Male Ogier Wanderer 2
Easop can only stare wide eyed in wonder at the presence of a real Aes Sedai. Lady Jasmine was outstanding...but this...this was a real tower trained Aes Sedai. Suddenly he realized he must look like a gaping fool, and realized that some sort of response was expected of him. "Why yes Aes Sedai". "Certainly, whatever you say". "I would see where this story leads". "I know till now I have not been of much use...but I do know things...and I'll try...harder"
Male Ogier Wanderer 2
Jasmine Raleen wrote:
Here are the Pathfinder Stabilization rules...Another change from 3.5 Dying: A dying creature is unconscious and near death. Creatures that have negative hit points and have not stabilized are dying. A dying creature can take no actions. On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. If a dying creature has an amount of negative hit points equal to its Constitution score, it dies.
Male Ogier Wanderer 2
Easop heal checks 1d20 + 2 ⇒ (10) + 2 = 12 Round 2 check 1d20 + 2 ⇒ (11) + 2 = 13 Round 3 check If I was making this rule I believe I would make it so that successful heal checks added to the stabilization roll, instead of just stopping the damage...hmmm a house rule to consider
Male Ogier Wanderer 2
Gee. I'm good at moving the plot forward...just be AWK for a day and things will take off :-). I'm good with you rolling initiative, and though I was skeptical at first I'm in another game with averaged group initiative...ie good guys go first...bad guys go second etc, and it really speeds up the combat. Since everyone goes on the same initiative you just post when you can instead of waiting for someone else.
Male Ogier Wanderer 2
1d20 - 1 ⇒ (19) - 1 = 18 Initiative "Now stay down everyone". "Don't make yourself available for combat until and unless you absolutely have to". 1d20 - 1 ⇒ (9) - 1 = 8 Sling attack Easop quickly rises up and releases a sling bullet without really taking the time to aim, and the stone hits the ground in front of the charging group, and rolls harmlessly through the horses legs.
Male Ogier Wanderer 2
Still out of breath from all the excitement and exertion Easop sits on a stump as the plans are made. "These darkfriends are really starting to perturb me", he states. "I'm not much good with this sling, but I might get lucky". "They are larger than rabbits" , he jokes looking around the ground for suitable stones for his sling.
Male Ogier Wanderer 2
Easop had stated earlier that he might be best suited for horse scaring, since he'd probably scare the prisoners as much as console them...but since we're this far in I'll just hope I don't scare them so much they scatter into the woods :-). Easop approaches the prisoners as well with his biggest smile, and gentle look. He holds his staff at ready, but really hopes he doesn't have to hit anyone with it. If necessary he will use his strength to help release the captives.
Male Ogier Wanderer 2
"Perhaps we should finds somewhere to hide out till morning". "Though darkness does have the advantage of surprise, and confusion". "I fear though I am well read on the battles that have shaped our land, practical applications are not my forte". "I will leave that planning to our brothers from the parched lands".
Male Ogier Wanderer 2
Almost to the battle scene, his Quarterstaff raised high, Easop quickly lets his rage fade, when he sees the situation well in hand. He then remembers he dropped his journal roughly on the ground, and rushes to retrieve it straightening out the pages as he rejoins the group. "Hello there". "I am called Easop".
Male Ogier Wanderer 2
Finally pulling his nose out of his journal, Easop realizes his new companions might really be in danger. then he sees the blood flowing, and finds the unusual feeling that must be anger enter his body. "Hey those are my friends". The Ogier yells in his loud rumbling voice. He drops his Journal to the ground, and moves forward his Walking Staff at ready".
Male Ogier Wanderer 2
1d20 + 7 ⇒ (2) + 7 = 9 Diplomacy 1d20 + 7 ⇒ (4) + 7 = 11 Diplomacy "It seems that stopping them from causing this type of reaction would be the prudent course of action". "I will do what I can to help". Celebration party at my house if Easop ever rolls above a 5 on diplomacy checks :-)
Male Ogier Wanderer 2
Pandin Stoneherd wrote:
Easop lowers his head at Pandin's words. "You are right Pandin". "You shame me with your mercy". "I should pity them as well, as I'm sure they do not know better". Then looking up and meeting the Aiel's eyes, "Still I think we should deliver upon them a very stern lecture, and get their promise not to do these things again".
