Fort: 1d20 + 8 ⇒ (19) + 8 = 27 Durnik sucks a chunk of phlegm through his nose and lets loose a disgusting spitwad back at the smelly lizard person. "More lizard people? These can't be the same kind as those kobolds, right?" He delivers an overhand blow with his hammer at the blue trig. strike: 1d20 + 8 ⇒ (4) + 8 = 12 to hit for 1d8 + 3 ⇒ (7) + 3 = 10 damage Following up after that wild swing, he brings the weapon back around. strike: 1d20 + 3 ⇒ (20) + 3 = 23 to hit for 1d8 + 3 ⇒ (8) + 3 = 11 damage Raising his shield, he stares at the foes with narrowed eyes.
"Whoa, we have magic powers from these orb-ball things? That's pretty crazy, right? I mean, flying and being strong as the earth? Wow." Durnik spends a few minutes looking around the room, inspecting for hidden doors or compartments, then looks at his blackened and damaged shield. "I guess I'm gonna have to get this repaired or replaced sooner or later. Makes sense why so many of my teachers suggested wooden shields, they're easier to get hands on."
Durnik hits the ground and rolls over, putting out the flames surrounding him. "Damn, that was unpleasant. And it burned up my shield all black and carbonized. Ugh." Standing up and wiping soot, mud, blood, and grime off himself, Durnik turns to the others. "So...balls of the elements? What in the world do we do with balls of the elements?"
Durnik takes the brunt of the fire rats bite on his shield, unhappy to see the scorch marks and streaks of blue running through its temper. "Thanks, Ursk! Maybe I can kill it now!" Flat 5: 1d20 + 5 ⇒ (10) + 5 = 15
He repeats his prior action, swinging wildly before swiping off the burning bits of his clothes, and raising his shield again Flat 15: 1d20 ⇒ 13
Durnik brings his shield up to ward off the first blow, getting covered in ash and flame as he does. Using shield Block to ward off 5 of the initial hit, leaving the shield with 15 go and Durnik with 11. Flat 5: 1d20 ⇒ 17
He then positions his shield to block further attacks before stomping and swatting at his smouldering clothing. Strike, raise shield, extinguish flames
"Of course, it's rats. It's always rats in the basements. Of course, this one is on fire, so that's new." Durnik moves up and swings at the flaming rat with his hammer. Fort: 1d20 + 8 ⇒ (20) + 8 = 28 Toughing out the smoke and ash, he brings the weapon down hard. Flat 5: 1d20 ⇒ 18 Strike!: 1d20 + 8 ⇒ (7) + 8 = 15 to hit, for Bludgeoning: 1d8 + 3 ⇒ (7) + 3 = 10 He brings his shield up to protect from the inevitable counterattack.
"Dumb move, now you get your head bashed in." Durnik steps up and swings his hammer down. Strike!: 1d20 + 8 ⇒ (13) + 8 = 21 to hit, for Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6 damage He rolls his wrist and comes around with the backhand. Strike!: 1d20 + 3 ⇒ (7) + 3 = 10 to hit, for Bludgeoning: 1d8 + 3 ⇒ (1) + 3 = 4 damage
Durnik steps around Dragh and moves up to engage with the remaining kobold on the steps. "Looks like you trapped yourself, lizard person. Surrender now or we'll be forced to slay you like the others." Strike!: 1d20 + 8 ⇒ (13) + 8 = 21 to hit, for Bludgeoning: 1d8 + 3 ⇒ (6) + 3 = 9 damage Figure you meant Durnik & Horst. 2 Strides, Strike with warhammer. Shield is in hand but not raised ATM.
Durnik moves to stand the line with his dwarven comrades, bringing his warhammer to bear on the kobold in front of him. Attack!: 1d20 + 8 ⇒ (20) + 8 = 28 to hit, for Bludgeon: 1d8 + 3 ⇒ (3) + 3 = 6 damage Attack!: 1d20 + 3 ⇒ (17) + 3 = 20 to hit, for Bludgeon: 1d8 + 3 ⇒ (2) + 3 = 5 damage "Stupid lizard monsters, why'd you hafta go and cause trouble down here?"
AoO: 1d20 + 8 ⇒ (7) + 8 = 15 to hit, for 1d8 + 3 ⇒ (4) + 3 = 7 damage Drawing out his new shield, Durnik raises it to ward off the stabs from the kobolds, then lashes out again with his hammer. Smash: 1d20 + 8 ⇒ (7) + 8 = 15 to hit, for 1d8 + 3 ⇒ (2) + 3 = 5 damage "Get 'em, Horst! Stab the little lizard jerks!" Action to ready shield, action to raise it, action to swing. Will use shield block if I get hit again.
"Flying fish thieves? Before yesterday,I'd say you're drunk. After seeing the dead walk and almost claw my face off, who knows, right?" Durnik touches his new scars briefly, then sets about climbing up the wall. Athletics: 1d20 + 7 ⇒ (19) + 7 = 26 At the top,he secures a rope and turns to help anyone else climb up.
Question: am I still wounded 1 and down HP? Or does a night's rest restore my health? With the treasure in hand, Durnik goes looking for more protective gear. Specifically, a warhammer and a shield. If he is able to acquire them with the loot this far, he does so. If not, he continues to carry the shortsword and fancy shield found below, purchasing a sheath for the blade. "We will certainly clear the area down below, but those walking skeletons really did a number on my face. If we could have pressed on, we would have."
"I found that potion of healing earlier. Should I drink it? I feel pretty well beat up right now." Durnik touches his face and shoulders where the claws left gouges, wincing as his hand comes away sticky with blood. "And we should probably get cleaned up proper like. No telling what kind of illness Ill contract with open wounds in a crypt housing the walking dead. By the way,how about I hold onto that shield? Sure could have been useful back in that fight with the skeleton monsters." I vote retreat and regroup, then head back after a rest.
Feeling the energy radiate off the cleric, Durnik grins and swings his shorter blade at the undead. "Its good to be fighting side by side with other dwarves!" Swing!: 1d20 + 8 ⇒ (12) + 8 = 20 for 1d6 + 3 ⇒ (3) + 3 = 6 vs Zombie Swing!2: 1d20 + 4 ⇒ (13) + 4 = 17 for 1d6 + 3 ⇒ (3) + 3 = 6 vs Yellow Swing!3: 1d20 ⇒ 17 for 1d6 + 3 ⇒ (2) + 3 = 5 vs Yellow (or Blue if Yellow is destroyed)
Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Durnik rummages around and comes up with the dessicated remains of...something. Holding aloft the blade and potion vial, he looks to the others. "Found a sword and a potion. Anyone need it?" Approaching the barricade, he peers it over. Perception: 1d20 + 7 ⇒ (6) + 7 = 13 "What do you all think? Do we go through the blockade or up the passageway?"
"Figured there's spiders. Webs, spiders, it just makes sense " Durnik drops his bow and draws his greatsword, slashing down at the arachnid in a smooth motion. Power Attack: 1d20 + 8 ⇒ (8) + 8 = 16 to hit, for Slashing: 2d10 + 3 ⇒ (5, 4) + 3 = 12 damage Free Action: drop bow. 1 Action: Draw weapon. 2 Action: power attack.
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