Lem

“Dusty” Rhodes's page

283 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


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Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Cool, thanks for running cmlobue!

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Saw this after I posted. I beat the first DC but not the other two. I'm down to jump to the end if we hit all the exciting stuff already.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty takes a deep breath, then sets to work.

Gonna bot some aid checks from Moxie, given these stupid high DCs.

Moxie aid: 1d20 + 8 ⇒ (18) + 8 = 26
Computers (power down southeast grid; aid): 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37

Moxie aid: 1d20 + 8 ⇒ (5) + 8 = 13
Computers (power down southwest grid; aid): 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

Moxie aid: 1d20 + 8 ⇒ (5) + 8 = 13
Computers (disarm laser turrets; aid): 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty cracks his knuckles. "Sure, let me take a crack at it." He tries to navigate the terminal interface.

Computers (1 aid): 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 Sigh

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty grimaces. "Probably Datch. Wouldn't be the first time that rat used big money to screw with the Society."

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty takes a gander at the comm unit, then sets to work trying to disarm the laser trap.

Computers: 1d20 + 17 ⇒ (6) + 17 = 23
Engineering: 1d20 + 18 ⇒ (10) + 18 = 28

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty uses his scanning kit to sweep the corpse.

Perception (visual, scanning kit): 1d20 + 16 + 2 + 4 ⇒ (7) + 16 + 2 + 4 = 29

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Forgive my radio silence, I’m moving to a new apartment. I’m almost settled in and will be back soon, but bot me if necessary.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty grimaces at the goop. "Thanks Oddman. One to go, right?

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty helps Moxie look around (automatic assists on all her Perception checks).

"Anyone wanna take a dip with this one? The last one liked its privacy if I recall."

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex: 1d20 + 13 ⇒ (1) + 13 = 14 Naturally

Dusty takes a tumble as the tekenki lurches about, standing to take a less accurate shot.

Move stand, standard attack vs blue.

Attack vs KAC (get 'em): 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage (P, magic): 2d6 + 4 ⇒ (1, 6) + 4 = 11

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex DC 20: 1d20 + 13 ⇒ (8) + 13 = 21

Following Moxie's tactics, Dusty tumbles with the jolting tekenki. "Looks like you're destined for two left feet, bucko!" He takes a shot at the exposed leg.

Full-action trick attack vs red.

Attack vs KAC (trick vs CR 12 or lower = flat-footed, get 'em): 1d20 + 12 + 2 + 2 ⇒ (2) + 12 + 2 + 2 = 18
Damage (P, magic, trick, get 'em): 2d6 + 4 + 4d8 + 2 ⇒ (3, 2) + 4 + (5, 1, 7, 7) + 2 = 31

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty similarly tumbles away from the creature, taking a shot at it as he lands.

Full-action trick attack vs red.

Attack vs KAC (trick vs CR 12 or lower = flat-footed, get 'em): 1d20 + 12 + 2 + 2 ⇒ (12) + 12 + 2 + 2 = 28
Damage (P, magic, trick): 2d6 + 4 + 4d8 ⇒ (2, 2) + 4 + (4, 8, 7, 3) = 30

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty takes the lead alongside Moxie, keeping eyes peeled for additional traps.

Perception (scanner kit): 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 23

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Is there any place we haven’t looked before we leave? We have what we came for, no?

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty hustles over to the trap and attempts to deactivate it.

Engineering: 1d20 + 18 ⇒ (13) + 18 = 31

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Back!

Dusty grimaces as Oddman emerges from the brain vat. "Anything fun? If not, shall we try to get out of here? Or are we missing anything?"

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Traveling to Atlanta tomorrow for a gig, posting might be slow until Monday.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty makes a face and watches what happens to Azara and Moxie.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty makes a face. "So who wants to go in the...organ...juice?"

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

I mean, I’m an operative and I’m still struggling.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Perception (visual): 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Dusty’s face sours at the weird tank, but he doesn’t notice anything if interest. ”Anyone know what this is?”

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Before moving on, Dusty goes behind the electrical device to look around.

Specifically interested in the far object, circled in green.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Computers: 1d20 + 17 ⇒ (20) + 17 = 37

Automatic aid another on Medicine.

Dusty pulls out their person comms and pokes around. "...yuck. These look like our guys, though. Look at all this Lorespire stuff. Their boss also sent them complimentary fruit baskets. Typical Datch."

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty darts in the other direction, clears to another set of cover, and fires again.

Full action trick attack, auto trick CR 12.

Attack vs KAC (flat-footed): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Damage (P, trick): 2d6 + 4 + 4d8 ⇒ (4, 4) + 4 + (5, 3, 5, 6) = 31

10 rounds remaining.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty darts past the wall for some cover and takes a shot at the ooze.

Full action trick attack, auto trick CR 12.

Attack vs KAC (flat-footed): 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage (P, trick): 2d6 + 4 + 4d8 ⇒ (1, 1) + 4 + (8, 6, 3, 8) = 31

11 rounds remaining.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Crazy day today, might not get to post until tomorrow.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Life Science: 1d20 + 9 ⇒ (1) + 9 = 10

Dusty ducks and rolls as the ooze starts moving. "I don't think it's friendly!" He tumbles and fires a pistol shot.

Full action trick attack, auto-trick CR 12 or less.

