CLW: 1d8 + 1 ⇒ (3) + 1 = 4, Mushroom down 4, wand down 14 charges Mushroom: CLW: 1d8 + 1 ⇒ (6) + 1 = 7, Mushroom full, wand down 15 charges Might as well heal myself too. Wand now down 16 charges. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() OK. Loot the corpse, Umberto grabs the sword. I'll heal people when I get to a computer, then back to the boat/previous room. -Posted with Wayfinder ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Sorry, Umberto, Mushroom needs to take care of herself. I am not sure if you will allow an animal to have the presence of mind to stop-drop-roll, so feel free to deduct the bonus Mushroom takes more burn damage 1d4 ⇒ 3
She takes a 5-foot step to T7, then drops and attempts to smother the flames
Changing Mushroom's aspect back to Tiger (+Dex). Ebonfeather shrieks in fury and full attacks Jason
Drazh Up ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Booo for high rolling Mushroom Reflex: 1d20 + 3 ⇒ (2) + 3 = 5 I'll wait to see what the effect is before taking my turn. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() After Umberto's action: Spoiler: Ebonfeather, no longer having a good shot, rushes forward to set up a flank with Vira, drops his bow and attempts to bite Jason. Bite,Flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 Meanwhile, Mushroom 5-foot steps closer to Jason and continues attempting to gore the fire being. Gore: 1d20 + 4 ⇒ (19) + 4 = 23
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "Mushroom, go help Umberto out and attack that Fire being" Switching back to Aspect of the Bull to boost Strength for Mushroom. Ebonfeather will close in on Jason for a better angle and shoots again.
Mushroom rushes up to S9 and attacks (the Elemental does not appear to be on the map yet)
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Looks like we are back to the top of the round Ebonfeather advances to S14, then fires again. Bow: 1d20 + 3 ⇒ (11) + 3 = 14
Mushroom stays at his side, and readies another attack if an enemy comes within range.
Readied Attack: Gore: 1d20 + 3 ⇒ (11) + 3 = 14 Dam: 1d6 + 1 ⇒ (2) + 1 = 3 ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() I can't edit the map. Is Vira standing where we landed the boat? I'll probably place myself next to Vira, with Mushroom moving in front of me. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() I actually beat him in tiebreaker :) -Posted with Wayfinder ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() LegitGM wrote: In other words, fight him to get xp so you can level up and make up for the amazing diplomacy rolls in the mage guild Resolving a potential combat situation through use of role playing usually still results in earning xp. If that is not the case, I can certainly stop talk to people. ;) Initiative: 1d20 + 5 ⇒ (16) + 5 = 21 Preordered Action: Grab bow, shoot Jason.
Bow: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d8 ⇒ 5 Mushroom will stand in front of me and ready an attack if Jason comes in range.
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Examine the pedestal to see if there appear to be any traps.
Examine Jason, does he appear to be human?
"Guard of the Blade? Exactly how long have you been guarding this blade? No sleep? No food? No entertainment other than watching the lava bubble?
