The Dire GM's PFS First Steps PbP (Inactive)

Game Master CanisDirus

PFS PbP: #3-IN First Steps (Part 1) - Tier 1

First Steps Maps

GM Notes:

Initiative:
Zephyr [dice]1d20 + 5[/dice
Dust [dice]1d20 + 5[/dice
Vili [dice]1d20 + 6[/dice
Ree [dice]1d20 + 10[/dice
Paly [dice]1d20 + 1[/dice
Krieger [dice]1d20 + 2[/dice

Perception
Zephyr [dice]1d20 + 1[/dice
Dust [dice]1d20 + 4 [/dice
Vili [dice]1d20 + 8[/dice
Ree [dice]1d20 + 3[/dice
Paly [dice]1d20 + 4[/dice
Krieger [dice]1d20 - 1[/dice

My "Parent" Lodge - The Flaxseed Pathfinder Lodge - where you can find a TON of resources about playing PFS PbP!


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Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

Dust smiles genuinely, the smug look which she has worn so far disappearing as she nods toward the paladin.

"We'll see what we can dig up. Hard to argue with getting medicine to orphans."

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6

"Works for me I guess. Than maybe we can find something a bit more exciting?"

Dark Archive

Male Ratfolk Alchemist 1 | hp 11/11 | AC 17 | FF 16 | T 13 | CMD 12 | Fort +4 | Ref +5 | Will +2 | Init +3 | Perception +8 | Sense Motive +2 | Movement 20ft
Tracked Resources:
Bombs 6/7, Mutagen 1/1, Burst Jar 2/2, Ghast retch flask 1/1, tanglefoot bag 1/1, Wand of Cure Light wounds 48/50

so much walking.

Sovereign Court

Male Halfling/Wolf HP 14 / AC 16 / FF 16 / T 12 / CMB 14 / Fort 5 / Ref 5 / Will 1 / Perc +5 (scent) / SM +1 / Move 50 Warpriest 1 / HP 10 / AC19 / FF 18 / T 12 / CMB 12 / Fort 3 / Ref 1 / Will 5 / Init +1 / Perc +5 / SM +7 / Move 15

Well I wonder if they have a garden! Despite his dour looks the arl is quite decent with children! And good at sniffing things out at well...

~My apoogies for disconnection for bit. I have been very distracted for a couple weeks now due to a death in my family.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Well, if no one else wants to try to gather info other than Dust and Ree, I guess you all arrive in the Eastgate district.

Nearly swarming with cats and children, this fine upper-class home appears to be clean and in good condition considering the number and ages of its inhabitants. Three young boys shoot marbles in the dirt near the side porch, and inside strewn toys and more cats lie about on the floors. A few children take care of chores, while coughs and sneezes softly erupt from the children’s dormitories upstairs.

Dark Archive

Male Ratfolk Alchemist 1 | hp 11/11 | AC 17 | FF 16 | T 13 | CMD 12 | Fort +4 | Ref +5 | Will +2 | Init +3 | Perception +8 | Sense Motive +2 | Movement 20ft
Tracked Resources:
Bombs 6/7, Mutagen 1/1, Burst Jar 2/2, Ghast retch flask 1/1, tanglefoot bag 1/1, Wand of Cure Light wounds 48/50

Vili grabs one of the children by the arm

Where can we find Auntie Baltwin?

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Since we're only one encounter in, and no one except Vili has posted in almost a week, should we just call it quits?

Dark Archive

Male Ratfolk Alchemist 1 | hp 11/11 | AC 17 | FF 16 | T 13 | CMD 12 | Fort +4 | Ref +5 | Will +2 | Init +3 | Perception +8 | Sense Motive +2 | Movement 20ft
Tracked Resources:
Bombs 6/7, Mutagen 1/1, Burst Jar 2/2, Ghast retch flask 1/1, tanglefoot bag 1/1, Wand of Cure Light wounds 48/50

i guess so.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

I'll give them another few days. Here's hoping?

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

crap sorry!

Ree looks at her party members as they head towards the place. "I didn't get much. Anyone else going to ask around?"

If no one else does she'll look at Vili with wide eyes "dude seriously don't grab kids like that!"

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Dust looks around at the children quietly, clearly effected by the surroundings.She seems keen to allow Vili to do the talking.

The combat scenes are pretty easy but something like this makes it pretty hard to figure out what to do until we figutr out more.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

As you arrive in the area, you are reinforced by the ulfen paladin Krieger, dispatched by Zadrian after some of the relief supplies for the orphanage were discovered to have been stored separately.

The GM strongly recommends that those who ignored the first chance to do so (and those newly arrived) should attempt Diplomacy (Gather Information) or Knowledge (Local) checks. (Ree tried and failed, Dust learned some info but hasn't shared it with the group)

DC 5:

While most witnesses admit she is a mean old bag, they also all reply they think it is great what she’s doing for the children.

