Lord Soth

Earthenhammer's page

5 posts. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

Thank you all for the ideas, especially Vorsk and Majuba for suggesting Mummy's Mask. I've run it before and really enjoyed it but for some reason it just didn't cross my mind when I was looking at the APs. I do like book 1 but aside from some forshadowing about the mask it doesn't really establish anything that carries on later down the line. Thanks again everyone I think my search is ended!


Thanks for the ideas, Kingmaker was actually my idea for my first choice. I've run it twice before so the additional prep wouldn't be too bad for me. Unfortunately one of the players in the groups is someone I've run the campaign for already and he's with me in another group that's playing a homebrew (with a different GM) that's doing a kingdom centered game so I didn't want to overload him with more of the "same". Giantslayer was probably my second choice as I've played that through book 3-ish, and I remember the first book being largely unnecessary. I do plan on being in Serpent's Skull as a player soon so that one's out. Council of Thieves ends a lot earlier than most APs right? I'm not sure that'd deliver the higher level play they're gonna want to get to. I will look into Legacy of Fire though, I've got those sitting on my bookshelf actually. I've never really leafed through 'em, and maybe that'd be a good opportunity, though they'd require translating to PF (I have to be really thorough with that or my brain starts hurting).


So a campaign I'm running is possibly wrapping up soon due to lack of time/energy for the homebrewing and will be looking to start an AP to ease my stress. However nobody, myself included, really wants to start over at first level. And so I'm trying to think what AP can do well if you skip the first book. Something that I don't have to dictate too much through exposition to get it going, just a quick "you guys did this now go". I do have some experience with running/playing APs so I have my own ideas but was interested in what other GMs/players thought?


They do according to their entry in the universal monster rules, and I actually just found my answer in the entry for spell likes in the magic chapter, as the highest level spell they can cast from the class that grants it. I had just been looking in the glossary, sorry and thanks to anyone who was looking.


How do you determine the DC to cast defensively for spell-likes that don't replicate actual spells? Do you just assume it's 0 and thus a DC 15? If it matters the specific ones that came up in game are the paladin's divine bond and the travel domain's dimensional hop, though I'm sure there are others.