Cruel Instructor

Dylan Tate's page

95 posts. Alias of Speaker for the Dead.


Classes/Levels

Adept 1/Bard 1:HP 20/20: AC 17

About Dylan Tate

Sex: Male Race: Human Class: Adept 1/Bard 1 Exp: 0
NG Medium humanoid (human)
Init +5; Senses Perception +6

AC 17, touch 15, flat-footed 10 (leather armor,+5 Dex)
hp 20 (2 HD; 1d6+1d8+6)
Fort +5, Ref +7, Will +5

Speed 30 ft.

Melee:
dagger +2 (1d4+2/19-20) or
rapier +2 (1d6+2/18-20) or
silver mug +2 (1d6+2)
Ranged:
shortbow +5 (1d6/×3)

Special Attacks:
bardic performance: countersong, distraction, fascinate, inspire courage
0/7

Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +6)
1st (2/day)—cure light wounds, grease
0 (at will)—detect magic, message, prestidigitation, summon instrument
Adept Spells Prepared (CL 1st; concentration +4)
1st—endure elements, sleep (DC 12)
0 (at will)—guidance, light, read magic

Str 15, Dex 20, Con 16, Int 14, Wis 12, Cha 17
Base Atk +0; CMB +2; CMD 17
Feats: Great Fortitude, Arcane Strike
Traits: focused mind, vagabond child (urban)
Skills
Climb +6
Diplomacy +7
Disable Device +10
Escape Artist +9
Heal +5
Knowledge (arcana) +3
Knowledge (dungeoneering) +3 (+5 to navigate underground)
Knowledge (engineering) +3
Knowledge (geography) +3
Knowledge (history) +3
Knowledge (local) +7
Knowledge (nature) +7
Knowledge (nobility) +3
Knowledge (planes) +3
Knowledge (religion) +3
Perception +6
Perform (oratory) +7
Perform (string instruments) +7
Sleight of Hand +9
Spellcraft +6
Stealth +9
Survival +5 (+7 to avoid becoming lost when using compass)
(bardic knowledge +1)
Languages Common, Dwarven, Elven, Varisian

Gear:

leather armor, arrows (20), dagger, rapier, shortbow, silver mug, backpack, bedroll, belt pouch, chalk, compass, flint and steel, masterwork Lute, powder (2), silk rope (50 ft.), thieves' tools, torch (2), trail rations (5), twine (50'), waterskin, whetstone, 35gp 7sp 5cp

Special Abilities:

Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Focused Mind +2 to Concentration checks
Arcane Strike: +1 damage and magic weaponfor the purpose of deteating DR