Defensively casting Spell-Like abilities


Rules Questions


How do you determine the DC to cast defensively for spell-likes that don't replicate actual spells? Do you just assume it's 0 and thus a DC 15? If it matters the specific ones that came up in game are the paladin's divine bond and the travel domain's dimensional hop, though I'm sure there are others.

Dark Archive

I was under the impression that Spell-Like Abilities don't have components, and therefore don't provoke Attacks of Opportunity, and therefore don't need to be Cast Defensively. But I don't have any rules to back that up at the moment, sorry.


They do according to their entry in the universal monster rules, and I actually just found my answer in the entry for spell likes in the magic chapter, as the highest level spell they can cast from the class that grants it. I had just been looking in the glossary, sorry and thanks to anyone who was looking.

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