Male Ogier Wanderer 2
Easop stares around in wonder at all the new people, as much as they stare at him...and give his best disarming smile I must ask lady Jasmine to help me make myself less threatening. Perhaps she can help me with her smile He knew in theory that there were many people in the world, but seeing it in reality was still a bit overwhelming somehow. Finally he snaps back to the present, and joins Jasmine speaking with master Hobbs. "I should hope we run across these marauders before they attack another innocent farm". "Why any of these people here could be in danger of an attack". "I would hate to see more mayhem dealt".
Male Ogier Wanderer 2
I'm still here, but fearful that we've got some party issues. I know when you originally posted for recruitment you had mentioned that you might allow an Aiel, but needed a good reason...well we've got three of them, and none of them knew each other before the start of the game. We've also got an Ogier, whom has never really been in civilization before...so out of our 6-characters four of them are outcasts, and/or even feared from the land we are adventuring in. I found that one of the best things about the WOT is the depth of cultural development, and the differing attitudes of the various cultures. We've effectively got two adventuring parties with the Wastelanders always hand speaking among themselves, and the wetlanders kind of along for the ride. I'd be willing to do another character to fit the setting more, but unless we can find a way to bind the party together, these might be recurrent issues. Just don't see how this party in it's current configuration can work in the situations we are currently in. Nobody would trust or talk to us. Anyone else have any thoughts???
Male Ogier Wanderer 2
Making an effort to dissuade the girl's fears, Easop crouches down as close to her level as he can, and from a non-threatening distance, tries to make himself likable. "Hi There". "My name is Easop, and though I might be large and strange to your eyes, I can assure you I'm not any kind of Monster". "Would these others travel with me if I were any danger to them". 1d20 + 7 ⇒ (1) + 7 = 8 Diplomacy Two 1's in a row. That's not fair. Looks like Easop might have to knock her over the head if he plans on carrying her :-)
Male Ogier Wanderer 2
"What is going on"? "I don't understand what is happening here". "Is there danger"? 1d20 + 5 ⇒ (13) + 5 = 18 Knowledge Nature 1d20 + 7 ⇒ (20) + 7 = 27 Perception Easop bends and picks up the head of one of the wheat plants, crushing it in his massive hands, and holding it to his nose. "This should have been harvested long ago". "It has gone bad". Then suddenly his head darts around to stare towards the stable. "Wait"! "I hear something from over there in the stable". "It sounds like something alive".
Male Ogier Wanderer 2
Lain of the Taardad Aiel wrote:
"Ooooh!" Spearmaster Lain...I would join you if you would have me". "I'll do my best not to get in your way...I just...I crave the company of others. Easop then looks at the small furniture with a critical eye. "And I have a sinking feeling that my bed might not be the most comfortable in the Inn, so I might delay attending it as long as possible".
Male Ogier Wanderer 2
Easop stares around the crowded main room in wonder. The scrolls and books told of such things, but it was a wonder to behold. All these people with different skin tones, hair and eye colors, they all dressed in different textures and colors, their languages so varied and fascinating...why they even smelled uniquely. It was almost overwhelming, but as much as he stared at the people they stared back at him. Most he was able to disarm with a genuine innocent smile...some assumed he was grimacing...but said nothing as he was quite large, and the tree trunk that he used as a walking staff set comfortably in his huge hands. He almost missed the beckon into the other room. "What"? "Back here?". What is wrong with this room the one back there is lonely. There is a nice roaring fire in the main room, and this one is cold and empty". Then giving up his stance he joins the others in the private room, a look of disappointment obvious on his large face. I suppose there will be enough time to experience these things later". "Forgive me for my over-exuberance". Easop then begins to look for the necessary things to light a fire. "At least let's get it warm and dry in here, as we appease our appetites". Then turning to lady Jasmine "I am certainly no expert in these kind of things, but is it wise to leave such a trail of gold in our wake"? "We are already marked by our unique make-up without letting word that we have wealth creep out". Then looking at the ever alert Aiel, he half chuckles to himself...Though a man would be a fool indeed to molest this group". Easop then looks for a sturdy stool, or an armless chair that he thinks might support his mass. Finally seeing nothing like that he turns over an empty bucket and carefully lowers his bulk onto it, finally relaxing as it appears it might support his weight. "They just don't make good sturdy furniture like they used to do they"?