The people who placed you here to guard this blade must have set some type of condition that would allow them to take the blade without having to battle you. Is there anything we can show you to prove that we have the backing of the town above?" ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Ebonfeather holds the boat steady as others disembark, then drags the boat up on shore to make sure it doesn't float away. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Umberto Greenfingers wrote:
I literally laughed out loud when I read this. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "Well, I guess this should work like a normal river craft. Let me see those oars, Vira" Ebonfeather rows the boat out toward the island. Survival: 1d20 + 7 ⇒ (18) + 7 = 25 In case more than one check is needed
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "I guess I'll follow as well. Are there any oars in the boat?" Hope we don't encounter any fire elementals, I don't want to singe my feathers. Pick up Mushroom and walk over to the boat. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() When Umberto is close to being ready, I will lie prone on the ledge and reach with the rod to touch the lava, activating the once per day power to freeze the ground. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Umberto Greenfingers wrote:
It is certainly worth a try. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "The town is built on top of a volcano? How was I not aware of this? I really want to know what is valuable enough to hide in the center of a volcano, though. Anyone know how to pilot a boat? I can probably puzzle it out, but if anyone has experience, they should probably lead." ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "Earlier, we decided to always turn left. Might as well keep going." Before heading to the left archway, I will scan above the doorways for any markings that might point out a direction to the vault. Perception: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "I wonder what happened to their equipment? Scorpions wouldn't have taken their gear, would they? I suppose that is a mystery for another day. Vira, would you like to scout ahead?" Ebonfeather picks up the rock with the Light spell on it and holds it up. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Using the wand with fewer charges (currently down 8 charges) Healing:
Vira: 1d8 + 1 ⇒ (7) + 1 = 8 Umberto: 1d8 + 1 ⇒ (1) + 1 = 2 Drazh: 1d8 + 1 ⇒ (7) + 1 = 8 Umberto is still down 1. Let me know if you want another zap. Wand is now down 11 charges. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() I think Vira should be included. She is helping us out after all Who needs healing? I see Umberto is down 3. How much are Drazh and Vira down? ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Ebonfeather skirts around behind Scorpion 6 to set up a flank with Vira. Bite, Flank: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
If still standing, Mushroom will also attack Scorpion 6
Otherwise, she will stay where she is and ready an attack if another scorpion comes in range. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Not wanting to fire into Melee at heavily armored scorpions, Ebonfeather skirts around the edge of the cavern, ending in L8 (H5->I6->J6->K6->L7->L8). From there, he casts Flare on Big Scorpion #2 (Fort 13 or Dazzled for 1 Minute) He directs Mushroom to attack Big Scorpion #1. Not wanting to clamber over dwarves, she skirts behind Vira. (G5->H6->I6->J8) Gore: 1d20 + 3 ⇒ (14) + 3 = 17
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "Finally! Room to get my bow out" Ready bow, Attack Big Scorpion #1 Bow: 1d20 + 3 ⇒ (14) + 3 = 17
Mushroom attack Scorpion 5.
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Mushroom should be in G5 at the start of the turn. "Keep attacking Mushroom, I'll make sure we don't get flanked." Mushroom attacks Scorpion 5
Ebonfeather steps into H5 and attacks the two scorpions 1&2 (starting with the wounded one)
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Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Know(nat): 1d20 + 5 ⇒ (19) + 5 = 24 "Watch out! Cave Scorpions incoming! They've got nasty claws but aren't as good at dodging as these little guys." ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() High ACs on these guys. "Good girl, Mushroom! Let's do it again" Ebonfeather full-round attack on scorpion 1
Ebonfeather continues his futile attacks at the small scorpions, wishing he could break free to get his bow involved. Step back to G4, Mushroom steps up. Gore: 1d20 + 3 ⇒ (8) + 3 = 11 Misses as well. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() This combat sequence might be a little too complicated to perform with an Animal Companion. If ruled to be too complicated, simply change Ebonfeather's action to casting Flare on Scorpion 7 (Fort 13 or Dazzled) and Mushroom will stay in place Ebonfeather looks up and sees that he doesn't have a good shot on any of the scorpions. "Mushroom, Attack and Move" Mushroom attacks scorpion 7