Attack vs. KAC (flat-footed): 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Damage (P, magic, trick): 2d6 + 4 + 4d8 ⇒ (2, 4) + 4 + (5, 4, 5, 5) = 29 plus flat-footed for 1 round

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Just for my own bookkeeping: -3 rounds, promo reroll used

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty grabs item, then returns to his allies.

Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
Promotional Reroll (3 novas): 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;
cmlobue wrote:
If you are going into the grid, you need to make a Reflex save to avoid getting hit. Dusty's size will reduce the DC.

Rats, thougth little guys got a pass.

Reflex: 1d20 + 13 ⇒ (7) + 13 = 20 Geez, two lousy Reflex rolls for the operative in immediate succession. X-P

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty also slides between the laser grids with ease, grateful for his small frame. He also scours the area for traps with his scanning kit, then tries to access the computer.

Perception (scanner, visual): 1d20 + 16 + 4 + 2 ⇒ (16) + 16 + 4 + 2 = 38
Computers: 1d20 + 13 ⇒ (13) + 13 = 26

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Rest for me too, thanks.

Dusty looks to the laser grids as he catches his breath. ”Shall we start there?”

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty waits for the opportune moment. "Buckle up, folks!" He slams the eject button and launches the party, bracing to tuck and roll on impact.

Engineering: 1d20 + 18 ⇒ (14) + 18 = 32
Reflex: 1d20 + 13 ⇒ (1) + 13 = 14 Oof

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex: 1d20 + 13 ⇒ (18) + 13 = 31

Dusty flows with the seismic shifts like a reed in a storm. "Just a little closer you big, beautiful beasty..."

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty wipes his brow as Bugface fires up the beacon. "Here we go, best two out of three!"

Automatic assist.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty gets in the gears too.

Automatic aid. The dicebot hates you, but you have the highest modifier, so I guess the beatings will continue until morale improves.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty wipes sweat from his brow. "No worries, we got two more to try."

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty similarly pitches in for the last hurrah.

Automatic assist.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty assists Bugface as best he can.

Automatic assist on Computers.

Reflex: 1d20 + 13 ⇒ (14) + 13 = 27

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

I can automatically aid Bugface, but that’s still a long shot if 36 didn’t do the trick. He’d need to get another natural 19 or 20 with the aid.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Any idea of the DC? Dusty has hit 28 already.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex: 1d20 + 13 ⇒ (19) + 13 = 32

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty takes a moment to reload the fired rounds in his semi-auto, then approaches the nearest beacon and tries to activate it.

Computers: 1d20 + 17 ⇒ (11) + 17 = 28

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty rounds the rocky terrain and sprints a short way up the steep incline, firing another bullet at the monster.

Full action trick attack (move 50 feet with some climb speed, then shoot with semi-auto). Specialization Skill Mastery allows him to automatically trick the monster is CR 12 or lower using Acrobatics.

Attack vs KAC (wounding advanced semi-auto pistol, get ‘em, flat-footed if CR 12 or lower): 1d20 + 12 + 2 + 2 ⇒ (17) + 12 + 2 + 2 = 33
Damage (piercing, magic, trick): 2d6 + 4 + 4d8 ⇒ (6, 6) + 4 + (8, 3, 3, 2) = 32 9 rounds remaining

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex: 1d20 + 13 ⇒ (17) + 13 = 30

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty darts to the east to get a better angle, tuck and rolling under another coral bank while firing another shot.

Full action trick attack (move 50 feet, then shoot with semi-auto). Specialization Skill Mastery allows him to automatically trick the monster is CR 12 or lower using Acrobatics.

Attack vs KAC (wounding advanced semi-auto pistol, get ‘em, flat-footed if CR 12 or lower): 1d20 + 12 + 2 + 2 ⇒ (18) + 12 + 2 + 2 = 34
Damage (piercing, magic, trick): 2d6 + 4 + 4d8 ⇒ (6, 4) + 4 + (8, 1, 6, 6) = 35 10 rounds remaining

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty watches Bugface's shot whizz by the monster while he clambers closer along the coral, whipping out his pistol and taking a shot while swinging upside down from a branch of coral.

Full action trick attack (climb 20 feet closer while drawing small arm, then shot with semi-auto). Specialization Skill Mastery allows him to automatically trick the monster is CR 12 or lower using Acrobatics.

Attack vs KAC (wounding advanced semi-auto pistol, flat-footed if CR 12 or lower): 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage (piercing, magic, trick): 2d6 + 4 + 4d8 ⇒ (2, 5) + 4 + (1, 1, 6, 8) = 27 11 rounds remaining

Reflex save (if needed): 1d20 + 13 ⇒ (17) + 13 = 30

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Reflex DC 22: 1d20 + 13 ⇒ (15) + 13 = 28

The sharp coral is little impediment to the nimble halfling.

Second Seekers (Jadnura)

Male Halfling Operative (daredevil, xenoarchaeologist) 9; SP 63/63, HP 56/56, RP 10/10; EAC 28, KAC 29, CMD 37, target CPU; F +6, R +13, W +7; Spd 70 ft., climb 30, swim 30; Init +9; Perception +17 (+4 kit,+2 visual), low-light, dark 60;

Dusty, now fully suited in the new armor and armed with the incapacitator melee weapon, hops off the vehicle and heads toward the nearest beacon—the northernmost one. He scours the reef for hazards using his scanning kit before making his way up to it.

Perception (scanning kit): 1d20 + 16 + 4 ⇒ (7) + 16 + 4 = 27

30-foot climb speed.

Computers: 1d20 + 17 ⇒ (7) + 17 = 24