The Mad Priest

Dvalinn's page

37 posts. Alias of Foxy Quickpaw.


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"They have to work hard for their coin. You expect tehm to give you a day's pay for playing two songs?"


"What is this Oakstead? Never heard of that. Can't be that big if it is around here."


"I'll take an ale and a stew." Dvalinn tells, puts the coins to pay for it counted to the copper on the bar and retreats to a table at the wall with a view to the windows and the door.


"We're coming from the wood. I meant going through the village. As the dogs might lose us once we mingle with people."


After a while more of running Dvalinn stops and puts the kids down. It is at the fringe of the wood and the village is in sight once more.

"I think we should go through there to make it harder to follow our tracks."


"Don't be stupid. You can see a light from a mile a way. Cast something that you can see in the dark instead." Dvalinn replies.

Then he stops, grabs Jewel, puts her on her other shoulder and keeps running into the woods.


"Out of the yard. It's still some distance. And then into the woods. If they are still there." Dvalinn replies.


Dvalinn grabs Tarjun and throws him over his shoulder. Though not as fast as the girls, he isn't slowed down by carrying the boy. And Tarjun gets a nice view of the house and any pursuers that might show up.


From the room where they entered, Dvalinn remembers the way. He also is not interested to have further conversations with that new paranoid ownder of the house.

"This way!" he tells and runs as fast as his short legs carry.


Stealth rolls for leaving the cell?

Dvalinn looks confused.


That's know(arcana) to identify the creature. And you need to roll bluff if you want your threat to have an effect. Or intimidate.

"Magnus the overly expensive."

"At least that's how I remember him. I forgot the ral title he gave himself."


"The place, the house seems right. Even most of the furniture are still in place. Just the guy living here is different." Dvalinn explains.

"On the other hand, the wizard was a human, and its been a while."

"Maybe sixty jears?"


"That's not the wizard." Dvalinn comments.


"That's the house of the wizard!" Dvalinn calls out. "I'll give him a piece of my mind. I want my money back!"


"Slow down, I need to pack up first."


"Doesn't sound too bad. And the saussages are great." Dvalinn pulls a bag out of his pocket - maybe large enough to hold a watermelon - and starts shoveling his treassure into it, with his large hands.

After a short while you get the feeling that the bag should be full, but it isn't and Dvalinn keeps putting his hoard into the bag.


"So, in the middle of nowhere, far away from any mountains?"


Dvalinn turns abruptly. "Where are you from?"


"No saussages, no ale, ... " Dvalinn mutters staring into the distance.


"I have no home where I want to go. Only greedy people around there who want my treassure. 'You have that treassure, can't you help with that? And this would be much easier if you'd pay for...'. It is the same everywhere. Just like you. You create a problem, but the solution has to be hidden in my treassure somewhere."

As Clara inquires Dvalinn changes the topic. "Don't you listen? I told you. I paid a wizard to do this. I paid him a large sum of gold to use his magic to hide me away, where I'll be alone and no one will disturb me. I'll give that guy a piece of my mind if I see him again. Anyway, he did his magic and I appeared here in this nice room hewn into stone and had my peace ever since, until you arrived."


"What does it help. We can't get out of here." Dvalinn replies without turning to the kids.


Dvalinn still looks away with his grumpy face, but out of the corner of his eye he ogles the saussage. He tries hard to stay grumpy and decline, but he fails.

Finally he approaches Clara and grabs the piece of saussage offered. "Thanks." he tells in his usual grumpy tone and turns away eating the saussage.

Perception DC13:
A tear rolls down his cheek.


Dvalinn looks grumpy as ever at Clara.

Sense Motive:
Buff: 1d20 ⇒ 20 As the intense smell of the dried saussage fills this underground room good memories are awoken, Dvalinn's mouth is watering.


"I don't do magic. I have no clue what the magic stuff does. I only know that it treassure. MY treassure."


"It wasn't my goal to get out from here ever again, so why would I care? I'm Dvalinn. And you can guess yourself about the toilet issue."

"By the way, you are not pooping in here. You go out into the tunnel if you have to."


"If someone is cursed here, it is me, with you!"


"Sorry, I've never tried to leave. I paid a mage to make sure no one ever comes in. Looks like that didn't work."

"Well it did for a long time. But it seems, the path out is just gone? How about you use that trickery that brought you in to get out again?"


"Yes, I need help. Help to get you out of my treasure vault. Otherwise I'm fine. I don't need food or water or sleep. I just need my treasure and my peace."


"What are you doing back here?" the grumpy dwarf inquires. But it is a rhetorical question. He sighs.


You're aware that 'wouldn't touch it with a ten foot pole' is an idiom? Like 'this is disgusting, I wouldn't touch it at all.

"You can try if it is better this way, but make sure the other door is properly closed and that THING doesn't enter. But I have no clue where that door leads.


"I wouldn't touch that with a ten foot pole."


"Nothing. I don't need to." the dwarf replies. But he does not look malnourished, nor undead.


"Nothing." the dwarf replies.


"How would I know. I haven't left the place in years." The dwarf shrugs.


The dwarf stands up from his treaasure. "I should feed you to that thing to get finally rid of you." But he makes no move to back this words with action.


The door resists opening. When Tarjun helps it moves with loud protest. Behind is a dark tunnel, the end of which is hidden in darkness.

"Will you stop asking questions and get lost already. That is all your problem and not mine."


"This treassure is well hidden and I won't tell you where. Just get lost until you find a village. Or a well travelled path. There you can ask."