Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
reflex: 1d20 + 4 ⇒ (13) + 4 = 17 The eagle avoids the brunt of the blast but stays up. It 5 foot steps and attacks Deandre. claw 1: 1d20 + 3 ⇒ (2) + 3 = 5
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust touches the compass on her belt and summons an eagle behind Hali. She draws her bow and the eagle attacks. talon 1: 1d20 + 3 ⇒ (8) + 3 = 11
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
perception: 1d20 + 4 ⇒ (20) + 4 = 24
I have an idea that might work here. We use a bird to thread one of the loose sails around and under the crate then just heave if onto solid ground.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust touches the broken compass on her belt and summons an eagle to flank with Ree. The raptor, seeing a big juicy rat is happy to go after it. Dust spends a point of mental focus and summons a celestial eagle. claw 1: 1d20 + 5 ⇒ (3) + 5 = 8 claw 1 damage: 1d4 + 2 ⇒ (1) + 2 = 3 claw 1: 1d20 + 5 ⇒ (13) + 5 = 18 claw 1 damage: 1d4 + 2 ⇒ (1) + 2 = 3 beak: 1d20 + 5 ⇒ (4) + 5 = 9 beak damage: 1d4 + 2 ⇒ (4) + 2 = 6
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust lines up and takes a shot at the rat. Dust will move next to vili and take a shot at the purple rat attack with bow: 1d20 + 2 ⇒ (1) + 2 = 3
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
"Assuming that Mr. Karela is telling the truth, he has every right to retrieve his own property. And we have no reason to assume he is lying of course."
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Let's hope it doesn't come to that Krieger. I'm sure with a little help everything here will be set right and it will be best for all involved. Home to these kids is as much who cares for them as the wood and plaster. diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
I don't think anyone begrudges you a nip now and again but you have to keep it in balance. These kids don't have anybody else. They can't afford to have you compromised. I don't see the need for this to go bad, but you have to meet me half way. diplomacy: 1d20 + 7 ⇒ (8) + 7 = 15
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
I'm not keen on cracking down on her honestly. She's exploiting the system but the kids are better off here than the street man. Maybe we can just talk to her, see if we can talk some sense in to her? I don't want to see these kids lose the closest thing they have to a home.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust takes note of the circumstances and mutters to herself slightly as she calculates proper Dosages. She makes a thoughtful sound but doesn't take further action.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust walks into the kitchen and places the supplies on a relatively clear area of the kitchen. She keeps her eyes peeled but waits to see what the others do.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
"We are here to deliver some medical supplies on behalf of the silver crusade. If it helps, call it an unofficial outreach project for harlots" She motions superstitiously toward Ree. "And the mentally infirm" She motions toward quickly toward Vili and Krieger. Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust shakes her head. I don't think so. Far as I can tell she may be a bit lax but she's feeding and housing them at night. Better than I got when I was an orphan whelp."
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
And of course there is nothing novel about being propositioned by Zarta Dust shrugs then gives a nod to the newcomer. I have heard a few things about town. She has been here for a long time, likes the drink, and is a bit surly. She also sends the children in to town during the day to fend for themselves, but as long as they are old enough I don't see much harm in it. And art least they have a home to come back to.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust looks around at the children quietly, clearly effected by the surroundings.She seems keen to allow Vili to do the talking. The combat scenes are pretty easy but something like this makes it pretty hard to figure out what to do until we figutr out more.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17 Dust smiles genuinely, the smug look which she has worn so far disappearing as she nods toward the paladin. "We'll see what we can dig up. Hard to argue with getting medicine to orphans."
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Don't just stand there. Get him birdbrain! Dust points at the devil then walks over and grabs for the box on the ground. The eagle presses it's attack. claw 1: 1d20 + 3 ⇒ (5) + 3 = 8
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Ugh, Why does everything have to be so complicated. Dust walks up between Ree and Vali and begins to feel around in empty air. Dust takes a move action to search an adjacent square. The eagle swings wildly at the empty space it last saw the creature. claw: 1d20 + 3 ⇒ (6) + 3 = 9
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
Dust shrugs her shoulders. Well, noses in I suppose. She pulls a broken compass from her belt and makes a face as if concentrating. Next to the devil a particularly well groomed bird pops into existence and lets out a menacing cry. She draws her conjuration implement and spends 1 from its focus pool to summon a celestial eagle with augment summoning adjacent to the imp. The eagle activates smite evil but takes no other action.
Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft
A slight and young looking Qadiran woman with a clearly not well used bow on her back leans against the wall opposite the office. She grins slightly and nods at John's pronouncement. Suits me well enough. All things equal I would usually not prefer to get stabbed. Name's Dust and I suppose I'm a bit of a multi-tasker. |