Mushroom then 5-foot steps to H4. Ebonfeather 5-foot steps into the just vacated G5 and full round attacks scorpion 7
Maybe I should have stayed where I was anyways. Daphne Up ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Mushroom's readied action should have gone off. Did her attack hit? Also, it looks like we are back to the top of Round 2, and it is my turn. Is that correct or did my initiative move after Daphne with Mushroom's readied action? ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() OK, so Umberto and Daphne are currently at a disadvantage. I will cast Light on a rock and throw it into the jumble of dwarf bodies at G8 Rock, Point-Blank, Cover: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Mushroom will step into G5 and ready an attack at any scorpion that comes near. (Keeping Aspect of Tiger in play, so her AC is 19). Readied Attack: Gore: 1d20 + 3 ⇒ (14) + 3 = 17 Dam: 1d6 + 1 ⇒ (4) + 1 = 5 ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Know(Nature): 1d20 + 5 ⇒ (8) + 5 = 13 Oh well. Initiative: 1d20 + 5 ⇒ (19) + 5 = 24 What is the light level? ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Daphne Hermstos wrote: I thought we would pull you guys up. Between Umberto and Drazh it shouldn't be an issue. In that scenario, I would still have to fashion a harness for myself, then make some Handle Animal checks to keep Mushroom calm while I hug her to my body as we are being pulled up. It doesn't change much, and you guys are free to defend against whatever is making that scuttling noise. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Using his knowledge of climb cliff walls, Ebonfeather fashions a harness that will hold Mushroom. Spoiler:
Survival: 1d20 + 7 ⇒ (7) + 7 = 14 Hmmm... that doesn't look quite right. Untie it and try again. Survival: 1d20 + 7 ⇒ (7) + 7 = 14 No, not going to try that either. Untie it and try again. Survival: 1d20 + 7 ⇒ (3) + 7 = 10 Yikes, that is completely unreasonable. "You guys might want to have a look around while you wait for me." Survival: 1d20 + 7 ⇒ (14) + 7 = 21 Yes, that should work. Let's give it a try, Mushroom.
Finally happy with the look of the harness, Ebonfeather coaxes Mushroom into it. Spoiler:
Here, girl, just put your legs in the little loops here and I will cinch it around your chest. Handle Animal: 1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17 "Yes, I know it is strange, but it won't hurt you, trust me, girl. Just relax" Handle Animal: 1d20 + 4 + 4 ⇒ (1) + 4 + 4 = 9 "Ouch! Watch those tusks. Now, this isn't so much different from when I lift you up when we have to scramble up over rocks in the woods, is it?" Handle Animal: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24 "Good Girl! OK, now for the hard part, let's test it out."
Ebonfeather struggles to stand up with Mushroom strapped to his body. He is just about at the maximum he can possibly carry. With the two rings on, he grabs the rope and attempts to pull himself up. Climb: 1d20 - 3 + 5 ⇒ (13) - 3 + 5 = 15 With the few failed checks, I guess that took 15-30 minutes? ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() LegitGM wrote: Mushroom can bore through solid rock? Dang, I want to play with a boar animal companion. She is half Umber Hulk :D I just haven't been using the Confusion gaze. I did propose a way to get her up a couple of comments above this one. Let me know if you think my solution could work. Everyone else, if you are going to climb up, you need to make some Climb checks. If you aren't climbing up, please propose an alternative solution to the current situation. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() BTW: Is anyone else going to make the Climb checks? The DC is only 5 for the first part then 0 for however much farther you need to climb, but most of you are wearing armor. ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() Ah, yes, I meant to mention that myself. I'll wait till everyone else has climbed up, then I will climb back down to Mushroom with the rings and Drazh's rope. I will fashion a harness with the rope (maybe a Survival check?) that will strap Mushroom to my body. (Probably a difficult Handle Animal check, but I can retry or take 20). I can then climb back up with a Heavy load (fortunately the DC is low with a knotted rope). Sound ok? ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() "I hear something up here, but it's really dark. If Drazh could get up here, I think that would be great!" ![]()
Male Tengu Hunter 1 | HP 9/9 | Init 5, Per 9 | AC 17/14/14 | 34 arrows |
Mushroom: HP 17/17 | Per +3 | AC 19/11/18 Spells:
0 - Detect Magic, Light, Spark, Flare; 1 (0/2) - Cure Light, Faerie Fire; Summon Nature's Ally I ![]() I will begin by examining the archway for traps. Perception: 1d20 + 9 ⇒ (20) + 9 = 29 After that revelation, I am assuming Drazh (and his darkvision) will be scrambling up the rope next. If there is enough room on the ledge for two people, I will wait to give him a hand up over the edge. I will not pass through the archway unless there is no other place to stand. |