DC 10:

Miltivis, who runs a nearby market, claims he’s served Auntie Baltwin for over 30 years, and while a good customer, she is quite demanding and often rude to the other customers. He says she’s kept his supplier of fine whiskeys in business for decades.

DC 15:

Gilga Baltwin’s neighbors Travost and Tirelle Anthos are frankly tired of the noises the children make and the retinue of cats—though they do appreciate the latter’s mousing skills. They admit to being happy when Auntie Baltwin sends the children “off into the town” during the day, as it gives them a few hours of peace and quiet before they return in the evening.

DC 20:

At the estate across the street, Master Trebb Bonto, a retired builder, says nothing but nice things of Lady Baltwin, as he calls her. He recounts tales of tea and games on the sitting porch, though if pressed, he lets slip that she often cheats at games and sometimes had some shady characters coming to whisper in her ear and palm her small bags of what might have been money before slinking away. “Otherwise a fine lady, indeed.” he quickly adds.

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger runs up to the party, panting slightly. He glances at each of you, a broad smile on his face. He is unarmed, save for a spiked gauntlet and small brace of javelins at his back, but is heavily armored, a heavy steel shield strapped to his arm.

He lightly cuffs Dust on the shoulder, his large fist resting on her shoulder.

"My friends, you have started without me! No matter; I come bearing news. I ran into some nice people in the streets who told me interesting tales. Gather around, I shall share!"

Diplomacy (gather information): 1d20 + 7 ⇒ (1) + 7 = 8

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger thinks for a minute, trying to remember what he was just told.

"I have heard that the 'old bag' is mean but is good for the children. I think that this is good, but I do not understand! What does it mean, 'old bag'? And how is an old bag taking care of children? It is a bag! Very confusing."

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

The fiery ifrit waves to the new arrival even as she seems to roll her eyes a littlebit at the symbol of Iomedae on his shield.

"Welcome aboard! You didn't miss much other than us taking a box away from a devil and getting propositioned by Zarta Dralneen."

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

And of course there is nothing novel about being propositioned by Zarta

Dust shrugs then gives a nod to the newcomer.

I have heard a few things about town. She has been here for a long time, likes the drink, and is a bit surly. She also sends the children in to town during the day to fend for themselves, but as long as they are old enough I don't see much harm in it. And art least they have a home to come back to.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

The area around the house appears to have children in the age range of 6 to 10. When Vili grabs one, the boy shouts in alarm.

"Ahh! She's in the kitchen mister!"

Hidden rolls:
Zephyr 1d20 + 1 ⇒ (18) + 1 = 19
Dust 1d20 + 4 ⇒ (1) + 4 = 5
Vili 1d20 + 8 ⇒ (12) + 8 = 20
Ree 1d20 + 3 ⇒ (18) + 3 = 21
Paly 1d20 + 4 ⇒ (20) + 4 = 24
Krieger 1d1 - 1 ⇒ (1) - 1 = 0

Info for Zephyr, Vili, Ree, and Paly:

One of the felines, a black cat with big green eyes, is standing just inside the glass front door to the house, staring at you all intently - more intently than a normal animal might (i.e. intently enough that you notice it to be very odd).

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

My keyboard sucks and my laptop is old...let me roll one of those correctly this time...

1d20 - 1 ⇒ (7) - 1 = 6

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger looks toward the house and advances.

"Are we expecting... trouble?... from this one? If she is using the children in some unseemly way we should do something!"

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Dust shakes her head.

I don't think so. Far as I can tell she may be a bit lax but she's feeding and housing them at night. Better than I got when I was an orphan whelp."

Dark Archive

Male Ratfolk Alchemist 1 | hp 11/11 | AC 17 | FF 16 | T 13 | CMD 12 | Fort +4 | Ref +5 | Will +2 | Init +3 | Perception +8 | Sense Motive +2 | Movement 20ft
Tracked Resources:
Bombs 6/7, Mutagen 1/1, Burst Jar 2/2, Ghast retch flask 1/1, tanglefoot bag 1/1, Wand of Cure Light wounds 48/50

Vili lets go of the child and follows behind Krieger.

"dont't worry I wasn't going to hurt him"

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger nods his agreement to Dust and eyeballs Vili.

"Very good Vili. I would not want to see the children hurt. So what are we doing here anyway? I didn't get a lot of information before I was dispatched."

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Delivering medicine as thin pretense for a check up on the matron.

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

"Yea that's about the size of it. Does...anyone else see that cat looking at us funny like?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Now that Ree points it out, you all notice...

One of the felines, a black cat with big green eyes, is standing just inside the glass front door to the house, staring at you all intently - more intently than a normal animal might (i.e. intently enough that you notice it to be very odd). As soon as it notices more than one or two people looking at it, though, it slinks off.

