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Hi, I was curious if and how many out there also have taken some of the good ideas of 4th edition and adapted them to your Pathfinder game? I am not talking about the power system, but some of the things they did to solve issues that Pathfinder did not cover like "Passive perception" & "Passive Insight," for example. Me, I use the passive rules for those two skills (in the case of PF: "Passive Sense Motive"), movement rules (so movement is 1 square no matter if it is diagonal, but terrain still counts with us) and no confirming critical hits (I always found that kind of mean, so a critical is just a critical). I also don't use random charts (encounters or anything really. Too random ;) The Pathfinder Society books have you pick from Character Ability arrays and give you a set amount of hit points each level, so there was no need to cross that over (thank you guys for doing that by the way) and the Hero points are way better than the action points (though, the rules are a little more conservative than I like, but it's easy to not be so stingy ;) I liked their attempt to make non-combat encounters interesting by using Skill Challenges, but in the end found it was a little too meta gaming (or artificial) to the story. I am working on easy rules for social conflict similar to how Savage Worlds does it, but have yet to test them in play (on some social skills rolls, it is not very in depth to just use one roll, especially if you are interrogating someone or trying to convince the village elder to listen to your character about the Ork threat coming their way). I am not trying to get people to trash D&D because if you are reading this it is obvious which game you like better, but for anyone who had read 4th Ed (especially the essentials line), there was some cool ideas & advice that would work just as well with Pathfinder (I am sure they will get rid of all that in 5th edition ;)
My GM is letting me play a drow, but I was curious how others have gotten around the "Light Blindness" disadvantage. I mean, if my drow has been on the surface for a while, you think he could get used to the brightness of outside. I am not wanting to be a buzz kill for the rest of the party ("oh great, we can only travel at night because of our stupid drow ranger!" etc., ) Thanks!
Hey everyone, All the places that sell Pathfinder in my town (OKC) say that this is out of print. Yet, I noticed that this website still sells it, which is cool. BUT, what has me scratching my head is that #1 and two others do not have a PDF version to buy. Are they planning on re-vamping this Adventure Path for updated Pathfinder rules? Thanks and cheers
I hope people do not mind this post, but I have been lurking for a while and I thought I would not only use this to ask a question, but maybe to sort of introduce myself. I am an experienced gamer, but I am new to Pathfinder. I checked out the new D&D and despite the fact that I was impressed with some of the changes from the last time I ran that game (2nd edition), I was disappointed with how they pigeon hole characters by level (1-10 dungeon, 11-20th out in the world, etc.) and by the crappy support of their own products. My gaming group loves a mixture of themes for adventures and I am not good at making up my own stuff (I am good at adding on to other people's stuff). So, finding Pathfinder was great (although it is everywhere, so I don't know why I was being so stubborn). Not all of our gaming group can get together this Sunday (currently in the middle of a Dark Heresy campaign), so I thought I would take this opportunity to try out Pathfinder. Two of the four of us that are gaming this Sunday are familiar with 3.5, but not Pathfinder (my wife and I are the newbies). I was just going to run that new demo game (Master of the Fallen Fortress) that came out because I figured we can get through it in a few hours (if not less). Since the other couple playing (and the two missing players in our group) were big fans of 3.5, I have a funny feeling this will be a standard for our group (like Dark Heresy and Warhammer 2nd Ed.). So, I was going to run Crypt of the Everflame after this and possibly it's sequels, but was wondering if one of the Adventure Paths might be better? Any recommendations? I was kind of fancying the "Legacy of Fire" one since my wife is into middle-eastern stuff (she bellydances and we love the music), but I was not sure if there would be problems with the conversions from old 3.5 to new? |