Male Ogier Wanderer 2
After taking the time to read the missive, his large hands making the letter seem like nothing more than a leaf, his ears begin to twitch with excitement. Then starting loudly, and lowering his voice when his wise companion speaks. "We're really going to meet an Aes Sedai". "Not to minimize your power Jasmine, but we are really going to meet one who bears the ring and shawl". "Will the wonders of my new life never cease". Then look at the others, "What is the name of this village we are approaching now". "Does anyone know"? "I wonder if we could be so fortunate that this is Aturo's Orchard"?
Male Ogier Wanderer 2
Jonasty1031 wrote:
Just FYI...through experience Easop has learned that people tend to fear he is some darkspawn or are just frightened of his appearance, so any time they enter a new village, or manor, he will wait on the outskirts until his presence can be explained. As this situation he is obviously expected he will forgo this usual pattern.
Male Ogier Wanderer 2
Lain of the Taardad Aiel wrote: Lain grinned and reached up, patting the Ogier on the back. "That it is Treebrother. That it is. So tell me... What is it brought you out of the Stedding? Having traveled with you for awhile, I feel it is high time I asked!" Easop looks at the Wastelander, and his brow knits in frustration, and intense thought. "That is both an easy question to answer and a difficult question to answer". "I believe that this day I will give you the easy answer, and save the other for a day when I myself better understand it". "My steading was unique, in that my gr...I mean my master and I were the only inhabitants". "As you have probably concluded from my strange reactions to situations we have found ourselves sharing, and my wonder at everything I see...or hear, I have very limited experience in dealing with others". "You are all so alien, and yet so fascinating to me...I can't begin to even tell you...but back to answering your question the easy way". "Just before I left the steading my master was called from the land of the living...so quite simply...I had no reason to stay". Sense Motive DC 15
Spoiler:
You notice that as Easop speaks of his master his hand unconsciously drops to the pouch at his waist, to reassure himself that something is still there. You would assume it is the leather bound journal, which he constantly reads, but never seems to write in. He uses another for that. Sense Motive DC 20
Spoiler: You believe that Easop is very sincere in his story, and in fact don't believe he has ever told an intentional lie...though some of his stories border on unbelievable. However, you believe there is more of this tale to be told...when he is ready.
Male Ogier Wanderer 2
At hearing the laughter of the Wastelander, the Ogier breaks into a deep rumbling laugh that seems to shake the very land they tread. "Oh of all the strange and miraculous things I have experienced since leaving the steading, the sound of laughter has to be the most rewarding and fascinating". "I loved my grandfather...i mean Attal..., but he was a very taciturn, and thinking back I can't ever remember hearing him laugh". "In fact just now may have been the first time I have ever laughed". "Is it not a cleansing experience"?
Male Ogier Wanderer 2
"Oh no friends". "In fact my life is most satisfactory at the moment". "I guess I was just daydreaming...I seem to be prone to that". "I was comparing where I was only months ago, to what my life is like now". "I am grateful for your companionship". Even this dreary weather fails to dampen my spirits.
Male Ogier Wanderer 2
Easop walks steadily, his long legs easily keeping pace with the tall Aiel. Occasionally twitching his ears to rid them of accumulation moisture, and subconsciously squeegeeing the moisture from his mustache he seem deep in thought as he plods along. Who ever would imagine a year ago that he would be here. He had never even seen a human until a little over a year ago, yet here he was travelling with them as though it was perfectly normal. There had to be a story here...he was confident he was on the right path...he had to be.
Male Ogier Wanderer 2
Wow. I fell behind without my dot to guide me. I think Easop is finished, just need to add some descriptions to race/class details, & Buy equipment...which won't be much. Background story will be written as a short story, so might take a little longer, but I think you have the basics of it. |