Knowledge Arcana or Spellcraft DC 15:
Its behavior suggests that it is a spellcaster's familiar.

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger halts at the stoop and glances in window, seeing the cat dart off and cocks his head.

"Huh, cat. That can't be sanitary"

He knocks on the door to the home, gauntleted fist making the action only slightly louder than politeness dictates acceptable.

"Hello? We have deliveries."

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

"Looks like the old lady might have a few tricks judging by the cat. Don't get froggy, but don't let your guard down."

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger laughs and raps his shield with a mailed fist

"I never let my guard down, except for all the times I've been caught off guard."

He turns back to the door and knocks again.

"Hello there?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Not even a split second goes by from when Krieger knocks that the door flies open so hard it's a wonder that it doesn't come off its hinges, revealing a hag of a woman standing there. Gilga Baltwin glares at you all, prodding Krieger in the chest with a wooden mixing spoon.

"Hey! This is a home for sick children, not a social club or bar for you to be banging on the door to!

And you - get away from those kids, you old gray weirdo!" (shouted at Vili)

The children you were speaking with scatter with a "We'll go play out back, Auntie!"

To Ree, she looks down her nose at. "And you put some clothes on, you fiery hussy!"

Then to Dust, "And just why are you bringing this circus act to my home, hmm!?"

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

"We are here to deliver some medical supplies on behalf of the silver crusade. If it helps, call it an unofficial outreach project for harlots" She motions superstitiously toward Ree. "And the mentally infirm" She motions toward quickly toward Vili and Krieger.

Diplomacy: 1d20 + 4 ⇒ (16) + 4 = 20

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree opens her mouth, shuts it, opens it again with a single finger raised...then shuts her mouth again and just smiles and nods before muttering to herself.

"Mən ən azı bu bir gerçək ... pis şeylər cəlb etdik."

Ignan:
"I've been called worse things...at least this one's true."

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

The old bag squints her eyes at Ree, then nods to Dust.

"Oh, well of course I have time for deliveries! Please, come right in, and mind the cats...and you," she scowls at Krieger, "make sure you wipe your feet and don't knock anything over in that big clumsy metal clownsuit."

Once inside, she takes a small dish and offers it to Ree. In it is some brown powdery-like substance. "Sprinkle a little of this and the other hussi...cats...will come and play with you. Just not Pickles - he's touchy about most people." Her eyes flash to the unusual black cat you noticed earlier that is now perched on the kitchen counter, still watching all of you with an intent glare.

Looking around, you notice that the ground floor is rather clean and well-kept, with some children playing with toys, building blocks, or cats. There is a ground-floor dormitory for the children with a few more beds than there are occupants, but you see a cat-proof wooden divider going upstairs where the sounds of coughs and sniffles can be heard.

"Welcome to Auntie Baltwin's Home for Recovery. This is mainly an orphanage for children who've lost their parents to mishap...or murderous adventurers like the Pathfinders or the street gangs or the Aspis or the Crusaders or the Sczarni families or, well, so many other things in this cruel, cruel world. I also take care of sick children and keep them upstairs in their own rooms so they can get better without risking the others. Feel free to look around all you'd like, but make sure you wash up" (her eyes flash to Vili) "if you're going to go upstairs, and don't let any of the cats up there either!"

The kitchen is where the neatness ends. Several stoves have an array of soups, poultices, and other things simmering at once, and several dark brown bottles are arrayed on a shelf that even an adult would need a stepladder to reach (although no such ladder is present).

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

A nonplussed Krieger carefully checks his feet and stows his shield on his back. He leans into the stairwell, listening to the sounds of children upstairs, before walking into the rooms where the children are playing. He idly gives cats scritches as he passes.

When he finds enough space near the playing children, he plops down with a soft thump, and greets the children warmly.

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

"Hello, I'm Krieger! I'm a friend of Mrs. Baltwin. How're you?"

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Dust walks into the kitchen and places the supplies on a relatively clear area of the kitchen. She keeps her eyes peeled but waits to see what the others do.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

1d20 ⇒ 11 Mods hidden
1d20 ⇒ 12 Mods hidden

Dust:
You notice that there are a few several lots of empty bottles of expensive whiskey hiding behind the brown medicinal bottles on top of the shelf, but no step-ladder or any way to reach said shelf. You can also make a Heal check, if you'd like to learn more about what you smell/observe from the soup, poultices, etc.

Krieger:
You notice that the children are mainly in the 6-10 year old range. The kids who are in Auntie Baltwin's line of sight mainly keep quiet and idly play while looking at you. The other ones smile a bit, admiring your armor and weapons. "Good. We're here for lunch before we go out again!" one of the 10 year olds proudly tells you.

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Heal: 1d20 ⇒ 17

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Dust:
The soup smells really good, and despite the mess in the kitchen there is a definite system to how things are set up. However, upon closer inspection, most of the medicinal substances seem to be rather diluted to around 1/5 of their maximum potency, mainly delaying how long they will take to "kick in".

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree grumbles a bit about cats sprinkling the stuff she was given as she tries to snoop around looking for anything out of the ordinary.

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

"Ah lunch is important! Going out sounds fun. What do you do? Go play?"

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

Krieger:
"Oh no, we go to the Coins district and work. Timothy there helps these old men make signs to ask for coppers, Jimothy pretends to live on the street and gets coppers himself, and I stomp on the feet of old men who do anything creepy like lick their lips at us!" The boy says proudly.

Ree:
You notice that the amount of catnip (which you're holding) on the ground floor seems to ensure that the cats don't go upstairs to bother the sick kids, and that one cat - "Pickles" - seems to be in charge and the other cats seem to give her lots of deference.

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger is taken aback, and coughs while collecting his thoughts, searching for the right words...

"Very resourceful! You do all this for Mrs. Baltwin? What does she do with the money you get?"

Krieger spares a moment to glare over his shoulder towards the kitchen.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

"She uses it to buy the medicine for the kids who get sick!" young Bimothy declares.

DC 5 Intelligence check:
You remember Olysta Zadrian saying that the Silver Crusade supplies medicine to this place free of coat.

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

Dust takes note of the circumstances and mutters to herself slightly as she calculates proper Dosages. She makes a thoughtful sound but doesn't take further action.

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Intelligence: 1d20 + 0 ⇒ (7) + 0 = 7

Krieger bristles at the mention of children paying for the medicine.

"This is not right! She gets the medicine for free from us!"

Krieger stands suddenly, nearly knocking Bimothy's blocks over as he marches into the kitchen.

"Dust! Dust, we must speak. Have you heard what the children are saying?"

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

Ree hears the others having some luck investigating and grumbles again at getting stuck with the cats. She gets a weird idea and starts liberally dropping catnip here and there to see if there's any places the cats wont go to.

Wayfinders

| Dustbound Scenery & Maps D19 | Table 2 Scenery & Maps | | Table 3 Maps & Handouts | ◆ | ◆◆ | ◆◆◆ | ◇ | ↺ | Lucid Dreaming Handout

1d20 ⇒ 11 (modifiers hidden)
1d20 ⇒ 15 (modifiers hidden)

Ree:
The cats start going for the catnip but you notice there is a closet next to the kitchen that the cat Pickles is keeping the others away from. On a hunch, you open it, and you see 3 boxes of medicine and food supplies, each from a different charity organization other than the Silver Crusade.

As Ree opens up a closet next to the kitchen near where Dust is standing, Auntie Baltwin (who had stepped out into the yard to yell at a few of the children for digging up some mud in her backyard and telling them to wash up before coming in for lunch/soup) re-enters, and now turns her voice to the ifrit.

"You snooping hussy! Get away from ma'things, you scantily-dressed flaming tart!"

(Dust and Krieger, you have time to confer while she's yelling at Ree. Having not heard from anyone else, it's now you three who get to decide what to do now!)

Silver Crusade

Male Human (Ulfen ancestry) 35264-12 Paladin (Sacred Shield, Warrior of the Holy Light) / 1 | AC 21 T 13 FF 19 | HP 11/11 | F +2 R +2 W +1 | Init +2 | Perc -1

Krieger whispers to Dust.

"Dust! The old lady makes the children go into the streets to peddle for money so she can quote 'buy them medicine' unquote. She is stealing and using the children! Clearly a villain of the most vile sort."

Dust glares at the back of Auntie Baltwin, angrily gesturing in her direction.

"We must DO something."

Dark Archive

Female Human Occultist 1 | hp 11/11 | AC 15 | FF 13 | T 12 | CMD 12 | Fort +4 | Ref +2 | Will +2 | Init +2 | Perception +4 | Sense Motive +0 | Movement 30ft

I'm not keen on cracking down on her honestly. She's exploiting the system but the kids are better off here than the street man. Maybe we can just talk to her, see if we can talk some sense in to her? I don't want to see these kids lose the closest thing they have to a home.

The Exchange

| Active spells/effects: none | HP 40/40 | Panache: 4/4 | Charmed life 3/3 | AC 21 T 15 F 16 | Fort +3 | Ref +8 | Will +0 | Init +12 | Perception +3 | Primary attack: Adamantine Rapier +10 (1d6+4+4) 18-20/x2 | Female Ifrit Swashbuckler (Inspired blade) 4

"alright alright!" Ree quickly closes the closet door and ducks into the kitchen to whisper to the others. "Can I stab her? I kinda wanna stab her. I found medicine from at least a couple of other charities sitting in that closet!"

She looks at the old bag then back to Dust and Krieger. "So...stab yes or stab no?"

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